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If we own the Mithril: City of the Golem supplement, do you want us to leave it off limits while doing this campaign? Or is it okay to use some information to flesh out backgrounds and such?
Yes you can use it. There aren't any spoilers for my campaign in the book. The introductory post is up. If you would, please start posting if your character is ready.

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before I post on the IC thread
Gin wrote:I'd like to make a request. I've alwys wanted to play an unarmored fighter. Would it be possible to use the defence bonus from Unearthed Arcana? If not, could I use the fighter's armor bonus without armor?It is things like this that really ruffles my fur when it comes to class based systems.
If the defence bonus is going to be a problem for you David or anyone else I'll withdraw my request.

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before I post on the IC thread
CourtFool wrote:If the defence bonus is going to be a problem for you David or anyone else I'll withdraw my request.Gin wrote:I'd like to make a request. I've alwys wanted to play an unarmored fighter. Would it be possible to use the defence bonus from Unearthed Arcana? If not, could I use the fighter's armor bonus without armor?It is things like this that really ruffles my fur when it comes to class based systems.
The poodle isn't playing, and I have no objection. Go ahead.

seekerofshadowlight |

I don't have an issue with it if the DM does not. I would use a buckler if I was you to get the fighter armor bounes. Not sure if a buckler is enuff to nix the DEF ac. Oh and I'll have some stuff up tonight or tomorrow am seeing if A friend has a book if i cant get it by tonight I will build without it

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David,
Sorry for the intrusion, but I saw 'Scarred Lands' and had to check out the thread...
I couldn't help but notice that someone mentioned you're already down a player. Does this mean there's an opening?
Sure and you have first crack at it.

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Super sweet! I'll try to work up a character tonight and post tomorrow. Any limits on what feats, skills, spells, etc. I can take? (I've got most of the Scarred Lands setting books)
We are using Beta instead of 3.5. We will be focusing on Ghelespad for the forseeable future and the region around Mithral for the time being. So no limitations, but you might want to focus in that direction.

Lipto the Shiv |

Heh... Couple more questions. Firstly, should I just use the straight traits from the PF guide, or are we using any of the racial traits from the Scarred Lands? Basically, I was planning on playing a half-orc rogue, (which is a favored class for half-orcs in SL) and I want to know if I'm entitled to the bonus.
Also, are you allowing flaws? (from UA)

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Heh... Couple more questions. Firstly, should I just use the straight traits from the PF guide, or are we using any of the racial traits from the Scarred Lands? Basically, I was planning on playing a half-orc rogue, (which is a favored class for half-orcs in SL) and I want to know if I'm entitled to the bonus.
Also, are you allowing flaws? (from UA)
Just using the traits straight from Beta for this one. Also no flaws.

Soll |

FYI, this is me! Lipto the Shiv...
Let me know if there's anything that needs edited.
Thanks!
Stats
CN Half-Orc Rogue 1
STR:20 +5
DEX:18 +4
CON:16 +3
INT:12 +1
WIS:13 +1
CHA:11 --
HD: 1d8+3 (hp 11)
AC: 17 FF:13 T:14
Fort +3
Ref +6
Will +1
Spd: 30ft.
Init: +4
BAB/Grap +0/+5
Melee +5
Ranged +4
Falchion +5 melee (2d4+7;18-20)
Light Crossbow +4 Ranged(1d8;19-20)
Skills
----------------------------
Total =Ranks Ability
Acrobatics +8 =4 4
Stealth +6 =2 4
Swim +9 =4 5
Survival +3 =2(4) 1
Climb +9 =4 5
Prof.(Sailor) +5 =4 1
Perception +3 =2 1
Disable Device +6 =2 4
Sense Motive +3 =2 1
Intimidate +3 =3 0
Kn:Local +4 =3 1
Sleigth of Hand +6 =2 4
Feats and Abilities
------------------------------
Trapfinding
Sneak Attack +1d6
Darkvision 60'
Weapon Familiarity
Orc Ferocity
Dodge
Gear 240gp (4d6X10)
---------------
Light Crossbow 35gp
Bolts(0)
Falchion 75gp
Studded Leather 25gp
Thieves Tools 30gp
Backpack (empty) 2gp
Belt Pouch(empty) 1gp
Map Case (empty?) 1gp
4sp
Background
Soll didn't much like paladins.
Really, it was paladins who were responsible for everything that had gone wrong in his life. The fact that it started, for instance.
He didn't quite know all the details, obviously, but it was a common enough tale. It starts with a group of pilgrams seeking a better life in the big city, and ends with an orcish raiding party. Or at least it should have. There had been a patrol of soldiers along the corridor that day, and they managed to drive off the orcs nearly in the nick of time. Nearly.
The survivors were escorted to Mithril in silence. Then they were each given a pittance of alms to compensate for their lost valuables, and turned out to the city to fend for themselves. Then nine months later, Soll happened.
His real name was Soleaus, apparently after the paladin who struck down his father. Soll's mother had thought it was respectful or something. She had been like that. Courteous, respectful, and kind. And hard-working. She did whatever it took to make sure that there was always food on the table in the little hovel they lived in at the edge of Stormside. Whatever it took.
One night, it took all she had.
Soll hadn't known the man. He also didn't know exactly why he was here this time of the night, but his mother occasionally had visitors at late hours, so this wasn't too worrying. What was worrying, were the shouts. The cries. The screams. And the laughter. As he stepped into his mothers bedroom, he looked at the man, red-faced, swaying. He didn't know who the man was or what he had been doing, but he knew what he had done. Life in Stormside was quite harsh. People drank, people swore, people fought...
and people died.
Soll's hand closed around the iron poker they used to stir ashes in the fire pit...
And that was how Soleaus killed his first man at age six.
Once the man was quite obviously dead, Soll stood shaking, and panting, and still seeing things through a red haze of fury, and then...
he tore off his bloodstained clothes, washed his face in the water-butt, threw on his other shirt, flipped the dead man over, rifled his pockets, snatched the coins, tossed the purse...
Whatever automatic switch had turned inside him, flicked back off as he paused for a moment and stared at the cold dead eyes of his mother. He knelt down, and cradled her head for a brief moment. Then he snatched the silver chain from around her neck, the last bit of wealth from her former life. He then walked into the kitchen, found a glowing ember from the pit, placed it underneath the man's shirtsleeve, and blew gently on it until it caught.
Then he ran into the night, wiping futilely at his eyes.
Some years passed...
He had survived in the back-alleys of Harbor town as best he could. Other street children would often taunt and hit him, although this stopped once they found out that Soll could hit back considerably harder. He slaked his thirst from mud puddles, and strangled feral cats in the alleys for his supper. When he could get away with it, he snatched whatever coins he found lying loose from their owners. Occasionally someone would catch him in the act and make to grab his shirtcollar, whereupon soll would lash out with a foot and leave his mark instead lying with a handful of their own shin instead. Except once.
It hadn't rained in days, and the cats were lying low, and Soll was getting a bit desperate. He'd only ever before snatched coins that were laying in the open on stallfronts, or tables. He'd never reached into someones pocket before, and afterwards, he wished he hadn't. The large man grabbed Soll by the collar and Soll's foot lashed out. That had earned him a broken toe. For some reason, this seemed to amuse the man with the wooden leg, and rather than stick Soll with one of the cruel looking daggers he had stuffed in his belt, he laughed and dragged Soll to a boat. More of a ship really. He'd put Soll to work, swabbing the deck of the ship. In all, it really wasn't so bad. The Captain and his men were not particularly kind people. Pirate crews never were. But they only rarely hit him and meant it, and he got fed at least once a day. Plus he got a space to sleep under the deck where it was only slightly damp when it rained. It could have been a lot worse really.
Some more years passed...
Even though he was still technically the deckboy, Soll had managed to survive long enough to become a true member of the crew. He'd gotten a sword, some stiff leather armor, and even managed to get his hands on a decent crossbow during one of their raids. All in all, he wasn't doing bad for himself. As a pirate anyways. Granted, he didn't quite have the bloodthirsty attitude towards piracy some of his shipmates had. Some of them seemed to like the boarding and killing almost as much as, if not more than, the actual looting. To Soll, it was merely a means to an end. He got along. He survived.
Then there was the storm. It came suddenly, while the crew was attempting to fend off a caravel come from the mainland. He still wasn't sure who had struck first, if they were trying to attack the ship to loot it, or if the caravel was sent to bring them to justice. It was turning into a brutal fight in any case. Ballistae shot had caused rents in both ships, and now they were close enough that boarding parties from both ships were crossing over on ropes and gangplanks. The storm turned what was a bad situation for either side into one that looked like death for all. The wind whipped sailors over the edge, while great waves of water cascaded onto the deck. The cacophany of battle mixed with the howling winds made it hard for Soll to keep his wits about him. Then, as swiftly as it came, the storm subsided. It had been just a quick squall, but the damage had been done. Both ships were sinking, having taken on too much water to stay afloat.
By some miracle, twist of fate, or just dumb luck, Soll found himself alive and being herded toward one of the rowboats by the captain. He was a bit taken aback at this uncharacteristic show of kindness, until they got in the boat and the captain roared, 'Row! Row f'r all ye're worth ye great daft lump!'
Soll rowed.
And rowed. It had been dusk when the battle had started, and he had rowed long through the night tired, and frightened. Captain Lecharl said little except to occasionally swat Soll and tell him to buck it up one direction or the other. Presumable they were heading towards land. Soll merely continued to row, tired and frightened. He was tired because he had been rowing for ten hours straight, and he was frightened because they were on the Blood Sea. Everyone knew about the legends, although it might be more accurate to call them 'recent histories'. The reason the Blood Sea was called that, was because of its dark reddish hue, which was cause by, well, blood. The blood of a Titan. Everyone knew that
...the Golem had gripped the tail, and held Kadum fast. Vangal hefted the twin axes and brought them down hard. Belsameth rent the still beating heart ragged from his chest. Chardun wrapped the chains and locked them. And then, a mighty heave as they thrusted the Mountainshaker to the bottom of the ocean, where he remained to this day.
Still bleeding from the massive wound in his chest. And the blood flowed into the seas.
Festering.
Clotting.
Mutating.
Horrible things lived under the waves.
Sometimes horrible things surfaced.
His orc heritage had gifted Soll with terrific night vision. Thus, he was actually able to see the massive appendage rise from the waters before it actually struck. Not that he was able to do anything about it. Before he was even able to think about drawing in the breath to shout a warning, the tentacle slammed into the comparatively tiny rowboat, sending planks, rows, rope, and Soll flying through the air before plunging into the foul, fetid waters of the Blood Sea. With tremendous effort, he urged himself to the surface, and gasped for air as he hung onto a large chunk of floating ex-rowboat.
He realized with terror that he was in the sea with whatever that... thing was. He looked around in panic, before he realized he could hear a faint gurgling sound, that was almost like... screaming. Underwater. It had just been him and the Captain in the small boat.
Aparrently the Captain had drawn the short straw.
He floated in silence for some time hugging the large piece of driftwood, scared to move. Scared to breathe. Eventually it dawned on him that whatever it had been, the Captain had been an appropriately sized meal for it. The instant that small nugget of relief entered his mind, the exhaution of the night took him over completely as he gently and mercifully lost consciousness. He knew he would probably die out here, but it wouldn't be right now.
As he floated, the sky gradually began to lighten from the shades of midnight black, to just-before-dawn deep blue. Had Soll still been awake, he would have seen the not-too-distant form of shore. And he also would have seen the edifice looming over the coast. And he might have even made out that which was perched atop the cliffs...
A city.
Soll gently drifted towards shore as the sun rose over the Easten coast of Ghelspad.

seekerofshadowlight |

I Have something to ask about a necromancer school power...just how does the control undead work? Would you do it somewhat like a clerics channel with it having a range of 30 ' and they have to make a save...no damage or healing just an area save like thing?

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I Have something to ask about a necromancer school power...just how does the control undead work? Would you do it somewhat like a clerics channel with it having a range of 30 ' and they have to make a save...no damage or healing just an area save like thing?
I would say that it works just like the Control Undead spell. They must be within 25 ft at first level and they get a will save to avoid being controlled. At least until we hear different.

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Having internet issues trying to get it done sorry for the delay if I cant get it done by tonight go on without me
Not a problem. Friday afternoon is the earliest I can get something posted anyway. I see you found the thread I started to discuss your other question.

Khaladon |

Not at all in my opinion James. While Gal may have a higher charisma, that's more to do with his looks and 'animal magnetism', he has no experience whatsoever in leading people and very little in even dealing with them. Pavel looks to be shaping up to a good leader type. ;-)
And David, I don't know if it's still important, but just to do my updated character background right, would you be able to let me know where I might be able to read up on some background info on this world we are in? I know nothing other than what's been mentioned ooc & ic so far...

Lipto the Shiv |

Khaladon, Try Scarn.com
It's got some basic information on the setting, as well as some info on Mithral.
Also, from the White Wolf Wiki.
"The world called Scarn was created by the thirteen titans. The titans drew their power from the land itself. They created life and reshaped continents at a whim.
Their children however, the eight gods, were not tied to the land, but to the people. They could not stand the pain and sadness of Scarn's people as the titans played with their lives for entertainment. So, the eight gods and one titan rose up against the other twelve titans, in what was lated called the Divine War.
The titans were defeated, and imprisoned, for it's impossible to truly kill a titan.
The battle warped the land, and what was once called Scarn is now called the Scarred Lands.
The "present" of the Scarred Lands is 150 years after the Divine War. The people are rebuilding the world, cities and cultures are prospering, and there may yet be a chance for the Scarred Lands to be Scarn once more."
Hope that helps :)

Khaladon |

'tis Great! Thanks a bunch Lipto :)
PS: and GM, as we're likely to get into combat soon I've finally finished morphing Gal to Pathfinder (except for the background which I'll work on when I get home in a few days)if you want/need to take a look?
(After some forum discussion there's been some changes to Power Down the summon animal ability too)

James Keegan |

humm ok guys the necros gonna hang back in some fights as i in my great wisdom forgot the take any oth level attack spells or a ranged weapon..yay me
Yeah, but you can maintain a creepy demeanor and if anyone asks what you were doing while we were getting mauled you just act all grave and mysterious like,"What wasn't I doing?"
And we'll be like,"Man, that guy carried the team."

Khaladon |

seekerofshadowlight wrote:
humm ok guys the necros gonna hang back in some fights as i in my great wisdom forgot the take any oth level attack spells or a ranged weapon..yay me
Yeah, but you can maintain a creepy demeanor and if anyone asks what you were doing while we were getting mauled you just act all grave and mysterious like,"What wasn't I doing?"
And we'll be like,"Man, that guy carried the team."
LMAO James hahaha

seekerofshadowlight |

seekerofshadowlight wrote:
humm ok guys the necros gonna hang back in some fights as i in my great wisdom forgot the take any oth level attack spells or a ranged weapon..yay me
Yeah, but you can maintain a creepy demeanor and if anyone asks what you were doing while we were getting mauled you just act all grave and mysterious like,"What wasn't I doing?"
And we'll be like,"Man, that guy carried the team."
see I can tell you have played yourself or have played in a group with wizards many times