
Tarren the Dungeon Master |

You cannot take 20 but you can take 10. With the other precautions you've described, the climb will be safe enough.
You get to the top of the cliff. Once out of the shadowy gorge, you are warm almost immediately.
About 100 yards away (in the direction you were going) you can see what appear to be a few huts. From this distance, you cannot be sure how many.
Also, from this height, you can see the mist rising from the gorge in the distance, a sure sign you are close to the waterfall.

Orlan |

You get to the top of the cliff. Once out of the shadowy gorge, you are warm almost immediately. About 100 yards away (in the direction you were going) you can see what appear to be a few huts. From this distance, you cannot be sure how many. Also, from this height, you can see the mist rising from the gorge in the distance, a sure sign you are close to the waterfall.
After shifting about in his armor and securing the rest of his equipment following the climb, Orlan checks the scrolls provided by the mad priest of Torag. Occasionally he squints at the huts and then off at the misty gorge. With a frown he puts the writings away and shoulders his pack again.
"Hunh..." he grunts, "I don't be seein' no mention of a village 'round the Foehammer Spires. Less'n these be goblin huts, maybe." He nods at Kamris. "Keep a sharp eye, elflin'..." he advises, "This may be where those bat-riders made their lair."
The dwarf draws one of his throwing axes to keep at hand and straps on his shield rather than carrying it on his back. "Let's be checkin' the huts," he suggests, "If there be sign of goblins, we need ta be knowin' what's at our rear 'fore headin' off ta the Spires. And if they not be goblins, maybe we can ask whoever does live there if'n they've seen sign of me cousin, Klyndak, and the Kannonfodders."
OOC: Knowing no better, Orlan will lead the group towards the huts. But, suspecting goblins may live there, he prefers a stealthy approach (as stealthy as a dwarf suspecting goblins can be, of course) rather than walking straight into the village. He leaves the old ropes still hanging from the cliff, but rolls up his own rope and takes it with them in case it's needed later.

Yintarah Fireweaver |

Yin rolls her eyes at Orlan calling Kamris elflin' again before reaching out and lightly squeezing her companion's hand for a brief moment. Lifting her gaze to the huts she gives a bright grin and enthusiastically bounds after the dwarf, wondering what surreal and possibly arcane and poisonous creature awaited them this time.

Tarren the Dungeon Master |

You approach the huts. As you draw near, you can make out severalfigures moving between the huts. They look human ... for the most part. They seem slightly hunched over and flat-headed for humans. Some are carrying the carcasses of animals; a few are arguing; some children are playing a game of tag that involves what you hope are unsharpened spears.
Beyond the huts, you can begin to make out mist rising from a waterfall and possibly a stone bridge spanning the waterfall. The waterfall must feed into the gorge that you have just ascended from. The village stands between you and the waterfall.
As of yet, no one seems to have noticed you.

Orlan |

"How about if I be goin' down ta talk with 'em?" Orlan suggests, "And the rest of yuh stay back and cover me in case they don't be takin' kindly to strangers..."
As long as everyone's agreeable to that plan, Orlan waits until everyone's as hidden as possible. Then, he circles around to approach the village from a slightly different direction...but still within sight of his comrades. Once the villagers notice him, he smiles as only a well-armed and armored dwarf can and waves.
"Hello there," he calls, "Beautiful day ain't it? I be wonderin' if maybe any of yuh might've been seein' me cousin? He probably passed through here maybe three months ago. He's about this tall. Bearded like me. Got a bit of magic about him, too. I believe he was travelin' with a couple other of me kin. They'd be lookin' about the same as me, I reckon. Any of yuh seen 'em, perhaps?"
The dwarf blinks with a hopeful expression on his face...

Tarren the Dungeon Master |

As soon as the party approaches, all chaos erupts. Voices cry out "Warran! Warran!".
Forty of these mostly naked primitives emerge from huts but the children are dragged back inside by the elderly with cries of "Warran gebba-na!" as soon as they see the party.
The adults, both male and female, reach for spears tucked inside the entrances to their huts. Despite outnumbering the party nearly five to one, they cower in the shadows of their huts.
After a moment of chaos and uncertainty, a large male walks out into the opening holding his spear with the point towards the ground. "Tarn-na. Gebba kir bbarr-na?". After a moment, a woman's voice translates into common: "He say, 'You back. You death or alive?'."

Orlan |

After a moment of chaos and uncertainty, a large male walks out into the opening holding his spear with the point towards the ground. "Tarn-na. Gebba kir bbarr-na?". After a moment, a woman's voice translates into common: "He say, 'You back. You death or alive?'."
"Dead or alive?" Orlan mutters to himself, "What kind of a fool question is that?"
Then he speaks louder so the others can hear him, gripping his throwing axe just a bit harder at the sight of so many spear-wielding natives. "Why I be alive, of course..." he tells them, "What'd yuh take me fer...a spook from outta the grave?"
"Look," he continues, "I don't know if yer people have been seein' much of muh kind before. But I was hopin' maybe yuh been seein' muh cousin? Goes by the name of Klyndak, yeah? Any of yuh ever seen another dwarf in these parts?"

Tarren the Dungeon Master |

"Look," he continues, "I don't know if yer people have been seein' much of muh kind before. But I was hopin' maybe yuh been seein' muh cousin? Goes by the name of Klyndak, yeah? Any of yuh ever seen another dwarf in these parts?"
"Klyndak-ha dir warren i gebba-na. Warren-ti 'Kuzzin' ba-na," explains the translator to the warrior. Much discussion ensues between the translator and the warrior who stands cautiously about 20' back from you. Finally, the translator says "Chief said 'All dwarves look like'. Come."
The chief indicates that the party should avoid a certain patch of scrubby grass and walk forward. Kamris can easily identify the grassy patch as a thinly disguised trap.
If you follow, the chief leads the party to a spacious hut. The outside looks shabby but the inside is well kept and surprisingly comfortable.

Orlan |

Kamris mutters to Orlan, "Be careful what you say and do; they are not stupid. We have been allowed past a trap, but there may be more subtle obstacles."
"Aye...subtle..." Orlan nods. By the way he blinks, however, it seems he may not understand the meaning of the word.
Once they settle into the hut, the dwarf fishes in his pack for one of the dwarven wine-jugs from the barge. He looks at Yin with a wink. "What? Yuh didn't think I'd leave it all behind, did yuh?" He then offers the jug to their host in a sign of goodwill.
"How's that fer...subtle?" Orlan asks, nudging Kamris in the ribs. Then he sits back to continue speaking with the chieftain via his translator.
"So...yuh be sayin' yuh knows what a dwarf like me be lookin' like," he starts, "Does that be meanin' yuh might've seen a few lately? And, if so, where might we be findin' 'em?"
OOC: I know I didn't expressly state Orlan took one of the wine-jugs from the barge...though he did enjoy one with his meal. So I just assumed he didn't drain the whole thing and kept it with him. Sound reasonable?

Tarren the Dungeon Master |

I think it is safe to assume the dwarf kept the wine with him. ;-) If anyone brought the reefclaw's claws, those will be prepared and brought back as well. If not, one of the chief's men will investigate the barge and bring them.
The chief catches sight of the dagger on Orlan's belt and asks about it.
...
Through the translator, who stumbles and mispronounces words often, the chief says "I will tell you about your brother's death." The translator explains that they have no word for 'cousin'. One is either parent, sibling, or child. "I will tell you about your brother's death and the man in this camp who caused it. Almost twenty-five winters ago, an evil came to this camp. A soldier from the outside world who claimed he could see and speak with the dead. We allowed him to join us and act as our shaman. Slowly, he tightened his grip around my father's will."
A bowl of brown, earthy liquid is brought in. The chief spits into the bowl, turns it around and drinks. He then passes it to the rest of the translator who does the same before passing it to the party.
"The deathworshipper persuaded many warriors to become as the dead. They are living but as the dead. When your brother came, warren-ni, the deathworshippers attacked him and then led him to attack us. The last time we saw your brother, the shaman had given him the very dagger you carry and sent him into the hands of the blood-drinker in the spires."
"For a long time, the blood drinker's servants -- the batriders -- did not attack out camp and we thought your brother had succeeded but two weeks ago the attacks began again. That you have this dagger shows clearly your brother is dead."
"Kill the man responsible and you have the thanks of my camp."

Orlan |

Through the translator, who stumbles and mispronounces words often, the chief says "I will tell you about your brother's death."
Orlan's eyes narrow and his beard seems to bristle with a life of its own. "Dead yuh say?"
The translator explains that they have no word for 'cousin'. One is either parent, sibling, or child. "I will tell you about your brother's death and the man in this camp who caused it....
"Please be doin' so..." Orlan tersely replies, absent-mindedly running his thumb along the edge of his throwing axe to test its sharpness. Somewhere in the back of his mind, the dwarf contemplates how deeply he'll embed the blade into whoever killed his cousin.
A bowl of brown, earthy liquid is brought in. The chief spits into the bowl, turns it around and drinks. He then passes it to the rest of the translator who does the same before passing it to the party.
Orlan simply passes the bowl along, clearly focused on nothing more than the translator's words.
"The deathworshipper persuaded many warriors to become as the dead. They are living but as the dead. When your brother came, warren-ni, the deathworshippers attacked him and then led him to attack us. The last time we saw your brother, the shaman had given him the very dagger you carry and sent him into the hands of the blood-drinker in the spires."
Orlan looks down at the dagger, as if seeing it again for the first time. The notion that Klyndak had once held the blade...possibly the last thing he carried with him, makes him frown.
"For a long time, the blood drinker's servants -- the batriders -- did not attack our camp and we thought your brother had succeeded but two weeks ago the attacks began again. That you have this dagger shows clearly your brother is dead. Kill the man responsible and you have the thanks of my camp."
"Oh...I think we'll be killin' the man responsible, sure enough..." Orlan intones, "But yuh say yuh only be findin' the dagger? And not me cousin's body?" He breathes a sigh of relief, hope sparking anew, as he stands. "Then Klyndak may yet be livin'. And I be aimin' to find him...or his body...so we be returnin' it to his family."
Orlan starts to pace inside the hut. "So let's be talkin' 'bout how we be findin' this blood drinker and his servants," he continues, "We done seen us a couple batriders. And they be ridin' no more. If we cross paths with this blood drinker, I assure yuh he won't be drinkin' no more either. So how 'bout yuh point us in the right direction and we'll be takin' our leave?"

Tarren the Dungeon Master |

"Oh...I think we'll be killin' the man responsible, sure enough..." Orlan intones, "But yuh say yuh only be findin' the dagger? And not me cousin's body?" He breathes a sigh of relief, hope sparking anew, as he stands. "Then Klyndak may yet be livin'. And I be aimin' to find him...or his body...so we be returnin' it to his family."
Orlan starts to pace inside the hut. "So let's be talkin' 'bout how we be findin' this blood drinker and his servants," he continues, "We done seen us a couple batriders. And they be ridin' no more. If we cross paths with this blood drinker, I assure yuh he won't be drinkin' no more either. So how 'bout yuh point us in the right direction and we'll be takin' our leave?"
For a moment the chief and the translator confer in a worried tone. They seem to be hung up on one part of Orlan's response. Finally, the translator asks "Kill blooddrinker? Blooddrinker later. First, kill shaman, no? Shaman tell 'kuzzin' to where find blood drinker. Shaman first kill."

Orlan |

For a moment the chief and the translator confer in a worried tone. They seem to be hung up on one part of Orlan's response. Finally, the translator asks "Kill blooddrinker? Blooddrinker later. First, kill shaman, no? Shaman tell 'kuzzin' to where find blood drinker. Shaman first kill."
Orlan ponders for a moment as well. Finally, he says, "I got no bone ta pick with yer shaman. Even if he steered me cousin ta face this blooddrinker and his batriders, I be sure Klyndak went of his own accord. He had his own reasons ta reach the Spires. He didn't need no proddin' from yer deathworshippin' friend. But, if'n I find out he had a more direct hand in me cousin's death, I'll sure be visitin' him with what's proper upon me return."
"Now...can yuh be pointin' us ta the path me cousin took inta the mountains?" he asks, "I seen a bridge of some sorts up near the waterfall. Might he been takin' that approach?"

Tarren the Dungeon Master |

"Now...can yuh be pointin' us ta the path me cousin took inta the mountains?" he asks, "I seen a bridge of some sorts up near the waterfall. Might he been takin' that approach?"
"Warren-i leh-na!" growls the chief but he waves off the woman before she can translate. He continues and she translates "'Kuzzin' and people kill four shaman men. 'Kuzzin' cross bridge over waterfall. Shaman tell blooddrinker 'Kuzzin' coming. No kill shaman?"

Orlan |

Kamris says quietly to Orlan, "It seems that the shaman is this creature's watchdog. We must silence him before his barking wakes the master of the bats."
"Hunh...maybe yuh're right," Orlan reconsiders, "Maybe we be seein' this shaman and askin' him ourselves? We can ask him what he be knowin' about the Spires and me cousin. And we be seein' how he reacts to our questionin'. If'n what these...uhm...fine folk here...be sayin' is true, this shaman'll be showin' his colors soon enough."
He looks back to the chieftain and the translator. "Tell me. Where might we be findin' this deathworshippin' shaman of yers?"

Tarren the Dungeon Master |

The chief seems positively giddy as he hears that you will confront the shaman. He calls out to some of his warriors and you hear much commotion outside of the huts. When you emerge, the camp seems almost deserted but you hear muffled voices from within the huts. With only a few other warriors around, the chief leads you towards a bridge over the gorge. Just shy of the bridge, the chief stops and points to a series of stone ledges that line the gorge wall at this point.
"Shaman live down there," says the translator, "Kill shaman make chief good. Cross bridge. Find brother." She makes it sound so easy. This is what the ledges would look like if you approached them from the gorge.
Three warriors, armed with spears, stand lazily guarding the bridge. Two towers stand on the other side of the bridge but you see no one in them.

Orlan |

"Shaman live down there," says the translator, "Kill shaman make chief good. Cross bridge. Find brother." She makes it sound so easy....Three warriors, armed with spears, stand lazily guarding the bridge. Two towers stand on the other side of the bridge but you see no one in them.
"Alright...let's go have a word with this shaman then," Orlan nods. As an aside, he whispers to Kamris, "No need ta be killin' him unless we know he sent me cousin ta his death. And, until I see me a body, Klyndak ain't dead ta me yet. Let's see if'n we can't find out more about where me cousin went at this fella's direction..."
With that, Orlan leads the group down toward the shaman's abode. He keeps his throwing axe and shield in his hands, still not quite trusting these folk to be completely honest with him. But he hasn't made a move to draw his waraxe yet.

Tarren the Dungeon Master |

Into the side of the cliff face have been carved wide hand and foot holds that allow you to descend as if climbing down a very stable ladder. When you reach the first ledge, you see that to reach the stone 'ladder' to descend to the second ledge requires travelling the length of this ledge. Through staggering these ladders, the primitives, or whoever built this, have ensured that anyone attacking from beneath will spend a long time on these ledges, having to traverse the length of each ledge vulnerable to attack from above while they do so.
Just past the first stone ladder is cave about 20' deep by 10' wide and 10' high. Shelves have been gouged out of the walls of this cave and each shelf is lined with skulls of humanoids. Some of these skulls wear Korvosan army helmets. The cave appears otherwise empty with no other adjoining rooms.
You see other openings further down the ledge.
The next two caves are also empty other than a small straw mat and gruesome decorations -- the walls have had skeletons of various creatures plastered onto them. The skeletons are posed as if in life, doing battle, praying, eating.
Tell me if you do anything in the above caves.
The third cave is similarly decorated but not uninhabited. On the straw reclines a figure, which, in the gloom, it would be easy to mistake for a skeleton. Soon you see, however, that this is a woman painted to look like a skeleton. The parts of her body that are not painted shine through as 'bone'.

Orlan |

The third cave is similarly decorated but not uninhabited. On the straw reclines a figure, which, in the gloom, it would be easy to mistake for a skeleton. Soon you see, however, that this is a woman painted to look like a skeleton. The parts of her body that are not painted shine through as 'bone'.
Orlan squints and gives a frown as he perceives the woman's body paint. He looks around the cave and then asks, "Where be yer shaman, woman? I'm here ta have a word with him..."

Tarren the Dungeon Master |

Orlan squints and gives a frown as he perceives the woman's body paint. He looks around the cave and then asks, "Where be yer shaman, woman? I'm here ta have a word with him..."
You notice that unlike the chief, the translator, and all of the others you've seen in the camp, she looks more normal. She might not pass for a Chelaxian but she doesn't seem quite as different as the others.
The woman remains impassive, expressionless ... or tries to. Manfred catches her eye and she smiles shyly and then looks away ... recomposes herself and looks back to the party. "Down. Down two ledge. Throne of bones."
Her answer is in common.

Orlan |

You notice that unlike the chief, the translator, and all of the others you've seen in the camp, she looks more normal. She might not pass for a Chelaxian but she doesn't seem quite as different as the others.
The woman remains impassive, expressionless ... or tries to. Manfred catches her eye and she smiles shyly and then looks away ... recomposes herself and looks back to the party. "Down. Down two ledge. Throne of bones."
Her answer is in common.
"Well now..." Orlan reacts to her fluid use of the Common tongue by setting aside his surly mood to respond more favorably, "Yer a bit different than the folks we met up by the huts. Can yuh tell me lass, have yuh by chance seen any of me kinsmen travel by this way? The chieftain 'top the hill there says yer shaman sent'em up ta the Spires against a blooddrinker and his batriders. And he gave me cousin this..." He draws the dagger from his belt to show her. "That be true?"

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:"Well now..." Orlan reacts to her fluid use of the Common tongue by setting aside his surly mood to respond more favorably, "Yer a bit different than the folks we met up by the huts. Can yuh tell me lass, have yuh by chance seen any of me kinsmen travel by this way? The chieftain 'top the hill there says yer shaman sent'em up ta the Spires against a blooddrinker and his batriders. And he gave me cousin this..." He draws the dagger from his belt to show her. "That be true?"You notice that unlike the chief, the translator, and all of the others you've seen in the camp, she looks more normal. She might not pass for a Chelaxian but she doesn't seem quite as different as the others.
The woman remains impassive, expressionless ... or tries to. Manfred catches her eye and she smiles shyly and then looks away ... recomposes herself and looks back to the party. "Down. Down two ledge. Throne of bones."
Her answer is in common.
She reacts in shock when she sees the dagger but tries to recover her impassive expression: "Shaman down. Down two ledge."

Orlan |

She reacts in shock when she sees the dagger but tries to recover her impassive expression: "Shaman down. Down two ledge."
"Aye...but yuh be recognizin' the knife, don't yuh?" he states, resheathing it in his belt, "So at least part of the story's true. Why don't yuh come with us then ta see yer shaman?" He motions for her to get up and come too. If she seems reluctant, the dwarf insists. "We be needin' someone like yuh ta lead the way. Don't be makin' me ask twice..."
He looks back at Kamris and whispers, "I don't be trustin' the look of this...they all be hidin' somethin'...and if'n we're ta find me cousin, we be needin' to sort it out. Still, the girl here might be givin' us some leverage if'n the shaman values her in any way..."

Tarren the Dungeon Master |

The bonewoman is shocked when Manfred extends his hand. Her nakedness seemed normal to her. Being painted up like the undead seemed everyday to her. Sitting alone in a room decorated with the skeleton of an ogre eating skeletons of squirrels seemed a good way for her to spend time.
Touching hands? This was entirely new. She takes Manfred's hand and trembles as she does so. "You are not afraid of the dead?" she asks as she follows Manfed.
You continue unhindered down one of the ledges. You pass two more rooms like hers. The rooms are so clearly spaced and uniform in size that you suspect they were gouged out of the gorge and not natural. In each of these rooms you see 'bonemen' or 'bonewomen' similar to the one that travels with you now.
You are halfway across the ledge heading towards the ladder on the other side. Smiling a little, Manfred's new friend says "Ahh ... 'He-who-slept-with-the-dead-and-woke' is down there. Follow me." Familiar with these five foot wide ledges and undaunted by the height, she slips ahead of the party.
You hear a voice call out from above in rough common. You recognize the voice of the translator. "Outsiders! Living amongst the dead! They have come to kill the shaman!!"
You look up in time to see the laughing chief throw a boulder down, crushing the skull of the bonewoman. Her body crumples before you and falls to the ledge below.
Out of each of the four huts on this level, 'bonemen' emerge armed with spears. Looking at the body of their fellow adept, they attempt to suppress their expressions but you see shock, anger, and fear hidden behind their skeletal makeup.
ROUND 1
Initiative Order:
Manfred
'bonemen'
Kamris (I need some more rolls for you now)
Orlan
Yintarah

Orlan |

Sir Manfred smiles brilliantly at her and reaches out to take her hand. "Come with me milady, it will be alright. No harm will befall you while we live."
Tarren the Dungeon Master wrote:You look up in time to see the laughing chief throw a boulder down, crushing the skull of the bonewoman. Her body crumples before you and falls to the ledge below.
OOC: Yeah, Sir Manfred really lived up to his promise there... ;-)
Out of each of the four huts on this level, 'bonemen' emerge armed with spears. They attempt to suppress their expressions but you see shock, anger, and fear hidden behind their skeletal makeup.
"Son of a goblin dog..." Orlan grits his teeth and glares up at the chieftain. "He's either duped us inta doin' his handiwork fer him when it's he that betrayed me cousin. Or, the shaman is the one who did this...and the idiot's tipped our hand 'fore we can even reach him. Either way, I think we're bein' outnumbered..."
OOC: I'll wait my turn in the initiative before having Orlan do anything else. He's acting after the bone-'people' anyway.

Sir Manfred VonFalkenburg |

Sir Manfred is doubly shocked at the death of the bonewoman. The betrayal of the chief and the betrayal of his given word. Slowly he draws his bastard sword...
"Only blood will wash away your sin."
Can I get a tactical sitrep? I'm not sure exactly where we are. Down in a ravine? Up on a wall climbing? Across the bridge already? Sir Manfred would dearly like to engage the chief unless Lord Orlan has a different idea.

Tarren the Dungeon Master |

Tactically, you are not in a good position.

Tarren the Dungeon Master |

I just re-read my last post and it sounds nasty. It is not an impossible fight.
I photoshopped two pictures together to get excactly the one I wanted for this waterfall. In this picture, you would be on the second lowest ledge above water level. The 'bonewoman' was directing you to the shaman on the lowest ledge above waterlevel.

Orlan |

"Yin...keep'em back with yer fire!" Orlan shouts, "But just singe'em...don't kill'em." The dwarf swaps out his throwing axe for a light hammer instead, preparing to defend the party against the bonemen, while Kamris and Sir Manfred handle the chieftain above. He looks at the half-elf and shouts, "Put some arrows inta the ones up top and cover Manfred so he can lead us back. First one ta teach that murderer a lesson will earn me gratitude and me respect."
OOC: The tactical response to this situation is going to be complicated. Orlan gets the sense that the chieftain is the least trustworthy...particularly since he outright killed one of the followers of his own shaman...and we haven't met the shaman to know his level of trustworthiness yet. So the chief has earned his ire. But there's also the very real threat of the bonemen misinterpreting their presence on the ledge. Orlan doesn't want to take their lives. So he's encouraging Yin to frighten them with her fiery spells while he bashes anyone coming at them with his hammer to do nonlethal damage.
Meanwhile, Manfred is going to need help and coverfire to get back up the ledges to reach the chieftain. So I'm hoping Kamris can give him support with his bow. And Orlan, Yin, and Kamris will follow Manfred up in as organized a fashion as we can make out of this mess. Orlan will use the Total Defense action to improve his AC as they retreat, and otherwise ensure that no boneman can get past him without provoking an AoO. Anyone have any other (or better) ideas?

Tarren the Dungeon Master |

OOC: The tactical response to this situation is going to be complicated. Orlan gets the sense that the chieftain is the least trustworthy...particularly since he outright killed one of the followers of his own shaman...and we haven't met the shaman to know his level of trustworthiness yet. So the chief has earned his ire. But there's also the very real threat of the bonemen misinterpreting their presence on the ledge. Orlan doesn't want to take their lives. So he's encouraging Yin to frighten them with her fiery spells while he bashes anyone coming at them with his hammer to do nonlethal damage.Meanwhile, Manfred is going to need help and coverfire to get back up the ledges to reach the chieftain. So I'm hoping Kamris can give him support with his bow. And Orlan, Yin, and Kamris will follow Manfred up in as organized a fashion as we can make out of this mess. Orlan will use the Total Defense action to improve his AC as they retreat, and otherwise ensure that no boneman can get past him without provoking an AoO. Anyone have any other (or better) ideas?
You seem to understand the layout very well. If I understand correctly, you are hoping Manfred will be able to head up. That will involve getting two of the bonemen (the ones between the party and the ladder up) to step aside. There are two other bonemen between the party and the ladder down. ... If I may say so, that chief is a piece of work.

Sir Manfred VonFalkenburg |

Intimidation check: 1d20+1+3+3=9
G+!~&*mit!

Tarren the Dungeon Master |

Intimidation check: 1d20+1+3+3=9
G+*~~%mit!
Actually, it was enough! ...
The bonemen hesitate as the would-be knight stalks towards them but they give way, stepping back into one of the bone-decorated caves cut into this gorge wall.
"The dead fear not!" one calls after him before the other puts a cautionary hand on his fellow adept's shoulder.
As Manfred climbs the ladder, the chief gazes over the edge and sees that his plan is not going as expected. He cries something out in the language of the primitives but this time the translation comes not from the clumsy tongue of the woman above but a sly Chelaxian voice below: "He asks 'Will no one rid me of this turbulent shaman?'. I do believe he sent you to kill me."
The party, looking down on the ledge below, sees another skeletal figure much like the others but without a hint of the primitive bloodline. The man looks as Chelaxian as a man painted up to look like a skeleton, naked in public, and wearing a necklace of bones could look, which is actually very Chelaxian when you take into account the aristocracy.
He seems almost 'normal' until he continues speaking "So, you come to visit the dead yet live and living amongst the dying be either killing or lying lying amongst the bodies and waking and wanting and the thirst and the hunger and the ..."

Orlan |

"He asks 'Will no one rid me of this turbulent shaman?'. I do believe he sent you to kill me"....He seems almost 'normal' until he continues speaking "So, you come to visit the dead yet live and living amongst the dying be either killing or lying lying amongst the bodies and waking and wanting and the thirst and the hunger and the ..."
"Ahh...shut yer yappin' and call off yer naked, painted boneheads here," Orlan snarls, "We just be comin' to ask about me cousin. But yer two-faced chief up there wants yuh dead. Why? I don't be knowin' and I don't be carin'...but it's he that threw the rock ta kill yer woman. And if'n yuh'll give us a minute, we'll be teachin' him the error of his ways."

Tarren the Dungeon Master |

With a word from the shaman, the 'boneheads' cease to point their spears at you.
"Cousin?" The shaman says confused and then grins evilly and rhymes:
"Two cousins to the spires go,
where once two brothers fought,
when dwarven kin became dwarven foe,
and both lost the throne they sought"
"Politics!" he yells laughing at Orlan.
"Politics!!" he laughs pointing towards the chief.

Tarren the Dungeon Master |

Sir Manfred has claimed the second ledge from the top. Just as he does so, two of the chief's warriors begin to climb down towards the first ledge from the top.
Anyone with a ranged attack can take a shot at them before they finish getting down the ladder (distance is 40' from the party). For Manfred to climb up to that ledge, he will have to cross to the length of the ledge he is on.

Sir Manfred VonFalkenburg |

Sir Manfred strides down the length of the terrace towards the next ladder, grim and silent. He keeps a wary eye out for activity above him as well, shield readied just in case the Chief drops another heavy object.

Orlan |

"Yin, Kamris..." Orlan growls, "Take those two out." He motions towards the chieftain's men coming down the ledges. Then he looks back at the obviously half-crazed shaman. "I'll be talkin' to yuh once me axe is finished talkin' to yer chief." With that, he slips past them to join Manfred in scaling the cliff.

Yintarah Fireweaver |

"Yin...keep'em back with yer fire!" Orlan shouts, "But just singe'em...don't kill'em."
"Easier said than done" Yin grumbles as she surveys the scene, she'd never studied the weaving of fire merely to 'singe' things.
"Yin, Kamris..." Orlan growls, "Take those two out." He motions towards the chieftain's men coming down the ledges. Then he looks back at the obviously half-crazed shaman. "I'll be talkin' to yuh once me axe is finished talkin' to yer chief." With that, he slips past them to join Manfred in scaling the cliff.
The wizard watches Manfred with a concerned expression for a moment before hearing the dwarf's words and smiling brightly "Now that I can do" She announces gladly, eager at the permission to cut loose.
Judging the targets a little too far away for her fireray she launches a magic missile at one of the two descending.