Tiny Adventures Rant Facebook has this application called D&D: Tiny Adventures. It's a slow, buggy pile of crap. Get used to seeing this message: "Error while loading page from Dungeons & Dragons: Tiny Adventures". It's not even worth it to click Try Again. The writing is just astonishingly bad. I'll never forget the time that an elf shot me in the leg and bound my hands. The way it was written it sounded like the arrow in my leg somehow simultaneously bound my hands, perhaps pinning them to my leg. It's also rife with bad puns, anachronistic language, and random pop-culture references. I actually met the bridge keeper from MP&tHG... a couple of times. Here's the rundown of how it's played. You create a character by choosing one of eight character types, combination of race and class. This means that if you're a cleric... you're human. If you're the fighter... you're the dragonborn. Well, it's mostly a moot choice anyway because it has about as much to do with your character abilities as it did in Moonmist when you selected your favorite color. Okay, so it sets your stats, hp per level, and what gear you can use. Once you've created your guy, your options are to shop or find adventure. Well you can't afford much starting off, so you might be able to get a weapon for another +1 to your AB before setting out. Unfortunately since the shop scales with your level, you'll pretty much be in this situation perpetually. When you select "Find Adventure!", prepare for the excitement of... waiting. Yes, the adventure portion of the game is based on waiting for perhaps 4-12 minutes and then clicking an update button to see what happened to your character. It shows you what random encounter your guy ran into and the die roll made to overcome it. It may just be me, but I think the die they roll only has the numbers 1-14 and 20 on it. I must say, I had more fun "playing" Progress Quest. There are no powers or spells to use or that are even described based on your class/race. Yes, I play a cleric who can't heal. Your chances of overcoming a situation are solely based on your numbers. You can buff those numbers by using potions which last for a number of encounters, but since you never can predict what skills you're going to need in the course of an adventure, it's largely a waste. The FAQ gives some general ideas of what attributes are used in certain areas, but there are cases when the description of the adventure is unclear what sort of terrain you'll be traversing. Besides that, since the encounters are random, there are about 5 attributes besides the two mentioned in the FAQ that will pop into use unexpectedly. You just kinda have to be lucky in picking your quest and using potions. The selection of adventures is also rather limited and random. Of course you get loot... but that's largely irrelevant too since as you increase in level, as long as you face quests on par with your level, the hazards to more damage to you proportionally. Why bother having hit points? You might just as well have a health bar or icon based health "hearts". Another reason HPs are useless is that the final encounter is pass/fail. If you lose that virtual toss of the die you fail the adventure no matter how many HP you have left. Yes, apparently failing to sneak up on goblins is enough to completely can any chances of defeating them. I really tried to stick it out and give this thing a chance, but it's just not fun. Even I'll concede that 4e must be better than this! If you're looking for a more rewarding experience, try PQ. You don't even have to babysit this one. Just let it run in the background and let the computer handle all the RPG rigmarole you'd get bored with anyway! http://www.progressquest.com/
Heathansson wrote:
I liked Idiocracy in a sort of uncomfortable, often-shaking-head-in-hands way. It's the movie I watch when I'm fed up with people in general, just as Office Space is for work. Insightful Mike Judge. Also, apologies to those I misquoted.
ericthecleric wrote: There should be a test before one is allowed to be a parent. Perhaps (the infamous) THEY should put birth control drugs in the water. That way those who passed the test would get the antidote to allow them to conceive children. The freedom from unwanted pregnancy would then precipitate the self-genocide of skanks through rampant STDs. It's an all around win! The end result: UTOPIA! (...and a bunch of skeezy corpses, but hey, it worked out alright in "The Stand")
Personally, I decided some time ago that the game was inherently broken on many levels. I didn't start the main quest until I was level 26. During the siege of Kvatch I was facing like a dozen Daedroths at a time. The game is very unforgiving and actually punishes you for leveling. Since the quest rewards are level based (and some require a certain level to begin) you can't really avoid leveling. You can level efficiently, but it's not fun. By choosing skills you don't use often you can slow the leveling process and guarantee higher stat bumps when you level. For that reason I cheat without a shred of remorse. The Elder Scrolls Wiki has a list of console commands that can set your skills and stats, add spells and items (including gold), and kill enemies outright. If you reach the point in the game where it feels like a chore, the console can... console you.
Lightweight! My brother has 20 years worth of rpg books, PC games, DVDs, VHS tapes, comics, CCGs, and ephemera arranged in boxes and shelves space-mongering about 90% of his 10x18 room. Sometimes there's a 8" path beaten through it to access one of the 3 computers in this cardboard jungle and he usually has LoS to the TV. He recently expanded into my old room. Oddly though, it's now stacked ceiling high with empty boxes, depleted shakers of parmesean, and bundles of Dr. Pepper bottles. He's single. |