
Peebo Pickle Pardfart |

Never played a druid before so created a druid with a wolf companion.
Have I got it right?
I have a 6th lvl druid giving +4HD, +4 AC, +2 STR/DEX etc
Now +4HD gives 6HD making the wolf large. Do I add everything in to give 6d8+12 hp. Natural ac increases for companion and now being large? And the same for STR and DEX?
STR 24 (increased as ability too) DEX 15 (+2 companion -2size increase) etc
I get Bite +12.

the Stick |

I asked a very similar question in this thread:
http://paizo.com/paizo/messageboards/community/gaming/dnd/archives/animalCO mpanionsAndSizeCHanges
The general consensus is that the animal companion does not change size. Instead, these gains represent an extraordinary specimen of the animal, and not advancement as per the monster advancement rules.

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The general consensus is that the animal companion does not change size. Instead, these gains represent an extraordinary specimen of the animal, and not advancement as per the monster advancement rules.
That's what I've always thought, too.
You know what I found out while making one of my druids? A riding dog is in almost all ways superior to a wolf. If trained for war (which it would be in this case) it can make trip attacks just like a wolf, it has more hit points, does more damage, and has a better attack bonus. The only thing the wolf has up on it is the 50' speed, where the riding dog has 40'. Even if you're not going to ride it, the riding dog is pretty bad ass.
SmiloDan RPG Superstar 2012 Top 32 |

the Stick wrote:The general consensus is that the animal companion does not change size. Instead, these gains represent an extraordinary specimen of the animal, and not advancement as per the monster advancement rules.That's what I've always thought, too.
You know what I found out while making one of my druids? A riding dog is in almost all ways superior to a wolf. If trained for war (which it would be in this case) it can make trip attacks just like a wolf, it has more hit points, does more damage, and has a better attack bonus. The only thing the wolf has up on it is the 50' speed, where the riding dog has 40'. Even if you're not going to ride it, the riding dog is pretty bad ass.
Yeah, I played an elf druid archer from level 1 through level 16 (when the DM moved away), and I (almost) always had a riding dog (war dog) animal companion. Unfortunately, I went through 4 of them: Gorsedd, Spike, Blue, and Betty. Once my druid's dog died, and an NPC druid died, so I was responsible for the dead druid's tiger animal companion for a while. But I liked the dogs best. NPCs didn't freak out when an elf comes to town with a pet dog; they can wear barding, trip, they have great ACs, PCs generally don't mind having a dog around, and they have good enough stats to qualify for some nifty feats, like Power Attack, Cleave, Combat Reflexes, Dodge, Mobility, Spring Attack, etc. They also make excellent trackers.
The only character with a higher AC than my druid was my druid's dog--and combined with Spring Attack, the dog almost never got hit in melee.

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after reading the post about the r dogs i came up with my character for
the crimson throne room campiagn. His name is Cephalus and his dog's is
Lelaeps (both are names from greek mythology) and the dog works better
with this concept than a wolf. The only qeustion i have is should Cephalus be human or half-orc?

Lefric |

after reading the post about the r dogs i came up with my character for
the crimson throne room campiagn. His name is Cephalus and his dog's is
Lelaeps (both are names from greek mythology) and the dog works better
with this concept than a wolf. The only qeustion i have is should Cephalus be human or half-orc?
That really depends on what you want him to do. If you plan on going into melee (not in wildshape form) the strength is where its at. But if you plan to have him be a summoner or ranged caster (love the splinterbolt!), the extra feat is very nice - esp. to pick up, say, augment summoning as well as one of the healing spell buffers at level one.
My advice is to figure out what type of druid yo want to play and spec accordingly. Druid's versatilty is also their weakness. They can do everything - but shouldn't. Pick something for him to be good at, and go with it.

SmiloDan RPG Superstar 2012 Top 32 |

I would go with Human for the 2 extra skill points per level, after factoring in the half-orc's Int penalty. You can make a fun druid with just maxed Concentration & Spellcraft, and sprinklings in Handle Animal, Knowledge nature, Listen, Spot, and Survival. You'll want to max out Knowledge nature and/or Survival if you plan on going epic.

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Well he was going to be a spear weilding hunter and both races still seem good. Here are his stats (before racial adjustments). Subject to change
Str 16
Dex 12
Con 12
Int 12
Wis 14
Cha 8
on a side note i find www.heromachine.com is a great way to generate a pic for your character(s)/villians/NPCS
<(^-^)> Kirby Says : THANKS!

SmiloDan RPG Superstar 2012 Top 32 |

No.. this thread can't die! *begins casting furiously* REINCARNATE!
Help this poor thread o' Bahamut!
**rolls d%**
This thread is now a badger.
If you take a level of barbarian, not only do you still have access to lots of nifty class skills, you can also take that feat that lets you share your rage with your animal companion. And you can use a lance from the back of your heavy horse animal companion.
If you're going spear-fighter, that +2 to Str adds a whole lot to your damage with the spear: 1d8+6 instead of 1d8+4. And the longspear has reach, so the animal companion can keep your foes at bay, and you can still go stabbitty-stabbitty.

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If you're going spear-fighter, that +2 to Str adds a whole lot to your damage with the spear: 1d8+6 instead of 1d8+4. And the longspear has reach, so the animal companion can keep your foes at bay, and you can still go stabbitty-stabbitty.
and it would help off set the buckler penalty....

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Well......
What feats did you choose?
What skills?
What kind of animal companion?
What kind of spells do you plan on normally preparing?
Feats: Skill Focus(Survival) Human:Wep.Focus(Spear,)Extend Spell later on with Spell Focus/Varisian(Conj), followed by Augment Summoning
Skills: Handle Animal, Perception, Stealth, Know(Nature), SurvivalAnimal Companion: Laelaps (riding dog train for hunting[war])
Spells: Usually ones that will help in Combat and hunting (goodberry's a personal fav)rarely will i use healing on any one other than myself or Laelaps

SmiloDan RPG Superstar 2012 Top 32 |

Do you really need Skill Focus Survival? Wouldn't Track or Spell Penetration or Empower Spell or something like that be more useful? Or is it for a PrC?
I played an elf druid that had all sorts of feats: Point Blank Shot, Rapid Shot, Natural Spell, Empower Spell, Craft Wand, Improved Counterspell (actually saved the party from fireball hurling rakshasas!).
My original character concept was an elven druid archer, but when I played him, he was so versatile, that I had to get a bunch of other feats. Rapid Shot is fun, especially when combined with Produce Flame, but it probably would have been better to go the Spell Focus conjuration and Augment Summoning route instead.