| Amardolem |
post got et...we could have taken him if we had full spells i bet, I had thought that about Clareg too but I can't do dwarves half as funny as you guys!! I can always alt up a wandering sorcerer, druid, or barbarian..no xp but dyers can't be choosers! So much for my good second level hp roll!! GARN!!
| Klyndak |
I 'ave leveled up!
I added the 10 hp for leveling, and 4 hp for two days worth of rest. Meaning I now have 18 hp. I would like to use Appraise in conjunction with Detect Magic to examine the dice, the spear, and the wand. If Rellios can use the wand to heal us, we can head back into the spire.
| Rellios |
Unconscious, but leveled. I maxed my HP, so I'm in a little better shape.
Also, I updated the skills list and made some adjustments {There's no Theft skill, so I added back Sleight of Hand plus Use Magic Device}
By the way, I should be able to use Appraise skill to identify properties on magic items - if only to back Klyndak up in the future.
I also added evasion and one of the new rogue talents. I was tempted to take the minor magic one; but decided to see if I could improve my attacks with Weapon Finesse talent instead.
Now, I do have a question. One of the rogue talents is:
Combat Trick: A rogue may gain a combat maneuver feat
in place of a rogue talent.
What would be considered a combat manuever feat? Improved Trip, Improved Feint, Improved Disarm, Improved Grapple?, Improved Bull Rush?Any others?
Also, some of these feats require prerequisites - are they bypassed if you choose these feats as a rogue talent? Just wondering.
| Tarren the Dungeon Master |
Now, I do have a question. One of the rogue talents is:
Combat Trick: A rogue may gain a combat maneuver feat
in place of a rogue talent.What would be considered a combat manuever feat? Improved Trip, Improved Feint, Improved Disarm, Improved Grapple?, Improved Bull Rush?Any others?
Also, some of these feats require prerequisites - are they bypassed if you choose these feats as a rogue talent? Just wondering.
Good question. No idea. If that was something you wanted to do, I'd want opinions. Is it something you want to do?
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Most of those no longer require prerequisites. Improved Grapple still requires Improved Unarmed Strike. I'm not sure about Improved Feint. Looks like it didn't receive any changes in Alpha 1 or 2. So if it had a prerequisite that still stands. But you can now take Improved Bullrush, Improved Disarm, Improved Overrun, Improved Sunder, and Improved Trip without any prerequisites at all (except the relevant ability score). I assume these are the combat maneuver feats granted by the new Rogue's combat trick talent. Jason might clarify later...
But that's just my two-cents,
--Neil
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Orlan wrote:"Yin, light it up!"Love it. This one is for you, Yintarah.
You know, I realize the "Foray" group has been blasting through their adversaries fairly easily (current dilemma excepted, of course). But, in many ways, I think the "Rescue" group comes across as pretty deadly, too.
We're like a special ops taskforce. Kamris as the scout and ranged specialist. Manfred as the tank and heavy armor/weaponry guy. Yin with the flamethrower. And Orlan with more ways of smashing through stuff than ever before...and now he's the medic, too. It feels like we're "Force Ten From Navarrone" on this climb... ;)
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I think you should still have the pre-reqs, otherwise it could get rather unbalanced, or indeed very unbalanced in some cases. I chose the Rapid Shot feat as I already had Point Blank Shot.
But Rapid Shot isn't a "combat manuever feat" is it? I assumed the new Rogue's combat trick talent had to select a feat that uses the CMB rules. Hence, all those "Improved..." feats. Maybe someone should ask Jason for a clarification on that one?
--Neil
| FabesMinis |
It's misworded - it should just say "combat feat" - there's no such thing as a combat maneuveur feat, it's a misnomer. It should read something like "a rogue can select any combat feat (p53) for which he meets the pre-requisites". Some feats use the CMB, yes, but nowhere is a distinction made between a combat feat that doesn't use it and one that does. Rapid Shot falls under Combat Feats p53.
| Tarren the Dungeon Master |
Ahem. Orlan look here.
"Thousands of gallons of raging water can sweep even the sturdiest fighter off to a watery grave." ;-)
| Alex Martin |
Good question. No idea. If that was something you wanted to do, I'd want opinions. Is it something you want to do?
Not right away. It seemed a little ambiguous, and there were other things that looked more interesting. But if we survive to level 4, I may consider it.
It's misworded - it should just say "combat feat" - there's no such thing as a combat maneuveur feat, it's a misnomer. It should read something like "a rogue can select any combat feat (p53) for which he meets the pre-requisites". Some feats use the CMB, yes, but nowhere is a distinction made between a combat feat that doesn't use it and one that does.
See, that's a pretty good way of describing where my confusion with the rogue talent's description lay. It doesn't really specify.
My guess was based on what they call "Combat Manuevers" in the section on the CMB. They describe: Bullrush, Disarm, Grapple, Overrun, Sunder, Trip, and Feint. So, my assumption would be that any Feat that describes these specific actions could be picked, such as the "Improved Bullrush, etc."
And despite the fact that some of those feats have prerequisites, my suspicion is that the intent is to be able to take it without having to meet those conditions.
The conclusion I came to is that it wouldn't be too unbalanced since:
a) The rogue can only pick one of those feats.
b) You can only pick that talent once.
So essentially it's a one feat addition that you are taking with no chance to add more of them.
In any case, I may go ahead and submit a post on the boards on this.
| Amardolem |
In case that I do get to level in Barbarian (which makes the most sense plot wise other than suddenly getting an enormous amount of HP) whilst we wait I've done it so the new skills I gain are relative to being up there...climb peception acrobatics and survival (leaving out swim, handle animal, knowledge nature, and stuff I wouldn't be able to practice/comtemplate in our position, if that's ok. Tarren?
The other thing I noticed is in alpha 2 half orcs get cleric or barbarian as their favored class. I want my favored class to be cleric, but that would have given me a retroactive extra hit point, which I would take now (though leveling in Barbarian) but keep cleric as my favored class..does that make any sense? (the hitpoint will offset the I won't be getting for Con now that it's 13) Of course if I can't level till we get somewhere else I'm cool with it
| Tarren the Dungeon Master |
In case that I do get to level in Barbarian (which makes the most sense plot wise other than suddenly getting an enormous amount of HP) whilst we wait I've done it so the new skills I gain are relative to being up there...climb peception acrobatics and survival (leaving out swim, handle animal, knowledge nature, and stuff I wouldn't be able to practice/comtemplate in our position, if that's ok. Tarren?
The other thing I noticed is in alpha 2 half orcs get cleric or barbarian as their favored class. I want my favored class to be cleric, but that would have given me a retroactive extra hit point, which I would take now (though leveling in Barbarian) but keep cleric as my favored class..does that make any sense? (the hitpoint will offset the I won't be getting for Con now that it's 13) Of course if I can't level till we get somewhere else I'm cool with it
You can level whenever you get a couple of days to train. Take your extra hit point now as it is an Alpha 2 adjustment. Levelling as a barbarian would probably please Gorum but if there are any higher level blessing you'll need from him, consider the cleric spell list.
| Amardolem |
Yeah, I had scoped the lesser resto before but It'll be a while, methinks till we can get my sword back, if ever, 13 is still ok I'm going with Barbarian...Gorum led me here and I was contemplating it before my near death experience. (plus I'm somewhat the tank so it fits)
Hit die:Barbarian hit die + con (1d12+1=3) thanks, Gorum GARN!!
Wicht
|
Yeah, I had scoped the lesser resto before but It'll be a while, methinks till we can get my sword back, if ever, 13 is still ok I'm going with Barbarian...Gorum led me here and I was contemplating it before my near death experience. (plus I'm somewhat the tank so it fits)
Hit die:Barbarian hit die + con (1d12+1=3) thanks, Gorum GARN!!
How ironic is it that the dwarven wizard has the most hp in the group? Aside from maybe Clareg. :D
| Tarren the Dungeon Master |
Amardolem wrote:How ironic is it that the dwarven wizard has the most hp in the group? Aside from maybe Clareg. :DYeah, I had scoped the lesser resto before but It'll be a while, methinks till we can get my sword back, if ever, 13 is still ok I'm going with Barbarian...Gorum led me here and I was contemplating it before my near death experience. (plus I'm somewhat the tank so it fits)
Hit die:Barbarian hit die + con (1d12+1=3) thanks, Gorum GARN!!
Nah, Clareg rolled a 2 for his hit die even after I said all the other dwarves would laugh and call him names if he did.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Anybody else having trouble with getting on the site today? It's been sporadic for me.
The site is slow because the new PDF issue for CotCT's Escape From Old Korvosa just came out. Everybody's jumping on to download it. This slow down usually happens when the new Alpha rules update comes down, too.
--Neil
| Alex Martin |
I believe also time zone is a factor, I'm on the east coast so when I get up most of the US isn't online yet, but when the west coast gets up, it gets slooooww. May be just my perception but....
Same here for me. East Coast time - early am is great. By mid-day, I'm seeing a drop in response.
Wicht
|
What 'er the rules on switching dieties? Hell, I have very little in the way of divine magick now anyway...and I did have a cross over in my longwinded backstory, and I'm a smith! That'd be a weird twist
From a totally out of character metagaming perspective, I'm not really sure that you want to be switching to a LAWFUL good god after taking a level in Barbarian.
Rest assured though that Klyndak will continue to preach the faith to the heathen orc-blood anyway.
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:I'm sure that Torag has forged weapons for Gorum at some point. You may have lost your holy symbol (again!) but look where you are! Gorum likes you something fierce.tres bizzarre, no?
And it wasn't rigged. That was all in the original. Kind of cool. I can't think of a better back story for a weapon then the one that is going to result. ... If you live.
Wicht
|
I have been reading the rules for crafting items and I would advise us not to take time off to make a greatsword yet. We need to find food first. A great sword cost 50 gp to buy, meaning it cost 500 sp. The DC to make it is 15. 500/15 = 34 (rounding up). If Klyndak (with a +7 to crafting weapons) had masterwork tools (+2) and was assisted by Hru (+2) he would have a total bonus of +11. Lets just assume Klyndak takes 10 for his crafting. In one week he would make 21 points worth of sword (out of 34 total) He would still need to work another half a week to a week to finish the sword. Even if he rolled and achieved a 20+11 (31), after a week, the sword would still not be done.
Since we only have 4 or 5 days worth of food at the moment for our group, I advise we wait for just a bit before starving ourselves to death over a sword. :)
EDIT: Oh yes, and a masterwork greatsword, assuming there's enough components in the forge for one, takes 6 times as long to make.
| Amardolem |
If the groundwork was laid, as in if the snake-dude was forging or had a near complete weapon (yeah, I know UNlikely) then I fugured it at about a day (the DM intimated that the salamandery guy had been here for 500 years forging away) also I thought that using his outsiderly remains in the creation might yield some effect too(ie nothing now, but later have a wizard enchant some fire into it). I have +4 at swordsmith as I only got 2 skills to start I figured to buff my lame bab with a masterwork weapon, I spent the gold and my skill point and took 20 (as I had all the time in the world) (thus making the warrior priest, more of a melee presence) (of course this is pure fantastical conjecture) so I had no intention of wasting 6 wks (and I doubt Klyndak and Rellios would stand for it either, and I know Clareg wouldn't) But Hey as I said above, how many dungeons do you even get a chance to try that? REAL unlikley that I would put something in my backstory and an off the shelf module would have put me in this predicament AND presented a solution....as I said before Tres Bizarre, no?
EDIT: NO, we're just that famous an adventuring band!
Wicht
|
Ohio here.
I would suggest this... If we can find a food source, then we should take the time to make the weapon. And Klyndak would even volunteer to do the work with Hru's aid in order to speed up the process.
EDIT: We could also be making checks each day to do some of the work I suppose, since I doubt we will be adventuring a solid 24 hours straight. There are rules for making daily checks as opposed to weekly.
| Amardolem |
Hows this: We work for a day, if Klyndak is a greater smith than I, I'm fine with that (+11 vs +4) and we use the snakeoid's glowing remains and see how far we get? at least I can leave here with the basis if a greatsword and re-emboss my holy symbol in it. then if and when we get out of here I can take the time to finish it, but I'll have divine focus and channeling back! I can give us STR surge too. just to get all GORUMMY again! it'll be a greatclub till then
EDIT: CT and bedtime
| Tarren the Dungeon Master |
Another option is having Hru work on it while the rest of the party continues without him. Amardolem could play Clareg while this happens. Increases the risk but kills two birds with one stone.
As for the 'tres bizarre' backstory possibility ... you don't know the half of it yet. That's all I will say.
Wicht
|
My advice would be to stick together and check at least one more room. In game time, it will likely only be 1/2 hour or a hour longer. Then when we are 'resting' we can work on the sword.
It's 'Hru's' call though how he would rather handle it. If he can't wait to get started, so be it ;)
| Tarren the Dungeon Master |
Orlan wrote:He recognizes it as a holy source used to etch the dwarven runes of power on the weapons of lore handed down by Torag himself.Oh! Oh! I read that one last night ... the comic where The Mighty Thor gains the Odinpower and can throw green burning runes at trolls! ;-) The acid should take the shape of runes of pain and burn into the enemies!!
| Alex Martin |
Since Rellios has no smithing skills, I'm afraid that I can't add much to the conversation. Klyndak working the forge while the rest of us press on might be workable - although we probably shouldn't wander too far.
My only other suggestion would be that Rellios could go back to the main entrance; sneak out and see if he can snatch some food from the goblin camps - especially if they are away from camp for some extended time frame. Not saying it's a good idea.
If there was some wildnerness within easy access - I could try using his Survival skills to hunt some food in the valley. Maybe by climbing down the tower?
| Tarren the Dungeon Master |
Proposed new combat maneuver:
"Drop Kick -- You can attempt a drop kick as a standard action or as part of a charge. A drop kick attempts to kick an opponent two or more size categories smaller than you straight back without doing any harm. If you do not have the Improved Drop Kick feat, or a similar ability, initiating a drop kick provokes an attack of opportunity from the
target of your maneuver.
If your attack is successful, your target is kicked 5
feet. For every 5 by which your attack exceeds the DC you
can kick the target back an additional 5 feet."
;-)
I'm joking. It's pretty much a bull rush but with different flavour.