Help Me Be an Even More Evil GM


Shackled City Adventure Path

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So our party is going through Drakthar's Way, and I had my first PC kill. Feeling bad about knocking one of the characters off (especially since it's my girlfriend's character, and she wasn't even there for the session), I decided to allow them to bring him back. However, since there is no high priest of St. Cuthbert in town, they had to go ask the Church of Wee Jas for help.

To make a long story short, the clergy of Wee Jas agreed to resurrect the PC so long as each member of the group agreed to perform one service for the church at some point in the future. They all agreed, with the caveat that the act can't be evil in nature (though nothing was said about a neutral act that serves evil ends...).

So what should I have them do for the Church? At this point, I'm thinking of having the clergy make them turn themselves over to the town guard after the Siege of Redgorge and/or turn Maavu in for treason. Any particularly sinister ideas?


You let them bring him back? I think you failed your Evil DM roll right there.

If your going to be an evil DM while allowing your girlfriend/wife into your game its incumbent upon you to make sure that the couch is a really awesome place to sleep. If you don't do that you'll never manage to be an Evil DM.

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Jeremy Mac Donald wrote:

You let them bring him back? I think you failed your Evil DM roll right there.

If your going to be an evil DM while allowing your girlfriend/wife into your game its incumbent upon you to make sure that the couch is a really awesome place to sleep. If you don't do that you'll never manage to be an Evil DM.

Yeah, the title of the thread is a bit of a misnomer - I'm not actually out to rack up the kills at all costs, Allen Stewart-style. The group is having a really tough time with the AP so far, and I didn't want to demoralize them any further than I already had. Most of my evilness comes from chuckling as I beat them down.

Though I am happy with the way things turned out, now that they're beholden to the Church of Wee Jas...


Why not place an enchantment upon them that the character can not harm the church or will come to Embrils aid if she is attacked by enemies of the faith. This way when the party find out that Wee Yas is responsible for the assassination attempt in Chapter 7 the character will be continuosly fighting with himself while battling the church (ie like the effects of a geas spell) and when they eventually face Embril in the final chapters.

I actually did something similiar but using the Cagewright Master - Shebeleth, who in my game is posing as a Church Inquistitor for Heironeous.

The player died suring the Assassination attempt at the beginning of Chapter 7 and as, by this stage, their is no other priests of sufficent level to resurrect within the city (Embril is missing) they went to the Inquisitor for help.

Bishop Shebeleth kindly agreed but placed two 'tatoos of faith' upon the characters forearms. Like I suggested above, one which would make the character assist the Bishop in defending the faith (as per suggestion spell) and the other in disabling the character if they attempt to do Shebeleth any physical harm.

Should be a nice twist when later in the chapter Shebeleth is revealed and the party attempt to confront him before he escapes.

Hope this helps

Delvesdeep


Well, let's get one thing straight...Wee Jas isn't evil. She's Lawful Neutral and is the Suel goddess of Death, Magic, Vanity, and Law. Those four areas leave the door open for some seriously awesome quests.

1. Death: Hunt down and kill something that has cheated Death, i.e. lich, vampire, ghost, etc.

2. Magic: Recover an ancient magic scroll from a Suel fortress ruin newly discovered.

3. Vanity: Steal a powerful magic mirror from a rival church. Nerull works well here, since he's evil.

4. Law: Track down a serial killer that is haunting the streets of Cauldron.

5. Goddess' Blush is a holy day on the 4th of Coldeven, when Jasidin (followers of Wee Jas) gather at a temple to burn a piece of jewelry as a sacrifice to the Taker. Perhaps the party is sent on a quest to procure a famous piece of jewelry for sacrifice on this holy of holy nights. They must not steal it.

6. Evil but Easy: Make one character learn 5 ranks of Profession (Lawyer).

Hope this helps.


delvesdeep wrote:
This way when the party find out that Wee Yas is responsible for....

Whoa dude, how about using the Spoiler function so you don't necessarily give the story away to the players?

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Aristodeimos wrote:

Well, let's get one thing straight...Wee Jas isn't evil. She's Lawful Neutral and is the Suel goddess of Death, Magic, Vanity, and Law. Those four areas leave the door open for some seriously awesome quests.

1. Death: Hunt down and kill something that has cheated Death, i.e. lich, vampire, ghost, etc.

2. Magic: Recover an ancient magic scroll from a Suel fortress ruin newly discovered.

3. Vanity: Steal a powerful magic mirror from a rival church. Nerull works well here, since he's evil.

4. Law: Track down a serial killer that is haunting the streets of Cauldron.

5. Goddess' Blush is a holy day on the 4th of Coldeven, when Jasidin (followers of Wee Jas) gather at a temple to burn a piece of jewelry as a sacrifice to the Taker. Perhaps the party is sent on a quest to procure a famous piece of jewelry for sacrifice on this holy of holy nights. They must not steal it.

6. Evil but Easy: Make one character learn 5 ranks of Profession (Lawyer).

Hope this helps.

Thanks, these are all great suggestions. The Church of Wee Jas in the SCAP is a little different, though.

Spoiler:

Embril Aloustinai, the high priestess, has been driven insane by a demon lord named Adimarchus, and she's taken her second in command over with her. So while Wee Jas herself isn't evil, her priests in Cauldron most certainly are. In fact, IIRC, by the end of the AP Embril no longer even receives her spells from Wee Jas - she gets them directly from Adimarchus.

Also, as a lawyer myself, I wouldn't want to inflict law school on anyone, not even the fictional alter egos of my players.


Aristodeimos wrote:
delvesdeep wrote:
This way when the party find out that Wee Yas is responsible for....
Whoa dude, how about using the Spoiler function so you don't necessarily give the story away to the players?

For a start 'Dude' - don't call me a Carmel's dick and for two, you shoukd not be frequentling these boards if you are a player. They are for generating ideas for DMs.

Finally read the campaign and you will soon see that this Church is as evil as they come.

Delvesdeep


Mark of Justice.

Once the PCs get a little higher up in power, and various Bad Guys (TM) start paying attention to them, somebody puts the buzz in somebody's ear to call in the "favor" the PCs owe by sending them on a mission. Said mission could be a side-adventure, or this could be a modified hook for one of the main adventures. (Zenith Trajectory works well, have a Wee Jas cleric at the meeting with Celest and Dakved, who "helped" with the divinations regarding Dakved's various problems)

At said breifing for the mission, the church says that while they are calling in the favor the PCs owe, they don't wan't to send them in completely without backup, as they do want to see success, not just a "clean slate". So they offer to give them Wee Jas's blessing. Make up a minor magical effect, like Auto-Stabilization 1/day, or a +1 morale bonus against death or negative energy effects. Something appropriate to the church, that might even get used in the adventure.

Then, have the cleric put a mark of justice on the PCs, with a trigger like "harming a cleric of the church" or "setting foot into the inner chambers of the temple". That way, the church is protected if the PCs decide to get "uppity". Which they will, eventually.

This works well with the whole "bet you didn't see that coming" style of SCAP. Maybe your players will get wind of it, and try to get their "blessings" removed before they go after the church. Maybe they wont, and they get hammered with specific penalties just for them. Watch a caster cry when he takes a -6 to his casting stat.


I just hate it when I realize *I'M* the idiot.

Sorry folks, I just started reading the SCAP campaign. I'll try doing my homework in the future.


Wait until the PC's come knocking at Wee Jas's door with the intent to commit breaking, entering, bodily mayhem and looting, and have somebody meet them and say, "The task we wish to assign to you is... just walk away."


PulpCruciFiction wrote:
They all agreed, with the caveat that the act can't be evil in nature (though nothing was said about a neutral act that serves evil ends...).

I would assert that a neutral act that serves evil ends is an evil act. But then, I never did earn my "Evil DM" badge!

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