
Alagard |

For those of you who havent found this pice of... work in facebook avoid it like the plague.
D&D Tiny Adventures is a "game" for facebook where you select a premade 4ed type of character and go on adventuring, at this point of the "game" is where the fun ends, adventures consist of a series of events in wich the only interaction you have with the "game" in a span of 2 hrs is to decide if you wish to use a potion, each event consist in waiting around for 10 minutes for the game to tell you what happened and then wait again, here is an exemple of what can happen in a given event:
Encounter 1: Forest
It was getting late, but Alagard thought he saw something intriguing at the top of a nearby hill.
Alagard made a Constitution check with a difficulty of 12 . . . and rolled 2
He tried to push on and reach the top, but he was already too tired. Alagard practically passed out only one quarter of the way up and tumbled back to the base of the hill. When he awoke much later, whatever he thought he had seen was gone.
Alagard took 9 damage.
Alagard received 25 XP.
And thats the "game".

Skullblob |

Tiny Adventures Rant
Facebook has this application called D&D: Tiny Adventures. It's a slow, buggy pile of crap. Get used to seeing this message: "Error while loading page from Dungeons & Dragons: Tiny Adventures". It's not even worth it to click Try Again. The writing is just astonishingly bad. I'll never forget the time that an elf shot me in the leg and bound my hands. The way it was written it sounded like the arrow in my leg somehow simultaneously bound my hands, perhaps pinning them to my leg. It's also rife with bad puns, anachronistic language, and random pop-culture references. I actually met the bridge keeper from MP&tHG... a couple of times.
Here's the rundown of how it's played. You create a character by choosing one of eight character types, combination of race and class. This means that if you're a cleric... you're human. If you're the fighter... you're the dragonborn. Well, it's mostly a moot choice anyway because it has about as much to do with your character abilities as it did in Moonmist when you selected your favorite color. Okay, so it sets your stats, hp per level, and what gear you can use. Once you've created your guy, your options are to shop or find adventure. Well you can't afford much starting off, so you might be able to get a weapon for another +1 to your AB before setting out. Unfortunately since the shop scales with your level, you'll pretty much be in this situation perpetually.
When you select "Find Adventure!", prepare for the excitement of... waiting. Yes, the adventure portion of the game is based on waiting for perhaps 4-12 minutes and then clicking an update button to see what happened to your character. It shows you what random encounter your guy ran into and the die roll made to overcome it. It may just be me, but I think the die they roll only has the numbers 1-14 and 20 on it. I must say, I had more fun "playing" Progress Quest.
There are no powers or spells to use or that are even described based on your class/race. Yes, I play a cleric who can't heal. Your chances of overcoming a situation are solely based on your numbers. You can buff those numbers by using potions which last for a number of encounters, but since you never can predict what skills you're going to need in the course of an adventure, it's largely a waste.
The FAQ gives some general ideas of what attributes are used in certain areas, but there are cases when the description of the adventure is unclear what sort of terrain you'll be traversing. Besides that, since the encounters are random, there are about 5 attributes besides the two mentioned in the FAQ that will pop into use unexpectedly. You just kinda have to be lucky in picking your quest and using potions. The selection of adventures is also rather limited and random.
Of course you get loot... but that's largely irrelevant too since as you increase in level, as long as you face quests on par with your level, the hazards to more damage to you proportionally. Why bother having hit points? You might just as well have a health bar or icon based health "hearts". Another reason HPs are useless is that the final encounter is pass/fail. If you lose that virtual toss of the die you fail the adventure no matter how many HP you have left. Yes, apparently failing to sneak up on goblins is enough to completely can any chances of defeating them.
I really tried to stick it out and give this thing a chance, but it's just not fun. Even I'll concede that 4e must be better than this! If you're looking for a more rewarding experience, try PQ. You don't even have to babysit this one. Just let it run in the background and let the computer handle all the RPG rigmarole you'd get bored with anyway!
http://www.progressquest.com/

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He tried to push on and reach the top, but he was already too tired. Alagard practically passed out only one quarter of the way up and tumbled back to the base of the hill. When he awoke much later, whatever he thought he had seen was gone.Alagard took 9 damage.
Alagard received 25 XP.
And thats the "game".
An adventure based on Jack and Jill? Sweet!!!
;-)

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Especially considering they did way better Mini Adventures back in the 80s.
The Widows Attic
Suggested: Any First level Character (Optimal: Wizard, Sorcerer, or Bard)
Description: The PC(s) are sitting in a tavern when a distressed elderly lady comes in and speaks to the Barkeep. The Barkeep waves the PCs over (if they dont he kicks them out as scum) and asks them to help the Widow.
She has been hearing noises up in her attic and is offering her life savings (2000cp) in reward to PCs capable dealing with it.
Her Attic is a nest of 36 Stirge (each worth 1000gp each to any wizard [100gp each to Merchants] involved in spell research if taken alive).
The Rewards are small (though larger if they use their brains and dont go on a killing spree).
Source: D&D Expert Manual 1983