
Tarren the Dungeon Master |

I swing down, being careful of the elf's fingers.
Trying to sunder the 'ammer with me own 'ammer: (1d20+3=16)
Damage: (1d8+3=5)Edit: Can I take a flanking bonus?
Klyndak strikes the hammer succeeding in twisting the head a bit off the shaft. A couple more hits like that may do it.
Clareg can't even seem to hit a hammer that is being held perfectly still for him. "It's a perfectly good 'ammer! Breaks me 'eart to break it."

Hru Gorumgrag |

Hru smashes the hammer with his ancient hammer
Unless I'm not hereatack;damage (1d20+4=5, 1d8+3=4) my friday rolls never seem to amount to anything

Klyndak |

Another attack at the 'ammer: (1d20+3=14)
Damage: (1d8+3=4)
"'Ere now 'old it still or it be bein' 'ard ta 'it it 'ard"
"Better it than us Clareg."

Klyndak |

"Same 'ere," I say with a grin, and then add a moment later, "Ya done good elf."
"Now then, let's be looking outside that door fer a moment 'n then we can get busy settin' up camp on this floor and makin' the priest something 'e can use ta focus 'is divine energies."
"'N Rellios, I really want you ta be looking good 'n hard fer anythin' we mighta been after missin' such as secret treasures 'n such."
EDIT: Never mind this edit. :-)

Kannonfodder |

Clareg says:
"To 'ave broken that 'ammer,
has a broken me 'eart,
for it was sure proof,
of our ancestor's art!
But that 'ammer was guardin',
that anvil right there,
so that then's our treasure,
right fair and square"
"Ha! That's not so hard; I'll soon be a bard; and be smashin' in 'eads; with me words insteads. ... instead? 'smashin' in yer 'ead? ... mmmmmm. Well, it be needin' some work but I'll get it. Imagine me a bard! All that finery and people listenin' fer a change ..."

Tarren the Dungeon Master |

Some outstanding questions answered:
Beyond the two stone doors is a balcony. From the balcony, you can see the tops of trees less than 300' below. The spire has been damaged in several places here with similar indentations as you found on the other spire. The balcony is in relatively good shape.
I've revised the height of the spires because they couldn't be 200' high and 100' wide and look like spires. Just to be fair, I would double the amount of rope you took from the barge. I think it would be now 200' then. Did you bring any of your own rope as well?
Rellios was going to search the rooms I believe. Back in the 'Smithy of Kings' he finds a stash of hidden weapons. In a pit that may have been for drainage at some point, he finds stored a two-bladed sword, a dire flail, a gnome hooked hammer, a spiked chain, a suit of spiked scail mail, and two spiked small steel shields. Someone had a spike fetish. All are masterwork.
Klyndak had scanned this place for magic. No surprise there. The runes, the anvil, and the hammer were all magic.

Klyndak |

I want to examine the anvil and try to determine its use if I can. Then after that, I will start on making Hru's weapon. (taking 10)
"Hru, you can be usin' some o' that armor I'll be wagerin'"
An hour before bed, I will examine the crossbow bolts and the wand to determine their properties.
EDIT: On second thought, would it make more sense to first make a small divine focus (which should take only a day or so)and then afterwards start on the sword.

Klyndak |

Klyndak wrote:I want to examine the anvil and try to determine its use if I can.[/ooc]Could you give me a knowledge (arcana) check?
Knowledge Arcana Check +2(+3 int)(+3 class skill): (1d20+8=21)
*************************
"Hru," I say, "Would ye be wantin' ta use this wand ta be 'ealin' us"
And I give Hru the wand.
"Are there any objections ta me usin' the crossbow bolts? And Rellios, do ya want ta be havin' the 'onor of dividin' up that money 'owever ya see fair?"

Tarren the Dungeon Master |

Klyndak recognizes the anvil from its markings as being one from Dwarven legend, thought lost. Many of the weapons of Dwarven mythology have been hammered into shape on the 'Anvil of Gyr'. It is an artifact of such importance that dwarves would go to war to reclaim it but no dwarf would pay for it ... to pay for it would be to admit it didn't belong to them by divine right. +5 Craft (Weapon) checks when using this anvil. The anvil works only for dwarves. Seriously, that was already there in the module just waiting for you to find.

Klyndak |

Wow, very nice. That means that I, assuming quality tools and Hru's assistance, have a +16 to forging weapons whilst here. If I level up soon, I can improve that to +18. Which means that if I only take 10, I should be able to complete the sword in 8-9 days (nonmasterwork). If I roll, I might be able to do it faster.
Of course, we still need to find some more food.
Actually if we can level up, I can cast spiderclimb, which should allow Rellios, Clareg or Hru to go catch us or find us some food.

Rellios |

Whew...lots of information. So let me throw a few things out for assessment.
"Thanks, Master Klyndak. Sorry we that we had to break your hammer, but it looks like that anvil may be worth it."
Concerning the rope question. Rellios has another 50' of rope as well, so that puts us about 50' short of the treetops. If anyone else has some rope, then I could try climbing down into the trees. Any spare chain that might help us lying about?
The two bladed sword - I'm going to guess that wouldn't be a light weapon that would be usable with my skills. But I am curious...
Concerning the gold...
Rellios splits the gold in four portions - 60, 60, 60, 59. He'll give the first three to each member; taking the one coin short pile for himself. If anyone asks, "Master Klyndak and Clareg both saved my life; Hru you sacrificed so that we could escape. It is the least I could do as a token of appreciation."
As for the pillar room, can Rellios try an appraise check to see if he recognizes what effect they might have that makes him certain there's more afoot? Just curious since elves can use the skill to assess magic items.
Concering the 2nd elevator room:
Rellios would suggest that given the poorer condition of the chain on the cage, we may want to have one person use it at a time. That is assuming we can figure out what's causing that steam.

Tarren the Dungeon Master |

The two bladed sword - I'm going to guess that wouldn't be a light weapon that would be usable with my skills. But I am curious...
It's a double weapon. I think all of these weapons are exotic weapons as well. Maybe snakey was a collector.
As for the pillar room, can Rellios try an appraise check to see if he recognizes what effect they might have that makes him certain there's more afoot? Just curious since elves can use the skill to assess magic items.
Yes. Would you like to roll for it?
Concering the 2nd elevator room:
Rellios would suggest that given the poorer condition of the chain on the cage, we may want to have one person use it at a time. That is assuming we can figure out what's causing that steam.
There is not enough steam to stop you from travelling down but it is noticeable.

Hru Gorumgrag |

I took climb as a Barbarian skill as well as survival, so I bet if we have enough rope I could rustle us up some victuals...and tho the spiked scale sounds cool, it actually has the same armor bonus as chain shirt and even with the masterwork advantage, a worse armor ck penalty, and would slow my now phenomenal 40 ft speed to 30. If I may though; what makes a flail dire? Is that Heavy? I haven't been much use for a day or so now, I'm a bit confused; the hammer and anvil were in a room off the Fire-Snake dude room?. Ok, spontaneous cast CLW x2 on Rellios Rellios;CLWx2 (1d8+1=9, 1d8+1=9) Bzang!!
Hru tends to Rellios' injuries. Accepting the wand from Klyndak, he asks "Are you or Clareg injured?" then after pausing briefly for the answer goes on "Can we put that anvil to any use in getting Gorum's favor back? If so I'll tackle any obstacle, any task needed"
Fiery Salamander greatsword/holy symbol of the Battle Lord, forged on the anvil of Gyr by a dwarven wizard, under near starvation conditions....epic :) just put that laast part in to account for the fact, that, in character we haven't really discussed it too much

Klyndak |

In the morning, after preparing spells, I will also examine the pillars (and their contents with the use of detect magic, appraise and a knowledge of the arcane.
Appraise: (1d20+8=15)
Extra Appraise Checks: (1d20+8=17, 1d20+8=20, 1d20+8=27)
Knowledge Arcane: (1d20+8=12)

Klyndak |

Hru tends to Rellios' injuries. Accepting the wand from Klyndak, he asks "Are you or Clareg injured?" then after pausing briefly for the answer goes on "Can we put that anvil to any use in getting Gorum's favor back? If so I'll tackle any obstacle, any task needed"
After a night of rest, Klyndak will need another 10 hp healed.
Also, after adventuring, roughly one day's worth of work is done on the sword, 7-8 more to go. :)
"Good Hru, we'll be after 'avin' a sword fer ya in no time. As fer goin' down the wall, let's be goin' down that elevator shaft ferst. But I be thinkin' that we should be anchorin' our rope up 'ere and be feedin' it down wit' us just in case the chain be givin' out."

Rellios |

Yes. Would you like to roll for it?
Surely! A couple of rolls; let know if more are needed:Appraise (w/Magic) (1d20+8=25)(1d20+8=10)
Rellios;CLWx2 (1d8+1=9, 1d8+1=9) Bzang!![/ooc]
"Thanks, I feel up to full strength now...whew."
In the morning, when we are ready to continue down, do we even want to trust the elevator or would we rather trust a rope? I recommend we fully heal ourselves, do a quick foray down and then return to this level.
I think we can try the elevator - it is blocking the shaft anyway. The thing is that if that chain is rusty, it may be weak and can can't hold the full weight of the four of us. My thinking is that we go down in ones or twos; with a rope at hand - just in case.
Asps, very dangerous! You go first...;-)
Hru Gorumgrag |

I'm for that. 2charges on Klyndak CLW wand 21 charges left (1d8+1=6, 1d8+1=3) Rellios was pretty wounded if I remember so let me know. My intention was to use up my spells on Rellios before we hit it for the night, then Pray in the morning after my devotions to Gorum. DM:
Hru performs his morning rtuals, of leaping about as if he had a greatsword, after which he prays to Gorum and then checks out the balance on the"dire" flail. "MMMnn..spikes."

Klyndak |

Tarren the Dungeon Master |

I took climb as a Barbarian skill as well as survival, so I bet if we have enough rope I could rustle us up some victuals...and tho the spiked scale sounds cool, it actually has the same armor bonus as chain shirt and even with the masterwork advantage, a worse armor ck penalty, and would slow my now phenomenal 40 ft speed to 30. If I may though; what makes a flail dire? Is that Heavy? I haven't been much use for a day or so now, I'm a bit confused; the hammer and anvil were in a room off the Fire-Snake dude room?. Ok, spontaneous cast CLW x2 on Rellios Rellios;CLWx2 (1d8+1=9, 1d8+1=9) Bzang!!
Check the map to see where the anvil and hammer were ... it is the room with the balcony. What makes a flail dire? Without looking at the SRD, I'd guess spikes.
Fiery Salamander greatsword/holy symbol of the Battle Lord, forged on the anvil of Gyr by a dwarven wizard, under near starvation conditions....epic :) just put that laast part in to account for the fact, that, in character we haven't really discussed it too much

Tarren the Dungeon Master |

In the morning, after preparing spells, I will also examine the pillars (and their contents with the use of detect magic, appraise and a knowledge of the arcane.
Appraise: (1d20+8=15)
Extra Appraise Checks: (1d20+8=17, 1d20+8=20, 1d20+8=27)
Knowledge Arcane: (1d20+8=12)
The pillars seem to be of similar magic as a bag of holding but without the easy access. They also seem connected to the runes, the riddle, and the remains of the hammer in some way.

Tarren the Dungeon Master |

DM: Were any of the hidden weapons or armor magical.
Party: In the morning, when we are ready to continue down, do we even want to trust the elevator or would we rather trust a rope? I recommend we fully heal ourselves, do a quick foray down and then return to this level.
None of the masterwork weapons or armour appear to be magical.

Tarren the Dungeon Master |

"As it be impossible fer the elevator ta be operated from the outside, goin' one at a time in not goin' ter work. Let's be tryin' two at a time 'n seein' if we can be usin' the rope fer safety purposes."
DM: Can the rope be anchored and/or used to support the chain?
The rope can be tied to the rigging that supports the elevator. Not all of it is rusted. Mostly the stuff on the bottom of the elevator, not the rigging on top.
I'm teaching today in a room without computer access. Prepare for the trip down the elevator. Hru has produced a holy symbol I take it? Anything else you are bringing?

Rellios |

I'll forgo the sword then.
When we are ready after having rested, Rellios will approach the elevator (with whomever wants to jump on) and try to lower it to the next level. If possible, as has been suggested, we'll each have a rope tied around us. Also, if it's possible to do so while lowering the cage - he'll try to prop his feet against the sides of the cage rather than the floor bottom proper.
Otherwise - while we are waiting as the others work the forge, Rellios will examine the symbols in the other room. Is there any kind of intendation or maybe just a shadowy spot in the symbols of the shield or hammer? I'm wondering if standing on them a certain way, or possibly using the hammer as a key activates them and ties them to the pillars. All this assumes that Klyndak has translated all the dwarven writing to him - so apologies if I am speaking out of character.

Hru Gorumgrag |

I'll go unless I'm not done with my part of todays forging activities, and we have successfully made what can be used a greatclub with embossed holy symbol, I don't know if we have to roll or what (Klyndak has + some unearthly amount and it's way over 20 if he takes 10

Klyndak |

Hru has produced a holy symbol I take it?
Yes, I think the first thing Klyndak makes is a rather crude divine focus for the priest. That will allow him to cast his spells.
After examining the pedestals the next morning, I direct the others in carefully using the short rope to anchor the edges of the cage to the sturdier parts of the chain so that the weight is not on the rusty chain end and the floor has support. The long rope we tie to the rigging of the elevator, leaving the bulk of it coiled on the floor of the cage. (We take 20 on tying the rope)
"I can be castin' a Feather spell if we need it," I say, "So I'll be ridin' each time, down and up. Hru, then Clareg and then Rellios. You'll each be runnin' the machinery 'n I'll be lookin out."
I load my crossbow and then enter into the cage, weapons in hand, and wait for Hru to get in and begin the descent down. As we descend, I keep a sharp lookout for enemies and hiding holes both.

Tarren the Dungeon Master |

Hru and Klyndak descend in the cage. They have descended 60' with much squeaking but no serious problems, when the mechanism that controls the speed of the descent snaps. The remaining 40' are going to be a fast ride down.
Unless, of course, Klyndak casts feather fall which he has already said he would do.
When you reach the bottom of the shaft, a wave of emotion slams into you like a hard wind through an open door. The pain of loss. The agony of losing someone close to you is palpable. You think of those you know who have died.
DC 15 will save or:
Shaken: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

Hru Gorumgrag |

Will save (1d20+5=17) and I ready my remove fear spell
A wave of guilt washes over Hru as he momentarily ponders Dareg, but it passes leaving him clutching his greatclub/holy symbol and rapidly scanning all directions for anything, wary of the cursed nature of the spires. "Klyndak, ware!! Another curs-ed chamber I fear!"

Klyndak |

I think of Dareg and the thought fills my heart with resolve.
"We will not be lettin' 'im die in vain," I mutter and before I take a step out of the elevator cage, I yell up the shaft, "YE LADS WILL 'AVE TA BE AFTER CLIMBIN' DOWN THE ROPE! TAKE YER TIME!"
I then proceed to cast Mage Armor on myself, and a light cantrip upon the top of the cage to aid the elf in descending.
As I do all of this, I am looking around at the elevator room we find ourselves in.

Tarren the Dungeon Master |

The shape of the room is predictable by now. The room is quite warm with steam entering this room from above and under the doors beyond. The doors are quite visibly locked from this side to prevent someone or something from coming out. The chain and lock used to lock these door is quite old and rusted from the steam.

Klyndak |

"I don't be thinkin' we should be openin' that door till our comrades are after joinin' us," I say to Hru.
Nevertheless, I move forward and touch it gingerly to feel how hot it is and then I try to listen to see if I can hear anything from the other side.
"I can't seem ta be 'earin' anythin'," I comment to Hru.

Rellios |

...the mechanism that controls the speed of the descent snaps. The remaining 40' are going to be a fast ride down.
A wave of panic strikes Rellios as he sees the elevator plummet and slam the bottom. As the minutes pass with no response...thoughts of Hru and Klyndak pulped like fruit fill his mind. Dear Gods...no!
When the silence is broken by Klyndak's badgering tone, Rellios is one part shocked from the noise and one part relieved. Clareg must think he's gone daft.
"We'll be right down. Are you alright; any injuries?" He then proceeds to prep the rope; he'll allow Clareg to descend first - so as to keep an eye on him in case he needs help. Then he'll follow - making sure one last time the ropes are secure for the eventual ascent.
Dice Checks?

Kannonfodder |

"I'd be daft tuh wear me armour while climbing that. Could yuh be lowerin' down after me feet is on good solid stone again?" Clareg asks as he takes off his armour and begins his descent.
When he arrives at the bottom his face contorts in a spasm of emotional pain. "I don't ... I don't know why but ..." he begins but leaves it hanging in the air.

Tarren the Dungeon Master |

"I don't be thinkin' we should be openin' that door till our comrades are after joinin' us," I say to Hru.
Nevertheless, I move forward and touch it gingerly to feel how hot it is and then I try to listen to see if I can hear anything from the other side.
"I can't seem ta be 'earin' anythin'," I comment to Hru.
Klyndak has been touching the stone doors. They are warm but not excessively hot.