Last Seen at Kerrigan's Keep


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Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred flinches a little, looking at that hole.
"You have more courage than I, Milord Orlan. If Kamris will ring a rope for me, I will lower you down."


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
...Orlan follows the corridor until it comes to a dead end. A hole in the floor here smells of death. Looking down, he can see the dark surface of murky water and feel a definite chill.

"Hunh...that don't be lookin' good," the dwarf says aloud, then he realizes he's simply talking to Manfred and retraces his footsteps to find the others.

"Eh...don't be messin' with none o' that stuff, lass," he suggests, "I suspect nothin' good'll be comin' of it..."

Orlan gestures with a meaty thumb over his shoulder towards the passageway. "That be a dead endin' back there...literally, I think," he tells them, "A drop-off inta some murky water chilled with the stench o' death ta me. Probably somethin' the foul creature who lived here used to dump the bodies of dead creatures and what-not..."

He points back the way they came and says, "Looks like that's the only route to keep movin'. I suspect these goblins and their smelly beasts were patrollin' down here. Maybe they caught that snake-thing...or, well, who be knowin' the minds of goblins anyway. Where they came from is probably up. So we be goin' up...and if'n we find a leader among these goblins, let's be tryin' ta capture him so we can ask about me cousin. Maybe we'll be gettin' more information that way..."


Are you taking the outer spire stair up?


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred diplomatically heards the rest of the company back to the outer stair and start to continue on up.


Female Human - Shoanti Wizard - 4

As difficult to herd as your average cat Yin carries on poking around for useful tidbits in the pouches a little longer before eventually giving in and following Manfred towards the stairs.


The outer stair continues up and around the spiral until it comes to an impassable spot. On the side of the spire opposite the bridge and facing the second spire, the stairs have been destroyed. The indentation of what may have been a 8' diameter boulder is visible in the spire here. The boulder would most likely have been launched from the second spire. The gap in the stairs is about 10' wide. The stairs continue on the other side of it but it would make a dangerous leap.

Approximately 40' above you, you can see a balcony jutting out from the spire and a broken bridge spanning the distance to the second spire.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Approximately 40' above you, you can see a balcony jutting out from the spire and a broken bridge spanning the distance to the second spire.

"Hunh...well, we either sprout wings so we can fly across that gap," Orlan observes, "Or we go rock climbin' again up ta the balcony." The dwarf removes his pack and starts rummaging for his rope.

Is there anyway to tie off or weight the rope to help him climb up or swing across the gap in the stairs?


Map of the level explored.


There is no way to tie off a rope. This staircase is intended to be a dangerous climb for any unwelcome visitors.


Male Human

Slowly, the entire rest of the party turned to look at Kamris...


Male Dwarf Fighter 2 / Cleric 3

"Well, elflin'..." Orlan regards Kamris, "Yuh be lighter and more nimble than most of us. Yuh be thinkin' yuh can make the climb up ta that balcony?" The dwarf scans the stone surface of the spire's outer wall, using his engineering skills to look for possible handholds that might aid the half-elf in such a climb.

"Or...maybe Manfred and I could use this here rope to sling yuh across ta the other side of the stairs," he suggests, "Then, if'n we sent Yin across to yuh, the both of yuh could probably haul me over. Then, the three o' us could probably bring Manfred across. Either way, this be a complicated obstacle fer us to be passin'..."

"Whaddya think?"

OOC: Orlan's idea is basically to use the rope like a slingshot held between him and Manfred to swing back and forth and propel Kamris across the gap. Presumably, it would be like a double Aid Another action in his Jump (Acrobatics?) skill check. I could apply a guidance orison to also give him another +1 on the skill check. If we take 10 or take 20, would that suffice to get him across?

Then, assuming we get Kamris to the other side, we can each hold one end of the rope. Let Yin scramble over the line...or just have Kamris haul her over. I'm assuming he'd be strong enough to lift a girl her size. Then, the both them should be able to do the same for Orlan. He could remove his armor, if necessary. Then, we could repeat the maneuver for Manfred. And once we're all on the other side, we could keep climbing the stairs.

The other alternative seems to be sending Kamris (who has the better Climb skill) up the 40' wall to the balcony above. Orlan can again assist him with a guidance orison for a +1 on the check. And after that, he could anchor the rope and assist the rest of us in climbing up, too.

That's the only ideas I've got. Any thoughts?


Male Half-elf Rogue 3

Kamris looks dubious at the plan, but sighs and relents. "I fear my strength may be too little, but it is said that one never tosses a dwarf."

He makes ready to attempt the plan.

Tell me what to do, boss ;)


Female Human - Shoanti Wizard - 4

Yin looks worried for her fellow Shoanti's safety as plans are discussed, pacing a little she thinks through possible alternatives, muttering a little to herself if she does so.

"Never learnt flight.. the stupid energy disk refuses to go higher than 3 feet.. need to get a book on polymorphy.."


Orlan wrote:

"Well, elflin'..." Orlan regards Kamris, "Yuh be lighter and more nimble than most of us. Yuh be thinkin' yuh can make the climb up ta that balcony?" The dwarf scans the stone surface of the spire's outer wall, using his engineering skills to look for possible handholds that might aid the half-elf in such a climb.

"Or...maybe Manfred and I could use this here rope to sling yuh across ta the other side of the stairs," he suggests, "Then, if'n we sent Yin across to yuh, the both of yuh could probably haul me over. Then, the three o' us could probably bring Manfred across. Either way, this be a complicated obstacle fer us to be passin'..."

"Whaddya think?"

... double Aid Another action in his Jump (Acrobatics?) skill check. ... a guidance orison to also give him another +1 on the skill check. If we take 10 or take 20, would that suffice to get him across?

Taking 10 (taking 20 is not possible here), aiding him, and using the guidance orison should be sufficient for Kamris to get across. I'm a bit dubious about the two of them being able to hold the weight of a full-grown dwarf, armour or not. No one has a hammer and spikes to support a rope?


Before we attempt this, I'm worried that there may have been some confusion. Orlan told me he explored a side passage which I said ended in a hole that smelt of death. That was the side passage coming off of the shaman's chamber. There is another side passage that remained unexplored. That was the one on the map that headed across the spire.

I'd have no problem making you make a strength check that could result in the death of one of the characters, but I think that for now, I'm going to make sure that my poor narrative skills don't end up with a character dying.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Are you sure? The map you connected us to showed a dead end corridor off the main room as well as the hide curtain. Map 18 of your slideshow I think.


Male Dwarf Fighter 2 / Cleric 3

Yeah, I don't think it was the narrative that confused anything as much as the map. I'm looking at the most recent one and I still don't see any other options that trying to scale our way up the balcony or making the leap across the stairs. Not that I'm looking for a character to die outright at the whim of the dice, of course... ;)

Bottom line: If there's a less dangerous option, obviously we take that one first.


That's what I was worried about. If you had understood there was a corridor off of the main room that you hadn't explored and still took the chance I'd say you get what you deserved but it seemed like my map wasn't clear enough.

As you return to the room where you fought the dogs, you notice a long corridor sloping upwards. Orlan sees by the poor quality construction that it was made by either dwarves in a hurry or goblins that had studied under the best dwarven ... nah, dwarves in a hurry. It slopes upwards and reconnects with the broken staircase. The stair continues to spiral up and around the spire two more times before you see the balcony just around the bend.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
As you return to the room where you fought the dogs, you notice a long corridor sloping upwards. Orlan sees by the poor quality construction that it was made by either dwarves in a hurry or goblins that had studied under the best dwarven ... nah, dwarves in a hurry. It slopes upwards and reconnects with the broken staircase. The stair continues to spiral up and around the spire two more times before you see the balcony just around the bend.

"Well...I'll be..." Orlan comments as he peers over the balcony at the broken stairs below, "And ta think I suggested yuh climb yer way up here when there was a perfectly-made dwarven stair on the inside. Well...almost perfectly-made. If I'd've built it, I would've made sure ta follow the seams better when joinin' the stones."

Orlan looks around for their next room or passage to explore...


Orlan wrote:
Tarren the Dungeon Master wrote:
As you return to the room where you fought the dogs, you notice a long corridor sloping upwards. Orlan sees by the poor quality construction that it was made by either dwarves in a hurry or goblins that had studied under the best dwarven ... nah, dwarves in a hurry. It slopes upwards and reconnects with the broken staircase. The stair continues to spiral up and around the spire two more times before you see the balcony just around the bend.

"Well...I'll be..." Orlan comments as he peers over the balcony at the broken stairs below, "And ta think I suggested yuh climb yer way up here when there was a perfectly-made dwarven stair on the inside. Well...almost perfectly-made. If I'd've built it, I would've made sure ta follow the seams better when joinin' the stones."

Orlan looks around for their next room or passage to explore...

Hold on, you're not on the balcony yet. You see the balcony "just around the bend".


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred again diplomatically shepherds the party up the stairway towards the balcony.
"This is like herding cats!" Thinks Sir Manfred with exasperation. "How does Lord Orlan do it? Especially Yin!"


Manfred and Orlan herd the party up the stairs onto a wide balcony. On the balcony are several huts from which stream narrow strands of smoke. These are about five feet from the ledges. The stone bridge that crosses over to the other spire has been shattered. A temporary log bridge has been pulled back from the stone bridge but is obviously designed to span the gap. The stairs continue on the other side.

On the balcony, are three hobgoblins who are sitting and watching while five goblins torture a bugbear. The naked bugbear has a sack drawn tightly over his head and is clawing at it while the five goblins attempt to grapple and drag him towards the ledge.

The eight of them turn and look at you with great surprise.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Hold on, you're not on the balcony yet. You see the balcony "just around the bend".

Maybe we can save Orlan's earlier comments for after they've wiped this scum from the balcony then... ;)

Tarren the Dungeon Master wrote:
On the balcony, are three hobgoblins who are sitting and watching while five goblins torture a bugbear. The naked bugbear has a sack drawn tightly over his head and is clawing at it while the five goblins attempt to grapple and drag him towards the ledge....The eight of them turn and look at you with great surprise.

I assume we've got a surprise round then?

Orlan laughs. Then stops.

He draws his heavy waraxe with a grin.

"Yuh're in fer the beatin' of yer miserable lives..." he says in the goblin-tongue, "Fer the Hammerfoe dwarves have returned ta the Spires. And yuh'll all be cast from these heights to fall upon the rocks below..."

His heavy boots pound the stone balcony of his forefathers and he brings his axe down on one of the sitting hobgoblins before he can even regain his feet.

Orlan's attack... (1d20+5=20, 1d10+3=6)


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred follows Lord Orlan's lead. He slams his bucket helm down, grips his shield and moves to another hobgoblin to makes a single attack.
Longsword attack (1d20+2+3+1=12)
Longsword damage if hit: (1d8+3=6)


Orlan wrote:


I assume we've got a surprise round then?

Yep. Surprise round. hehehe. This is going to be fun. Yin and Kamris, sally forth.


Male Half-elf Rogue 3

Kamris calmly draws and fires.

Short bow (1d20+5, 1d6=[14+5=19], [3])


Male Human

Can we get a map here?


Here is a rough map. There are four huts close to the edge, two on either side of the entrance to the bridge. The three hobgoblins are pretty much dead center. The grappling goblins on a blinded bugbear are closer to the bridge. (That's right, kids -- he's a BridgeBound Blinded BugBear). They've been trying to push him in that direction.


Female Human - Shoanti Wizard - 4

Utterly perplexed by the situation Yin watches the scene before her for a moment, trying to determine which needs burninating first; the goblins or the bugbear. 'Would the bugbear be a big threat if we freed it? Why are they fighting like this in the first place?'


The three hobgoblins -- including the two wounded by the attacks of Orlan and Manfred -- get over their shock pretty quickly. One bellows for help while they all stand to charge towards the party. Kamris' arrow kills one of the goblins grappling the bridge-bound bugbear. The other goblins spot the party and begin to leap off the bugbear in anticipation of their new prey, shouting in goblin "FUN!FUN!FUN!FUN!MORE FUN!FUN!FUN!FUN!FUN!" as they run towards the party. In their excitement, they have neglected to pick up weapons.


ROUND 1
Manfred
Kamris
Yintarah
Goblins et al
Orlan


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred continues his attacks on his Hobgoblin.
Longsword slash; Shield Bash attacks: (1d20+2+3+1-4=4, 1d20+2+3-4=3)
Swish! Whiff! Not even going to bother with damage rolls here...


Male Half-elf Rogue 3

Kamris fires his bow
You may ask who will be hit
A goblin of course

Hmm, maybe I should narrate all his actions in haiku!

Supreme bow strike of the heavens (1d20+5, 1d6=[19, 5], [3])


Female Human - Shoanti Wizard - 4

Still a little confused and intrigued by the scene before her Yin utters her spell and aims at one of the goblins, her fire ray flying a little inaccurately in her distraction.

Ranged touch attack (1d20+2=8)


Male Dwarf Fighter 2 / Cleric 3

Seeing Manfred having a problem with his hobgoblin adversary, Orlan feints another strike at the one he previously wounded and then pushes his shield forward to hold that one off. Then, with the practiced ease that only a true dwarven axe-wielder can manage, he swings his waraxe almost casually behind him...only half-looking and relying more on his overall battle awareness of where Manfred's opponent is standing.

Orlan's attack on Manfred's opponent... (1d20+5 = 25 to hit...with natural 20, 1d10+3 = 7 damage)
Confirm critical threat... (1d20+5 = 21)
Extra damage with x3 multiplier, assuming confirmed critical... (1d10+3 = 10 damage, 1d10+3 = 10 damage)

OOC: Total damage = 27...!?! :-O

The dwarf feels the axe solidly connect and take off the hobgoblin's head in a single stroke. As the gruesome trophy tumbles across the balcony, Orlan bellows out to the knight, "Stop yer playin' with 'em, boy! Cut'em down!"

Then, he brings his axe back in line to defend against the other opponents. As his shield lowers just enough for his eyes to meet the wounded hobgoblin still standing before him, Orlan scowls with an anger-filled hate. "Don't be messin' with a Hammerfoe! I'll kill yuh sure as yuh stand."

OOC: Apologies if I took too many liberties there. I assumed that much damage on a hobgoblin at our current levels would likely take it out. And, in the interests of speeding the game back up, I figured I'd post Orlan's action now, despite the fact that he'll go after the enemy. It doesn't seem like there's any actions left that would impact how I described things above anyway...unless they all suddenly retreat or something. I also assumed Orlan was within reach of both his hobgoblin and Manfred's. From your earlier description, it sounded like they were all seated together. So, presumably, we're toe-to-toe with tham all. And, for dramatic effect, I thought I'd attack his in an effort to encourage the knight to get down to serious battle...considering his poor dice rolls so far. ;-)

If I went too far...let me know. And if you need to adapt anything, feel free to run with it.


Three hobgoblins attack Orlan and Manfred but none of them come close to hitting. They flail about ridiculously with their longswords. Orlan rewards one of them for the performance by removing its head.

I'll assume Kamris fired at the same goblin both times and has killed one of them.

The goblins rush at Yintarah and Kamris who have remained close to the stairs with the hopes of putting into effect what they'd been practicing on the bugbear. Only one of them manages to get a grip on Kamris.

Yintarah and Kamris can take an AofO.


Tarren the Dungeon Master wrote:

Three hobgoblins attack Orlan and Manfred but none of them come close to hitting. They flail about ridiculously with their longswords. Orlan rewards one of them for the performance by removing its head.

I'll assume Kamris fired at the same goblin both times and has killed one of them.

The goblins rush at Yintarah and Kamris who have remained close to the stairs with the hopes of putting into effect what they'd been practicing on the bugbear. Only one of them manages to get a grip on Kamris.

Yintarah and Kamris can take an AofO.

Kamris will be grappled after the AofO but not before. The grappled condition will apply next round.

Also, it is a big enough balcony that the goblins are able to pass Orlan and Manfred without invoking an AofO.


Male Half-elf Rogue 3

Unarmed attack (1d20+2=13, 1d3+1=3)

Kamris tries to punch
There was no sword in his hand
The goblin is safe


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred turns from the hobgoblin embarassed that Lord Orlan had to kill for him. He redoubles his attack on the third hobgoblin.
Longsword slash, Shield Bash: (1d20+2+3+1-4=22, 1d20+2+3-4=9)
Confrim critical longsword threat: (1d20+2+3+1-4=22)
nat 20 followed by nat 20!
Longsword crit damage: (1d8+3+1d8+3=16)
I assume the Sheld Bash does not hit.


Male Dwarf Fighter 2 / Cleric 3

"That's more like it, boy! Show'em what's right!"


Manfred recovers his balance, remembers his training, and removes the sword arm of one hobgoblin. One hobgoblin remains but he realizes the odds are now against him. Four goblins pester Kamris and Yintarah, one of them is climbing up Kamris' leg.

ROUND 2
Manfred -- Acted
Kamris
Yintarah
Goblins et al
Orlan


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:

ROUND 2

Manfred -- Acted
Kamris
Yintarah
Goblins et al
Orlan

OOC: I'm going to wait until Yin and the goblins act before I post Orlan's next move.


Male Half-elf Rogue 3

Break free of grapple (1d20+2=11) [ooc]

He tries to break free
Will he shrug off the goblin?
Life is surprising


Female Human - Shoanti Wizard - 4

Hating the proximity of the goblins Yintarrah flicks the bottom of her her quaterstaff, that's usually little more than a glorified walking stick, up and at the wretched little humanoid in the hopes of knocking it away.

AoO (1d20+1=18)
Damage (1d6=5)

Spotting one of the goblins attempt to climb up Kamris' leg the young wizard gives a small unimpressed sound and takes a small step away from the goblins pestering her before launching a fire ray at the little pest attempting to grapple her friend.

Ranged touch attack (1d20+2=16)
Fire ray damage (1d6+1=6)

Sorry that took a lil while, damn cold making me all vague!


Male Half-elf Rogue 3

...the return of the fire witch... to the court of the crimson king... but aside from prog rock references, to be entirely fair, is there still a 50% chance of that fire ray hitting me in the grapple?


Female Human - Shoanti Wizard - 4
Kamris wrote:
...the return of the fire witch... to the court of the crimson king... but aside from prog rock references, to be entirely fair, is there still a 50% chance of that fire ray hitting me in the grapple?

Ew combat rules, I suck with these. I did check both the PFRPG stuff and consulted my PHB for bits that may be missing from the PFRPG so far and couldn't really find anything that said that, but I am unfortunately a little giddy on Lemsip and Halls Soothers so i could have missed something obvious! If so sorry in advance, Yin is obviouslt being an overly enthused ditz today!


Kamris wrote:
...the return of the fire witch... to the court of the crimson king... but aside from prog rock references, to be entirely fair, is there still a 50% chance of that fire ray hitting me in the grapple?

I think I recall Jason Buhlman saying that rule never made any sense to him so he cut it. Or he said it was a pain. I guess when the final rules come out, we'll see but for now, I'll say no 50% chance of the fire ray hitting you no matter how appropriate such a rule might be.


Yintarah knocks out one goblin with her staff and then blasts the one climbing Kamris' legs with her fiery ray. Kamris manage to brush away any of the fire that hit him.

Two goblins, a hobgoblin, and a bugbear who is trying to tear the sack over his head to shreds remain as possible threats. The two goblins attempt to grapple Kamris but cannot get a grip on the now prepared rogue. The hobgoblin, backing away from Orlan and Manfred, swishes his sword in their vacinity but, unwilling to expose himself to a counterattack, doesn't even come close.

The bugbear has pulled the sack off his head and looks concerned at the situation.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
The hobgoblin, backing away from Orlan and Manfred, swishes his sword in their vicinity but, unwilling to expose himself to a counterattack, doesn't even come close.

Orlan presses after the retreating hobgoblin.

"Not so fast, ugly!" he challenges, his axe cutting a wide swathe in front of him.

Orlan's attack... (1d20+5=14, 1d10+3=13)

OOC: That's either a really close miss...or a really close hit. But with that maximum damage roll, it's clear Orlan put all his might into it. :-)


The cautious hobgoblin avoids a swing that would have split him in half.

Manfred and Yintarah are once again allowed AofO against these dumb-assed goblins who should have learnt from their friends' deaths.

ROUND 3
Manfred
Kamris (no longer grappled)
Yintarah
Goblins et al
Orlan


Male Half-elf Rogue 3

Melee attack (1d20+2=3, 1d6+1=5)

Kamris draws his sword
His slashes meet nought but air
Can you say fumble?

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