The Channeler [PrC]


Homebrew and House Rules


This is more of an exercise as I don’t plan on playing a homebrew prestige class in my first Pathfinder game but my build heavily leads to an obvious PrC that I’m suspecting that we’ll see in the Advanced Players Handbook or perhaps one of the magazines or something. The change from Turn/Rebuke Undead to Channel Energy opens up the way for a new kind of character build that has never been possible before. I’m not going to find a PrC which makes me (or an enemy) a specialist at Channeling Energy. Granted this PrC favors the negative energy channelers but is perfectly valid for those who want to be a heal battery or scourge to the undead, elemental and extra planer. Okay, so here’s a rough draft. Let me know what you think from both a flavor and balance perspective. Any suggestions for improvement are, of course, welcome.

The Channeler
Prerequisites
* Channel Energy: 3d6
* Knowledge (Religion): 5 ranks
* Knowledge (Planer): 5 ranks
* Feat: Improved Channeling

Class Skills
The channeler’s class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Weapon and Armor Proficiencies
No additional weapon or armor proficiencies

BAB For/Ref/Wil - Special | Spells per day
1. +0 +0/+0/+1 - +1d6 Channel Energy, Bonus Feat
2. +1 +1/+1/+1 - +1d6 Channel Energy | +1 level of existing class
3. +1 +1/+1/+2 - +1d6 Channel Energy
4. +2 +1/+1/+2 - +1d6 Channel Energy | +1 level of existing class
5. +2 +2/+2/+3 - Energy Admixture (2), Bonus Feat
6. +3 +2/+2/+3 - +1d6 Channel Energy | +1 level of existing class
7. +3 +2/+2/+4 - +1d6 Channel Energy
8. +4 +3/+3/+4 - +1d6 Channel Energy | +1 level of existing class
9. +4 +3/+3/+5 - +1d6 Channel Energy, Bonus Feat
10. +5 +3/+3/+5 - Energy Admixture (3) | +1 level of existing class

Class Features
* Bonus Feat: Must be chosen from Alignment Channel, Elemental Channel or Extra Channeling
* Energy Admixture: Choose the indicated number of effects that you’d like to apply to your channel energy each time it is used. For example, a good channeler could choose to channel energy that heals allies and hurts undead or an evil channeler could channel energy that hurts the living and also hurts fire elementals.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

So... Atomic Bomb, basically? Living Gate to the (Positive/Negative) Energy Plane? What about a continuous Consecrate/Desecrate effect as a capstone ability?


Yeah, Atomic Bomb is a pretty good description. :)

Continuous Consecrate/Desecrate isn't a bad idea for a capstone although I would likely need to add Turn/Rebuke Undead as a prerequisite. It just wouldn't seem right without it.

EDIT: Is my +1d6 Channel Energy too front loaded? Should I drop it every forth level instead of fifth?

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