Archmage Mescalin |
Out of all the 3rd edition rulesets out there, I really like the Iron Heroes one by Mike Mearls.
As anyone actually run/ considered running RotRL with Iron Heroes? Is this an insane idea?
I am curious since I can't face running 3.5 D&D - it is too complex... which may sound strange since I like IH.... but with IH there is little magic (I don't allow pcs to play arcanists) - and this speeds up my book-keeping as a ref. I love the way combat can happen in IH... For me, IH is what swords and sorcery should be.
Cheers for any positive feedback from you guys,
Archmage Mescalin
Nighthunter |
I was strongly considering this myself. RotRL seems to fit thematically with Iron Heroes as well.
There doesn't have to be too much conversion work throughout the campaign. Just give NPCs two or three Feat Paths.
Else run it like Iron Heroes, ignore any magical treasure (since the Iron Heroes characters become unbalanced with them), and instead just reward them with gold, art and the like.
Any time a non-human race crops up just describe them as a human with similar characteristics-
Quick list -
Dwarf - Gruff, Dour, Hairy
Elf - Graceful, Beautiful, Unearthly,
Gnome - Short, Boisterous, Friendly
Halfling - Short, Sneaky, Untrustworthy,
Half-Orc - Strong, Sour, Mean.
Half-Elf - Handsome, Friendly, Reserved.
The adventures themselves are filled with dynamic dungeon rooms, so if you have an hour before each game pick some rooms with combat zones in there and away you go.
Haelis |
Haven't tried RotRL yet with Iron Heroes, but I play in the SCap with Iron Heroes, and Dm for STap with Iron Heroes and both are working out great.
I personaly reccommend allowing non-humans and allowing each race to get 2 traits in addition to racial stats btw. It works fine in play.
As a word of caution, be wary of save or die effects. Try to limit them or make them partial (ie: paralysis or petrification work on one body part at a time, give a save each round...). Other than that, enjoy :)