To the Wilderlands and Beyond..Wellards Goodman / Necro campaign


Play-by-Post

2,701 to 2,750 of 3,221 << first < prev | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | next > last >>

Female Human Cleric of Pharasma 6

Oh , we are in 1-5 . thanks I did not understand this

Layjiana could you verify if there is a secret door to the north ?


Female Elf Druid 3 / Wizard 3

Eltariel is already examining that part, wondering if the light for the lens should in fact come from this section rather than the other passageway.


The wall is..a wall

Layjiani casts a mending spell on the construct which heads south a short distance. opening a concealed compartment in the stone it hits a button which opens a tiny hatch in the floor just to the north of where you found it..it moves there..dumps its contents into the compartment underneath and closes the hatch again..theres a clunking sound as the hatch closes..the construct then begins to sweep the floor of the accumulated dust of centuries.


Female Elf Druid 3 / Wizard 3

"No luck here then," Eltariel shake her head at the wall. "Perhaps this automaton will repair and enhance the lighting available?" Eltariel muses.


The automaton continues to sweep up dust..from its fittings you would say it was it's only purpose.


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Watching the small construct carefully for several rounds, Layjiani times things perfectly then james her crowbar into the floor, propping it open. Then, assuming nothing untoward happens, she brings her glowing stone to the hole to try and see what is down there.

Not sure what, if any, rolls are needed? But feel free to roll 'em for her


Female Elf Druid 3 / Wizard 3

"To hell with it ... we can smash those crystal curtains if we have to," Eltariel sighs. "I thought they might serve a purpose, but I don't think they do."


Female Half-elf Duskblade 6

"Hang on, Your Grace. There's still plenty of investigation we can conduct here before we go smashing things."

There's a set of double doors on the center of the east wall, a door at the south end of the east wall, and double doors at the south end of the hallway, Wellard. What can we find out about them?


Female Elf Druid 3 / Wizard 3

Eltariel laughs at that.

"I hate leaving unsolved riddles behind me," she confesses.


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Any interesting results from Layjiani's actions? This little device has to be here for some purpose...If not, the scout will check the remaining doorways for anything of danger or interest


sorry guys home net acess is down...I'm posting from work but dont have my games materials to consult here..this is from memory and might be ammended later

The hatch would admit a tiny creature under it is a chamber large enough for a small creature to fit into..a careful study reveals that the floor of the chamber is a trap door.


Female Elf Druid 3 / Wizard 3

"I have a feeling that this is just a system for removing waste from the building," Eltariel remarks. "Possibly an otyugh may have been employed below this ..."


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

The thought that they are standing near the entrance to a cess-pit is revolting to Holgur but he tries to show no reaction.

"It seems unlikely that anything of value or interest would be in such a place. I think we should move on."


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Layjiani nods at Elarial's likely answer, but she still takes a sniff and lowers her hand with a lighted stone into in while she peeks in anyway, just to make sure.

If she finds nothing, then she retrieves her crowbar and, once again) searches the remaining doors for any traps or dangers and opens whichever one the party leader tells her to.


Female Elf Druid 3 / Wizard 3

"Actually, if anything discarded or fallen in here is swept into that pit, it may contain anything. But I don't particularly fancy trying to find out right now, and that entrance is too small to get through."


It's a rubbish chute not a sewage one.

And that unfortunately people is where I have to put this game on hiatus for the moment..I have lost my home internet connection and have no idea when I'm going to get it back.Posting from work is going to be spotty at best and I can't bring my reference material with me so until my home connection is restored I'll be concentrating on the playing side..fear not this game will restart as soon as I can do so, just keep an eye on it..I'll bump it ocassionally to keep it active


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Not a problem, mate, I hope you get your connection back ASAP!

The Exchange RPG Superstar 2010 Top 16

Good luck. We'll keep a light on for you.


normal service has been resumed

Layjiani spots an item in the corner of the compartment...reaching in she brings out a small unmarked key made of obsidian.After some time watching the automated janitor at work you become convinced that you have seen all this location has to offer.


Female Elf Druid 3 / Wizard 3

"Interesting," Eltariel remarks. "But onwards. Layjiani, can you tell us anything about these doors?" she nods to the large double doors ahead of us.


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Wellard? And also, does the key seem to match anything she's seen so far? Or anything is this room?


Three doors lead from this hallway..Double doors in the southern wall and the northern part of the Eastern wall and a single door in the suthern part off the Eastern wall.

The doors to the East wall are featureless..The door set in the south wall shows a great pillar,radiating light. It is very similar to the one shown in the bas-relief of this hall.

Layjiani checks each exit and declares them trap free..


Female Human Cleric of Pharasma 6

" While I'm thinking of it , did we try to cast light on the cristal prism itself ? "


Female Elf Druid 3 / Wizard 3

"Yes ... it wasn't strong enough."


Female Human Cleric of Pharasma 6

Strange , seemed to me we lighted eveything but the prism itself

Ijust reread the old posts and it is my impression . Can someone check ?


Female Half-elf Duskblade 6

"Aude, we're planning to go back there tomorrow. Let's be sure we try that then.

"East? I'd try the southern-end door first. I suspect the northern-end doors might lead to a hallway or chapel. If so, it seems logical that its south neighbor would open onto servant's quarters, or kitchens, or acolytes' chambers. Which might give us a better perspective on what lies further ahead."


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Layjinai nods and moves to open, or pick the southern doors. If they are locked she of course tries the new key first (as she will on every locked door from now on)


The door is not locked and opens to reveal a 10' square chamber with a passage doglegging off to the right and heading east.


Female Elf Druid 3 / Wizard 3

"Onwards and inwards, methinks ..."


Female Half-elf Duskblade 6

How far does the hallway extend?

Gashelle holds up a sunrod, as if to ask, "Should we throw some light down there, first?"


Female Elf Druid 3 / Wizard 3

Rock plus light light spell tossed down the hallway if it is unlit ...


This hall is much like the others you have seen, only shorter in length. The large stone bas-reliefs show the turtle-men toiling in workshops to craft various wonders. Weapons, armor, clockwork men, and other, less-recognizable tools are shown in various stages of creation.

I need to know how far Layjiani is ahead of the main body off the party


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

20'


Layjiani moves silently ahead off the rest off you heading for the turn in the passage..she sees no sign off traps but, as she reaches the corner, feels a flagstone sink under her foot.She throws herself back out off the way as a wall slams down across the passageway..seconds later a grinding sound commences and continues until there is the dull thud of ceiling hitting floor

Acrobatics1d20 + 11 ⇒ (18) + 11 = 29


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Phew! Thanks for the great role Wellard. And with rolls like that, I'm sorely tempted to just zip my lip, but, as much as I'm ok with (prefer even) you making all the passive rolls (init,spot,listen,detect, knowledge etc.) for 'Life or Death' rolls I would prefer to roll them myself. Mainly just because, if the roll happened to end up bad, I'd feel better if it was at my hand than if at yours...hope that makes some sense?

Taking a moment to get up, dust herself off and silently thank the Gods of Luck, Layjinai proceeds to investigate the fall and trap, to see if there's anyway to revere it, or perhaps a secret door to move around it (will take a 10 or 20 if possible)


Female Elf Druid 3 / Wizard 3

"Layjiani, my friend, are you uninjured?" Eltarial approaches with caution. "That looked - and sounded - murderous."


Female Human Cleric of Pharasma 6

Consulting Pharasma's holy book for ritual burial of remains crushed unto dust and unrecoverable


Female Half-elf Duskblade 6

Stupid turtle men.

Is the hallway a dead-end, then?


point taken Khaladon

A detailed(take 20) search of the floor and walls in the immediate area reveals that there is a hidden switch in the wall off the passageway..the search takes over an hour to complete.The switch causes the walls and the block within them to rise..it seems like a 10' square section off passage is sealed off when the trap activates..Layjiani takes her time to examine the floor(take 20 again)and finds no less than 3 trap triggers which she takes care to disarm fully(again take 20)

You have now been in the complex for perhaps 7 or 8 hours

If anyone wants to do anything else whilst Layjiani spends 3 hours removing this trap feel free..alternativly you could leave the disarming aside and investigate one off the other doors in room 1-5


Female Elf Druid 3 / Wizard 3

"I can see this will take time," Eltariel muses. "We can check some of the other passageways, then return here if you are all in agreement. By tonight perhaps we should bring the horses into the first chamber so we can care for them here and set up a camp."


Female Human Cleric of Pharasma 6

I aggre, let's check if the others passageways have the same kind of trap.


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Once determining that there are indeed other traps and releases in place but that it will take time to deal with them all properly, Layjiani agrees and heads with her companions to the other passageways, as always, making sure the way is safe for those who come after her.


it's still going to take over an hour for Layjiani to determine that the traps exist..I'll assume the rest off you take the time to do stuff like check on the horses, eat and tend to your personal needs..that keeps you together at least

You start with the double doors in the eastern wall off 1-5(map later today)

Stretching before you is a long, rectangular room. The door you’ve opened is in the middle of the 60-foot wide western wall, and you can
see the ceiling 10 feet above you. The floor, walls, and ceiling of this area bristle with row upon row of sharp bronze spikes, each nearly a foot long. The walls bear a simple pattern of repeating boxes with a spike jutting from the center of each one. The area just inside the door is floored in polished marble, different from the plain gray stone elsewhere, and devoid of spikes. Twin paths of veined grey marble lead from the small area where you stand, each following
a serpentine route across the room. The paths are free of spikes.

A skeletal figure garbed in rags lies facedown on the spiked section of floor to the south.


Female Human Cleric of Pharasma 6

"An unblessed corpse . Let me check"
With this , Aude will cast a detect undead


The Corpse..is a corpse.It wears tattered clothing ..apart from a cloak which is off good quality and is in surprisingly good condition.It also bears a belt pouch and a haversack


Female Elf Druid 3 / Wizard 3

"This has the looks of a riddle, or a trap."

Eltariel casts detect magic and scans the room very carefully.


The Corpses cloak radiates magic...no part off the room seems to do so however


Female Elf Druid 3 / Wizard 3

"Hmf. Magic cloak, but is it bait for a trap?" She muses. "Beware, everyone, I'm going to try and move it." From outside the room Eltariel uses mage hand to try and unfasten and remove the cloak.


Female Human (Dunael) Ranger/Rogue/Fighter 3/2/1 (Ra, Ro, Ra, Ro,Ra,Ft)

Layjini nods and says quietly "Do be to get the pouch and sack too, if you can."


Female Human Cleric of Pharasma 6

We'll have to recover the body so I can pronounce the rites over him

1 to 50 of 3,221 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To the Wilderlands and Beyond..Wellards Goodman / Necro campaign All Messageboards

Want to post a reply? Sign in.