Player Limitations


Pathfinder Society

Dataphiles 4/5 5/55/55/55/5

I was at Origins ealier this year and listen to the pathfinder conferance w. Eric, Jason, & Nick.

I thought the player limit was 6 for the table but I don't see any mention to player limitations.

I constantly have 8-10 players for my Age of Worms games and everyone wants to be a pathfinder! Is there a player cap listed anywhere? I didn't see one in the 32 page handout.

I could run 8-10 players and increase the tier rating but people would die for sure to start but that is only a temporary fix.

I am tempted to cap the table size to 5 and re-run sceniros at later times but I am waiting on the local gamming store to start their game so I can squeeze in some play BEFORE I DM the things.


The minimum number of players is 4 and the maximum is 6; Josh stated that in one of the threads here.

Two groups of 5 should work just fine, I think.

Paizo Employee Director of Brand Strategy

hogarth wrote:

The minimum number of players is 4 and the maximum is 6; Josh stated that in one of the threads here.

Two groups of 5 should work just fine, I think.

As long as they each have a healer in the party. Two in one and none in the other would be less than ideal :D

Dataphiles 4/5 5/55/55/55/5

yoda8myhead wrote:
hogarth wrote:

The minimum number of players is 4 and the maximum is 6; Josh stated that in one of the threads here.

Two groups of 5 should work just fine, I think.

As long as they each have a healer in the party. Two in one and none in the other would be less than ideal :D

Ah this is my point. It isn't in offical documenation it just on the web. We need offical released info to state these issues.

The 32 page guide would have been perfect for this info.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
yoda8myhead wrote:
hogarth wrote:

The minimum number of players is 4 and the maximum is 6; Josh stated that in one of the threads here.

Two groups of 5 should work just fine, I think.

As long as they each have a healer in the party. Two in one and none in the other would be less than ideal :D

The ideal is probably 5 clerics and a sorcerer, really. Or for the true powergamer team unstoppable, cleric, cleric, cleric, druid, paladin, wizard*.

*Probably an evoker or conjurer.

Dark Archive

logic_poet wrote:
Or for the true powergamer team unstoppable, cleric, cleric, cleric, druid, paladin, wizard*.

Six Druids. The can practice their Tarzan howls as the Dire Apes rip stuff up.


Paul Rees wrote:


Ah this is my point. It isn't in offical documenation it just on the web. We need offical released info to state these issues.

The 32 page guide would have been perfect for this info.

Indeed, there's a bunch of information missing or just unclear. I believe they're working on (a) an online FAQ, (b) a new version of the guidelines, or (c) both.

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