Hi I recently started playing Pathfinder 2e, long time 1e GM.
This is my selection of feats skills and spells, any changes suggestions and equipment options are appreciated.
Str and Int +0
Dex and Con +1
Background Dragon Scholar
Battle Medicine, Adapted cantrip (electric Arc), Domain Sun, Healing font
Reach spell, Assurance (medicine)
Acrobatics, Intimidation, Religion, Diplomacy, Lore Dragons
Magic Weapon, Sanctuary, Disrupting weapons
Burning hands H1, Spiritual weapon
I've been using Roll20 for years now, we used to play at my house with some laptops for map and combat but with the pandemic we started using it for video and audio too, I always felt it was a little clunky and somewhat complicated to use and GM with, and I don't like the subscription model, I found Foundry and its a one time purchase, has anyone tried it? does it have audio a video communication too?
In general is it good, would you recommend it for pathfinder 2ed?
So I'm still reading the rules and a friend offered to GM a society scenario, it had one encounter, and I raise my shield and block with it, it got immediately broken and the question arose, can I raise it an keep the AC and block again and risk getting it destroyed or not? he rules that I could because it was armor, now I see that shields have their own section in equipment, in the broken rules it says that armor continuous to give AC but I think shields are not armor, what do you think?
And is it worth it? having a shield I mean, I could be using a 2h weapon and dealing more damage instead of having a 5DR for one round, maybe I'm missing something? probably.
Oh! Thanks, I thought that it was only to build... well.. monsters :D Ill check it out
Hi I'm confused, how can I build an encounter with human enemies?, I want to build an adventure for a 1st level group based on a city but a 1st lvl enemy say a group of bandits is not a possible encounter since 1 enemy of the party level is a moderate encounter suitable for a mid boss. Am I missing something? Is the weak template my only other option here?
Hi, my group has just finished the first book of hell's vengeance and I was thinking of converting the rest of the AP to second edition but I have two players with classes not covered in the current rules (as far as I know) one is the mentioned anti paladin with the tyrant archetype and the other is a witch, the witch I know is coming in a future book and maybe the player could use other class for now but I cant find information on the anti paladin, any help is appreciated.
BTW I just got the books don't know all the rules yet I'm on my first reading of the core rule book on the game mastering chapter, haven't got to read the bestiary yet.
Warped Savant wrote:
Thanks thats what Im looking for, any suggestion for another module to keep it going to level 10?
Hi, Im looking for and Adventure path (or something like that) that ends by level 10-12, Ive GM some AP and we never finish them, by the time we hit the 4th book I get bored by all the book keeping with so many enemy abilities and the PCs are way overpowered, basically I don't like high level play :D
I made this for my tonight's session , I expect my players to battle the chimera and since is their first mythic encounter I wanted it to be something special with music and sound effects, so I downloaded some dragon, leopard and ram sounds and mixed them with some background battle music and thought to share, tell me what you think and I hope you find it useful!
I want to make a file with sound effects and music for the first encounter of the adventure to start with a bang, my plan is to start with a thunder sound and begin speaking as Zanthus and while I'm doing his speech the file will last half a minute in silence and then a woman will scream, I will act surprised and look around as if searching for her amongst the players then the other scream will be heard and some goblin screams, the crowd will run in panic while the goblins start to sing and some epic battle music start, and the whole battle will be with music and the sound of the crowd in panic with some goblin screams and evil laughs here and there.
But Im missing some goblin sounds I've tried looking for goblin or gremlin screams and laughter but I can't find anything, I remember someone uploading a file with the goblin song years ago but cant find it either.
So I come to you looking for this missing sound effects do you know where I can download something like this to complete the file?, I'll happily upload the file for everyone to use once is finished, Im also open to suggestions for the music.
Hi everybody probably a long post.
I have this adventure idea and I need some help developing it and
First the basics I have a group of 5 players, some are 6th level and some are 7th level we have just finished the adventure Tower of the last Baron and I think they will take the bait for Treasure of Chimera Cove, we are also using the PFRPG rules with all the supplement books from paizo (actually the fighter is a little bit overpowered because of that doing 2d6+20dmg with overhand shop).
I haven’t wrote and adventure in a long time instead playing premade adventures like this ones and Rise of the runlords and crimson throne that’s why I need help I’m a little rusty and the system has changed a lot.
The idea is simple at first, the group is heading to the next adventure and they stop to spend the night in a little town, the town features are: it has only one street, a tavern, blacksmith, grocery store, cemetery, small shrine to a god (don’t know which jet), a well and a wild sunflower “garden”
The plan is that they are arriving at the town when the sun is setting, the few people that they see on their way to the tavern look at them scared and then they sigh of relief before heading to their house in a hurry, when they arrive at the tavern the last patrons are leaving. The bartender/owner, a human probably on his fifties, welcomes them and start to do some small talk while he offers them something to drink and tells them they can sleep on the floor by the fire because the tavern don’t have any rooms being in the middle of nowhere he doesn’t have many travelers coming by, when asked about the town people and the tavern being empty he tells them a story:
A couple of weeks ago weird things started happening in town, a soon as is dark weird noises could be heard and then ghostly figures appeared flying by the town, this ghosts look like demons or monsters and the people stopped going out at night, but it didn’t end there some of the kids in town couldn’t be woken up, they went to sleep and the next morning they didn’t wake up they kept sleeping nothing the people do could wake them even his younger son is sleeping right now, they sent word to the next town for help but haven’t heard from the messenger in days.
At this point I expect the players to investigate and maybe go out to see this monsters, the clues will eventually led them to a little girl who was the first to fall asleep, when they come (hopefully at night) the mother will plead they don’t hurt the little girl that she doesn’t know what she is doing, if they go to her room they will see that her window is open (the only open window at night in town) and that the girl is sleeping on her bed, there is also a night table beside the bed and a big wardrobe (like the one in Narnia) if they stay there for a while at the door they will see one of the creatures come out near the wardrobe and get out of the house through the window, if they get in the room, suddenly the bed looks like it’s far away and no matter how much they walk they can reach it and that their feet are stuck to the ground like if they were walking on mud, when they are finally about to reach the girl a strong wind start blowing in the room (imagine being in the eye of a tornado) but the only thing that is moving is the wardrobe (its shaking) the closer they get the harder it shakes.
Here they have a choice they can kill the little girl and everything stops or if they can deduce that the walking on mud and that the not being able to reach the bed are common nightmares and a few other clues dropped by the mom about the girl being scared at night, they can open the wardrobe (I’m going for the monster in the closet thing) there they will find a portal that takes them inside the girl mind, to her nightmare.
You see the girl has power, she is a sorcerer in the making, she was born with this power that she can’t control and it draw the attention of something, this thing feeds on nightmares, the “ghosts” are this girl nightmares they are bleeding into the real world and their mission is to give nightmares to others and draw them into their world, that’s why the kids are asleep they were the first to be attacked, if left unchecked the monster (Don’t know if there is something with this powers, any suggestion would help) I’ll call him Lord of Nightmares (sounds cool and cliched :P) will enter the real world.
Once inside they have to rescue the kids and finally the little girl, I don’t have a lot developed here but what I got is this, they will “wake up” in the field of sunflowers (this is where the girl used to play and thus is a “safe” place, a place where she felt secure) everything is dark, pitch black, they can’t see anything, when they try to light a torch or use a light spell, the light will immediately dim down to the illumination level of a candle, it doesn’t matter how powerful the spell in here light is weak, when they look around they see the sunflowers but they are huge, that’s because they see things from the perspective of the girl, since they are inside her mind everything looks to them like it looks to her, the nightmare is a representation of the town where the kids are trapped.
I imagine the kids trapped inside monsters and when the monsters are defeated the kid has to wake up in order to escape, the only way I can think of is pretending to fall, you always wake up when you fall in a dream, once the kid starts to fall he wakes and disappears, they will hear the screams or something of the kids to guide them through town, one idea I had was that since the girl has never set foot in the tavern when they go to rescue the bartender kid it will be filled with voices and blurring images, glimpses of what the girl could see and hear when she walked down the street and in front of the tavern.
The first thing they will see after leaving the garden is the well and they will hear a girl crying form inside the well, inside the well is the girl alter ego, when she played she was this heroic adventurer a sorcerer warrior that defeated demons and monsters, this “hero” is trying to rescue her but was captured and thrown in the well, the scariest place in town for the girl, the PCs have to climb down and pull her out but inside the lights won’t work and they will have an inexplicable fear, the emotions of the girl are mixing with theirs because of the significance of this place (remember they are in her mind) once they pull her out, the girl transforms into a woman and explains who she is, but she doesn’t know that she is not real she believes she has slay demos and dragons, and she points at the girl window explaining were she needs to go, and the window will illuminate like a beacon, this is the girl calling for help to her alter ego.
When they finally reach the girl room they will be confronted by the lord of nightmares who has trapped the girl and he will tell to the “hero” that she is not real that if the girl wakes up she will disappear essentially die and that she should help him, the party needs to convince her not to and defeat the monster once the monster is defeated the girl will ask what is going on and the hero will ask a moment with her, the girl will be excited to meet her hero and she will tell her she needs to wake up, the hero will linger in this words and with sudden realization will fall disappearing, everything will start to collapse and the PCs need to escape the dream as it crumbles around them, parts of the room will disappear in the blink of an eye, the girl scared will start crying and then she will disappear too, they need to reach the wardrobe before it disappears to exit the dream.
What happened is that the hero realized that she was as much the little girl as she was herself and woke up, leaving the girl trapped in the dream, she took possession of her body, and when you wake up you can remember your dream for a few minutes before it disappears of your memory, this is the time the PCs have to escape.
After that I plan that she will maintain the girl persona for as long the PCs are in town, and will become a recurring villain or something.
So what do you think? Opinions and criticism are welcome.
A weird dream I had about a journalist who had been building a city inside her head since she was a child and one day one of her character possessed her body and was trying to bring her lover into the real world as well. (As I said weird dream)
The movie insidious (that’s how I imagine the dark dream world like the astral plane)
And of course Inception.
Hi Im the DM of a group of 4 players that dont have a healer, we are playing council of thieves, originaly there were 5 players and one was the cleric of the group but he is not a reliable player and only showed the day we made characters and the first session, so my players are wondering what to do without a cleric and I need to come with a solution.
THe party consists of 1 fighter 2 rouges and 1 summoner
The obvious solution could be adding potions to the loot and wands but is difficult to drink a potion in combat and costs your whole action and a potion can get "old" a caster level 1 potion of CLW at level 5 is just useless, the problem i see for the wands is that none of the rogues have ranks in use magic device and maybe they didnt planed to but Ill have to ask them to invest skill points there if I were to add wands.
Im about to start runing this adventure tonight I am going to use the new rakshasas because Ive seen what the players are capable to do, we are using PFRPG character and Ive been converting the NPCs, and they have been capable of dealing with them very easily, Adaisin and her undead version (the BBEG of the las adventure) was killed in a few rounds the only problem was the Leukadaemon and that was the strategy the PC choose.
They will be dealing with the rakshasas in a couple of weeks Ill let you know how it went.
LADY ANDAISIN CR 9
ROLTH CR 8
Combat Gear Unarmed Strike, Masterwork Dagger
PRIEST OF URGATHOA CR 2
DR. DAVALUS CR 9
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
JOLISTINA SUSPERIO CR 8
QUEEN PHYSICIAN CR 2
Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus.
Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus.
GREY MAIDEN CR 2
Combat Gear Unarmed Strike, Gauntlet (from Armor), Masterwork Longsword, Longbow, Comp. (Str +0), Arrows, Masterwork Full Plate, Shield, Heavy Steel
CE Medium monstrous humanoid (aquatic)
I finaly got the Bestiary pdf so Im converting some of the classed monsters in this adventure and the npcs, I will be posting conversions as I need them, for example today I will be converting two monsters because we run them tonight.
I post them here for anyone that needs them and to proofread them, so if you see an error please let me know.
Girrigz (Hybrid Form)
LE Medium humanoid (human, shapechanger)
Next Yvicca as soon as I finish her.
After reading this:
Vic Wertz wrote:
Is it posible to move the product that will hold this order to november to the next month so the order ships when the Bestiary arrives?
Hi my order is only showing one item the AP but in my subscriptions this other two are showing for this month also,
1x Pathfinder Chronicles: Seekers of Secrets—A Guide to the Pathfinder Society (PFRPG)
Werent they supoused to ship thogether?