
Norgerber |

Thanks in advance!

Norgerber |

Well, I have one player in particular that is planning to play some style of "good necromancer". We do not subscribe to the idea that dumb undead is inherently evil, rather it is as evil, good, neutral as the person controlling it.
With that in mind I figure this will be a great oppotunity to surprise him with something that isn't traditional in terms of a conflict of wills between him and the Scarwall entity. I already plan to shine a spotlight in his face when he casts "Detect Undead". Tee hee.

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Undead PCs are relatively rare, and PCs who summon undead or create undead minions are a bit more common but still not THAT common...

Norgerber |

Undead PCs are relatively rare, and PCs who summon undead or create undead minions are a bit more common but still not THAT common... ** spoiler omitted **
I agree that some level of penalty will apply for as long as the Chain Spirit is actively trying to swallow his soul. And I have not nailed this down as we've not even begun the campaign and he hasn't decided whether he's going to pursue the Dread Necromancer or not.
So far my party is shaking out to be at least 2 Clerics, potentially 3, and I'm concerned that they are going to be able to Turn their way through Scarwall with some success. Insofar as Undead minions are concerned I'll likely do the same thing to them as is done to Zellara, but if anyone has any sound suggestions for the impact one might inflict upon a PC I'd be eager to read it.

Norgerber |

I am still toying with what exactly to do, but so far I have decided to link some penalty to the PC that is partially undead and a worshipper of Pharasma. I am going to assign a penalty (probably a -2) to most of their checks/rolls per anchor that remains within Scarwall. Everytime an anchor is defeated they will reduce the penalty by 2, and in exchange for this I am going to provide them access to a great deal of the background story of the creatures they are facing, and some clues they will be able to provide the rest of the party to help them understand and deal with Scarwall.
I am going to characterize this as a struggle by the Chain Spirit to engulf their soul, and their sudden inability to control or create undead should make for an interesting adaptation for this character while giving me a device to deliver information that would otherwise be unavailable to the players. I also hope to be able to reduce the lethality of the
Effectively they exchange combat/skill effectiveness for providing access to elements of the story that would otherwise be unattainable by the PCs. This will also allow me to provide them with confirmation that they are on the right track when they defeat an anchor, and warnings when they get in too deep against some of the more powerful opponents