
| Klyndak | 
 
	
 
                
                
              
            
            "The poor fools," I mutter as the orc blood and Clareg snore away on the ground.
As I catch my breath from the brief but fierce fight, I survey the room to make sure that there is no other immediate danger and then(assuming there is not), I cast a small cantrip to discern whether or not there is anything arcane or magical within the room.
Cast Detect Magic

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            "The poor fools," I mutter as the orc blood and Clareg snore away on the ground.
As I catch my breath from the brief but fierce fight, I survey the room to make sure that there is no other immediate danger and then(assuming there is not), I cast a small cantrip to discern whether or not there is anything arcane or magical within the room.
Cast Detect Magic
You sense the presence of magical auras. Given a moment, you are able to discern that the spear with which you were stabbed is magical. It is of fine quailty and quite unlikely to have been made by a goblin. Four bone dice that lay at her feet also have an aura to them. These are marked with goblinized versions of draconic writing.
You sense more magic as well emanating from a chest in the corner.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            Rellios:
Rellios has peered under the hide and found that inside a wooden barred cage is an emaciated shocker lizard.
You have checked the door at the back and found that a hastily made corridor extends on steep angle upwards from it. It is of poorer construction than the rest of the fortress.
Klyndak:
You see in the room the chest, which has a lock on the outside. You also see a corridor off of the room.

| Rellios | 
 
	
 
                
                
              
            
            Sorry about leaving you in the midst of the fight there...got a bit of an emergency call yesterday. All good now.
Rellios, having had little chance to act on the witch's fight, works towards getting Hru and Clareg awake - if he can - with a good slap or shake.
"There appears to be a shocker lizard in this cage the goblin was holding...if anyone's looking for a pet."
"The door up here leads to another pathway, although it clearly is not of fine dwarven craftsmanship like the rest of the edifice."

| Klyndak | 
 
	
 
                
                
              
            
            "There's a chest over there that ya may be after wantin' to investigate," I say to Rellios, matter of factly, as he enters the witch's room. I don't comment on either the sleeping couple as he tries to awaken them nor the lack of help he afforded in the fight. Alls well that ends well, after all, and the day a dwarf needs an elf to get him out of jam is a sad day indeed.
"These 'ere dice are interestin'," I mutter, more to myself than to him. And I focus on the dice, trying to figure out the nature of the magic that went into their making.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            "There's a chest over there that ya may be after wantin' to investigate," I say to Rellios, matter of factly, as he enters the witch's room. I don't comment on either the sleeping couple as he tries to awaken them nor the lack of help he afforded in the fight. Alls well that ends well, after all, and the day a dwarf needs an elf to get him out of jam is a sad day indeed.
"These 'ere dice are interestin'," I mutter, more to myself than to him. And I focus on the dice, trying to figure out the nature of the magic that went into their making.
Do we need a spellcraft check or an appraise check for this? Appraise check w/ detect magic (p. 23 seems to be trained only but the description of spellcraft (p. 27) has gutted its value for detecting auras. What do you think?

| Rellios | 
 
	
 
                
                
              
            
            
Do we need a spellcraft check or an appraise check for this? Appraise check w/ detect magic (p. 23 seems to be trained only but the description of spellcraft (p. 27) has gutted its value for detecting auras. What do you think?
Not my call, I suppose - but I think it would have to be the appraise with detect magic based on rules - maybe with a higher DC if he isn't trained in Appraise. Otherwise, maybe a cross-pollination - his detect magic and Rellios' appraise check with a higher DC. Not very workable; just a suggestion.

| Rellios | 
 
	
 
                
                
              
            
            "There's a chest over there that ya may be after wantin' to investigate," I say to Rellios, matter of factly, as he enters the witch's room.
Rellios give the chest and its lock a look to see if there are any traps. Assuming there are not, for the moment, he'll then pull his theives' tools and take a crack at it.

| Klyndak | 
 
	
 
                
                
              
            
            Do we need a spellcraft check or an appraise check for this? Appraise check w/ detect magic (p. 23 seems to be trained only but the description of spellcraft (p. 27) has gutted its value for detecting auras. What do you think?
As I understand it, the roll is needed if one is using appraise, but this can only be done in conjuction with detect magic if you are trained in the skill. The detect magic spell itself however, unless it is going to be rewritten, allows the use of a spellcraft check. It doesn't mention this in the Spellcraft description but the spell is not rewritten in the Alpha document.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            Tarren the Dungeon Master wrote:Do we need a spellcraft check or an appraise check for this? Appraise check w/ detect magic (p. 23 seems to be trained only but the description of spellcraft (p. 27) has gutted its value for detecting auras. What do you think?As I understand it, the roll is needed if one is using appraise, but this can only be done in conjuction with detect magic if you are trained in the skill. The detect magic spell itself however, unless it is going to be rewritten, allows the use of a spellcraft check. It doesn't mention this in the Spellcraft description but the spell is not rewritten in the Alpha document.
Sounds reasonable. It's a grey area until the beta version makes it clear how extensive their rethinking is on this.
Klyndak can detect that these dice have been enchanted with some kind of divination magic. The aura is very faint.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            Klyndak wrote:"There's a chest over there that ya may be after wantin' to investigate," I say to Rellios, matter of factly, as he enters the witch's room.Rellios give the chest and its lock a look to see if there are any traps. Assuming there are not, for the moment, he'll then pull his theives' tools and take a crack at it.
Rellios detecting no traps on the lock begins to open it, which, of course, triggers the trap on it.
Fortitude save please.

| Klyndak | 
 
	
 
                
                
              
            
            I pocket the dice into my belt pouch until I can study them later and heft the spear.
"Ya think ya might be after havin' a use fer..." I begin and then the elf triggers the trap.
I groan inwardly, my outward face remaining stoic. I begin to fear for the competence and safety of my remaining comrades.

| Hru Gorumgrag | 
 
	
 
                
                
              
            
            Maybe that is the intention; by having to use appraise instead of spellcraft to learn an items magical properties it gives a reason to train in appraise for an MU. They did roll concentration into Spellcraft, and didn't add anything for the detect magic part, but you figure the spell would still give the aura and(with a spellcraft ck) what school if any the magic belongs to.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            Tarren the Dungeon Master wrote:
Rellios detecting no traps on the lock begins to open it, which, of course, triggers the trap on it.
Fortitude save please.Dang, and here I thought that p-check was pretty secure.
I know. I think DC 25 is pretty high for a trap in a first level dungeon too but that's the crawl.
Rellios feels dizzy for a second and may want to find a corner to throw up in but he recovers. The chest is stil locked.

| Rellios | 
 
	
 
                
                
              
            
            
Rellios feels dizzy for a second and may want to find a corner to throw up in but he recovers. The chest is stil locked.
"Ugh, gonna need a second...but I should be alright...bloody trap."
Now that the trap's been sprung, should I bother trying to open the lock, or was my last roll my shot at it.

| Klyndak | 
 
	
 
                
                
              
            
            "Should be after bein' more careful," I say helpfully to the elf.
"You wakin' up then priest?" I say to the half-orc as I observe him observing the elf and myself.
I return my attention to the elf, "Be gettin' that chest open lad 'n then be seein' if ya have a use fer this shiny spear. Then after we've 'ad a look inta the chest we can be lookin' at that 'allway of yers. I don't like the idea of goblins addin' their own little tunnels."

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            Tarren the Dungeon Master wrote:
Rellios feels dizzy for a second and may want to find a corner to throw up in but he recovers. The chest is stil locked."Ugh, gonna need a second...but I should be alright...bloody trap."
Now that the trap's been sprung, should I bother trying to open the lock, or was my last roll my shot at it.
You could always take 20 on it and no problem.

| Rellios | 
 
	
 
                
                
              
            
            
I return my attention to the elf, "Be gettin' that chest open lad 'n then be seein' if ya have a use fer this shiny spear. Then after we've 'ad a look inta the chest we can be lookin' at that 'allway of yers. I don't like the idea of goblins addin' their own little tunnels."
"Working on it, Master Klyndak. As for the spear, maybe one of our javelin throwers have more use for it than me. I'm a swordsman and bowman more by practice. Still...if no one is wanting it, I won't turn down a magical gift (I assume it's magical...sorry if that't out of context)."
Thanks for the reminder - I can never remember.

| Klyndak | 
 
	
 
                
                
              
            
            "I got no use fer a spear, magicked er otherwise," I say to Rellios.
"Ya took a nap," I say to Clareg with a chuckle, "The climb up the wee stairs was after sappin' yer strength I be imaginin'."
Then, looking within the chest, I focus my attentions on discerning which items are magical.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            "I got no use fer a spear, magicked er otherwise," I say to Rellios.
"Ya took a nap," I say to Clareg with a chuckle, "The climb up the wee stairs was after sappin' yer strength I be imaginin'."
Then, looking within the chest, I focus my attentions on discerning which items are magical.
The ceramic jug is giving off an aura of healing magic.

| Klyndak | 
 
	
 
                
                
              
            
            After examing the coins as to their place of origin, I pocket 5 of the golden coins. The silver coins and the axe head I give to Clareg to carry ("A token of appreciation lad,") and offer five golden coins to the elf and the priest. As for the Jug, I offer it to Hru, "Tis somethin' fer the healin' of the body I be imaginin'. Ya can be carryin' it if ye want."
"'N as fer injuries, there do be a couple of ye that look a little worse fer wear." I eye Hru's minor burns as I talk.
I hope there's no objections to the distribution. I figured Clareg might not mind carrying more coinage.

| Hru Gorumgrag | 
 
	
 
                
                
              
            
            Hru's still abit bleary eyed but offers the fast talking dwarf his thanks for the coin and jug "..er, thanks this stuff will pobably come in handy..I seem to have nodded off..." He picks up his sword where from where it lay then says with a grin "I'll just keep this handy heh! Shall we proceed, and what exactly-besides spreading the blessings of Gorum-are we looking for?"

| Kannonfodder | 
 
	
 
                
                
              
            
            After examing the coins as to their place of origin, I pocket 5 of the golden coins. The silver coins and the axe head I give to Clareg to carry ("A token of appreciation lad,") and offer five golden coins to the elf and the priest. As for the Jug, I offer it to Hru, "Tis somethin' fer the healin' of the body I be imaginin'. Ya can be carryin' it if ye want."
"'N as fer injuries, there do be a couple of ye that look a little worse fer wear." I eye Hru's minor burns as I talk.
I hope there's no objections to the distribution. I figured Clareg might not mind carrying more coinage.
"This be well-made," says Clareg with mild interest, "Say, if'n we live, will you craft me a handle to match the quality?"
Pocketing the coins he says "This'll be for Dareg's wife and young'uns."

| Klyndak | 
 
	
 
                
                
              
            
            "This be well-made," says Clareg with mild interest, "Say, if'n we live, will you craft me a handle to match the quality?"
"What da ya mean, 'if'n we be livin'? Ye be keepin' yer 'ead 'n we'll be givin' those coins ta Dareg's family afore ye know it. 'N I can be makin' ye that 'andle fer sure, ."

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            So, you are checking out the long straight passage that angles steeply upwards, right? Just making sure.
The passage was hastily tunnelled out of the spire but Klyndak is still suspicious as to whether goblins could have managed even this.
It continues all the way up to an open door that meets up with the stairs. The stairs descend to the right and ascend to the left (counterclockwise around the spire). Any destination in either direction is hidden by the curve of the spire.
So, which way do we go?

| Klyndak | 
 
	
 
                
                
              
            
            Just to be clear, down should join up with the stair you were climbing up on. This passage takes you above the level you were on. I don't know if the directions are clear.
I understood. I just thought there might be a possibility of another entrance into the spire between this and the original.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            Tarren the Dungeon Master wrote:Just to be clear, down should join up with the stair you were climbing up on. This passage takes you above the level you were on. I don't know if the directions are clear.I understood. I just thought there might be a possibility of another entrance into the spire between this and the original.
Okay.
Descending on these stairs, the party meets a dead end -- a huge chunk of the stairs is missing. The spire at this point appears to have been hit by a stone of incredible size. The stairs here have been destroyed with an identation into the wall that shows it has been hit by a stone would have been at least 8' in diameter.
It is not hard to guess the direction the stone came from. It could only have come from the other spire.
From here you can see the other spire more clearly. The other spire has similarly sized and shaped indents which could only have come from this spire.
Directly above you, you see a balcony -- perhaps the target of the stone that destroyed the stairs at this point. From it, a bridge extends to the next spire. It too has been partially destroyed -- a 20' gap in the bridge about halfway between the spires is patched by logs.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            This side view of the spires does not show some details. You do not know if and where bridges connnect the other spires from where you are. I have not shown the logs that patch the damaged bridge just to keep the drawing simple.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            "Well, that be answerin' one question," I mutter.
"Back we go lads that we might be goin' forward."
We go back to the witches room I suppose and send the elf to scout out down the lone passage while we stay about fifteen or twenty feet behind him.
The stairs go up as well but back to the witch's room it is.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            If Rellios agrees:
Travelling down the hallway you come to a hole in the floor. Otherwise the corridor is a deadend. The place stinks of death and you feel a terrible chill. A bucket and a rope are coiled nearby. Looking down the hole, you see the reflection of your light upon dark, murky water.

| Hru Gorumgrag | 
 
	
 
                
                
              
            
            we went up the rough tunnel and it came out to stairs going down (and up? towards the balcony?) that would have met the outer spire stairs going up but for a war wound. Above which is a balcony and semi-servicable bridge to the next spire. there still may be another entrance above the goblin/witch rooms as we haven't checked that yet (between the g/witch room and the war wound going up) and there's the corridor Rellios is checking now. Am I anywhere near the mark?

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            You seem to understand the layout. The war wound was directly beneath the balcony. The witch's room would probably have shaken when that rock hit. ... Did you see the new picture of the spires? The darker colour stairs are supposed to represent the stairs on the far side of the spire but it doesn't quite line-up for the balcony, which would be right where the broken bridge is.

| Rellios | 
 
	
 
                
                
              
            
            Rellios backs out into the main room, "The room's a deadend, but there's a hole in the floor - it looks like it leads down into a water source."
"I can't say I would recommend going down there - it stinks of death and I am none too comfortable with what might be down there. It may some of kind of dumping ground, as well."
"Unless we are bent on investigating it, I would suggest we get back to the stairs and continue upwards. Maybe we can get above the balcony and climb down?"
I may be misunderstanding what our options are. Do we have a means of reaching the balcony via the stairs, or is that hole going to be our only way further into the tower and bridge? Or do we need to consider climbing?

| Klyndak | 
 
	
 
                
                
              
            
            "We can be goin' back up," I say, "I imagine there is another level or two above us. If we can be makin' sure this spire is after bein' clear of anything nasty today then we can be makin' a camp on this spire from which to foray further on."
We go back up the stairs... cautiously.

| Tarren the Dungeon Master | 
 
	
 
                
                
              
            
            We go back up the stairs... cautiously.
Travelling three quarters of the way around the outside of the spire, you find yourself approaching the broken bridge. It extends from a wide oval balcony that juts out from the wall of the spire. Without even having climbed up far enough to see what the balcony holds, you suspect it to be inhabited. Streams of smoke rise from the balcony.
NOTE: Whatever kind of railing the balcony had has either rotted or rusted away.

| Rellios | 
 
	
 
     
    