Opposition Schools


Rise of the Runelords


Can someone help me and keep me from having to re-read the first 4 parts again?

At what point (hypothetically) do our heroes learn about the opposition schools in Thassilonian magic?

My players are in Runeforge and they have deduced that they don't need to visit everywhere, but they think they need to clear out the entire Greed area, which will actually profit them very little towards their purpose in Runeforge. I want to encourage them towards Pride and Lust, ideally by reminding the characters of something they may already know.

I don't remember if it's lost in their notes, and I don't remember when (or even if) they ever uncovered that information.

Thanks in advance!
C


klofft wrote:


At what point (hypothetically) do our heroes learn about the opposition schools in Thassilonian magic?

I think by the AP they should have gotten that information by the end of #4 in the library under Jorgenfist.

In my game I gave out the information that each sin/virtue represented a school of magic and they had opposition sins pretty early (at the end of AP1)

They are just cleaning up Runeforge, but they went to Karzoug's wing first and got the notes and did the opposition wings after that. Last night they made their Runeforged weapons and got the nice surprise. :)

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