
Rezdave |
This thread is a spinoff from Frank Trollman's New Fighter: Do Not Want thread over in the PFR-Alpha forum. I started it to avoid threadjacking him in case anyone wanted to continue the evolving CR/EL debate therefrom.
I'm Quoting and reposting relevant "lead-up" posts from that thread ...

Rezdave |
Phil. L wrote...
While I actually agree with your concerns Frank (and like the way that Pathfinder has tried to make fighters tougher) you keep comparing monsters of a particular CR with characters of the same level. That is not how CR works. A dire bear is a CR 7 monster and so is a EL 7 threat. That's an even challenge for four 7th-level PCs, not a single character of the same level.
Now I know why EL and CR has been ditched by WotC. People still can't understand it properly.
Sorry Frank. :)

Rezdave |
Frank Trollman replied ...
While I actually agree with your concerns Frank (and like the way that Pathfinder has tried to make fighters tougher) you keep comparing monsters of a particular CR with characters of the same level. That is not how CR works. A dire bear is a CR 7 monster and so is a EL 7 threat. That's an even challenge for four 7th-level PCs, not a single character of the same level.
This is a personal pet peeve of mine, so I will explain the CR system exactly once on this particular thread so that I don't start insulting people.
- A party of Level X is supposed to go down fighting half the time against an encounter of EL X + 4. Another way to say this is that a party of Level X is approximately as powerful as an encounter of EL X + 4.
- A group of monsters that is twice the size is an encounter of EL + 2. A party that is twice the size faces Encounters which are EL + 2 vs. those who are not.
- Doubling a Double is a quadruple. So if you go from a party of four to a party of one, you face challenges of X - 4.
So a Party of one character is supposed to be an even match for a Monster with a CR equal to his level. He is supposed to fight "standard" encounters of his level - 4, and a monster with a CR of his level is an EL of Level - 4 + 4. And this should surprise you in no way because a character of Level X actually is a Monster of CR X.
Note: some characters are at an advantage or disadvantage in a number of situations. This means that your character may well be properly "Level X" despite failing consistently or winning consistently against a specific CR X challenge, so long as in aggregate your wins and losses are roughly equal against a variety of EL X encounters.
Now I know why EL and CR has been ditched by WotC. People still can't understand it properly.
Sorry Frank. :)
I contend with that fact a lot. Hopefully you are no longer one of those people. If however you continue to misunderstand this system (whether because you don't get logs or whatever other reason), I will ask that you either get help from someone else or keep it to yourself, because I've been explaining this particular concept for like seven years and I'm kind of burnt on it.
-Frank

Rezdave |
WelbyBumpus added ...
Phil. L wrote:While I actually agree ... (SNIP by Rezdave)This is a personal pet peeve (SNIP by Rezdave)
You seem to have a good handle on the EL/CR system generally, but I have to disagree with you. You're mixing apples and oranges. The CR/EL system is designed with a party of 4 in mind. Although you can put that party of 4 up against challenges consisting of one, two or more enemies, the CR/EL system is not designed--and cannot be used--to judge how a party of one or a party of two will handle an encounter. The CR/EL system isn't designed for that. Your contention about what a "party of one" can or can't take on isn't supportable by the CR/EL rules.
Now, this doesn't invalidate your point generally about the ability of a fighter of level N to go toe-to-toe with an enemy of CR N. But you can't use the CR/EL system, as presented in the rules, to show that.
Rezdave |
Frank Trollman answered
You seem to have a good handle on the EL/CR system generally, but I have to disagree with you. You're mixing apples and oranges. The CR/EL system is designed with a party of 4 in mind. Although you can put that party of 4 up...
I direct you to page 48 of the DMG, where it discusses larger or smaller parties and appropriate Encounter Levels for them.
-Frank

Rezdave |
You're mixing apples and oranges. The CR/EL system is designed with a party of 4 in mind. Although you can put that party of 4 up against challenges consisting of one, two or more enemies, the CR/EL system is not designed--and cannot be used--to judge how a party of one or a party of two will handle an encounter. The CR/EL system isn't designed for that. Your contention about what a "party of one" can or can't take on isn't supportable by the CR/EL rules.
I disagree entirely with that statement. Although the CR/EL system is nominally explained using a 4 character party it scales quite easily to encounters of any size or mix of participants.
The 4 PC Party is like writing a song in the key of C in 4/4 time. There are no sharps or flats to confuse things, but songs can easily be written in other keys, other time signatures and even transposed from one key to another.
I routinely and accurately balance encounters for parties of 3-7 PC (plus cohorts at higher levels) against mixed-groups of enemies including BBEGs, Champions, warriors and mooks of various CRs in occasionally massive battles.
In fact, I used the CR-system to balance and fight an off-stage war involving thousands of soldiers against thousands of monsters (from dragons and giants down to goblins and mongelfolk in mix-unit single encounters). Furthermore, the system easily handled battles in which the PCs and their allies were involved (usually about 10-15 "good-guys" under the control of about 6 Players) against anywhere from 50-150 opponents of mixed CRs from 0.5 to 11.
I really like the CR/EL system. Granted, it is only as accurate as the CRs assigned to its participants, but overall I have found it fluid and scaleable. You simply need to not be afraid of logarithmic math, but if so you can create and carefully balance encounters within two decimal-places.
That's right, I routinely throw "nail-biter/cliff-hanger" encounters at my PCs that are balanced to an accuracy of 1/100th EL point.
Any yes, despite my disagreements with Frank in various threads over rules interpretations and judgments, when it comes to the Math stuff he's got it spot-on and we're in total agreement.
FWIW,
Rez

Rezdave |
Although you can put that party of 4 up against challenges consisting of one, two or more enemies, the CR/EL system is not designed--and cannot be used--to judge how a party of one or a party of two will handle an encounter.
The CR / EL system is entirely mathematical and based on simple Algebra. As Frank stated, any Level X Character is really a CR X monster. The system is bi-directional.
If it works for a party of 4 PCs of 5th level to balance against a 9th Level BBEG Necromancer, why is it somehow nonfunctional and unbalanced for a single 9th Level Paladin to be accosted by a group of 4 bandits of 5th level in a solo-play session?
The CR/EL system is accurate, scaleable and bi-directional. It works and I like it.
Rez

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If you truly want to use correct math, I direct you to the Encounter Calculator.
http://www.penpaperpixel.org/tools/d20encountercalculator.htm
It uses all the math that you talk about.
I disagree with this whole argument that EL and CR are the same, they are not. Challenge rating is derived from the monsters ability to take on a party of 4. EL is the combination of monsters of various CR to equal the CR of a monster appropiate for a party of 4.

Jeremy Mac Donald |

WelbyBumpus added ...
Frank Trollman wrote:Phil. L wrote:While I actually agree ... (SNIP by Rezdave)This is a personal pet peeve (SNIP by Rezdave)You seem to have a good handle on the EL/CR system generally, but I have to disagree with you. You're mixing apples and oranges. The CR/EL system is designed with a party of 4 in mind. Although you can put that party of 4 up against challenges consisting of one, two or more enemies, the CR/EL system is not designed--and cannot be used--to judge how a party of one or a party of two will handle an encounter. The CR/EL system isn't designed for that. Your contention about what a "party of one" can or can't take on isn't supportable by the CR/EL rules.
Now, this doesn't invalidate your point generally about the ability of a fighter of level N to go toe-to-toe with an enemy of CR N. But you can't use the CR/EL system, as presented in the rules, to show that.
Frank Trollman is correct (with a caveat). I'll use an example to show you that if the PCs met themselves they would be facing an EL X+4 encounter.
An adventuring party consisting of a fighter 7th, cleric 7th, wizard 7th and rogue 7th is wanding through the dungeon and they come upon a mirror of opposition. What EL is the resulting encounter?
If only the 7th level fighter steps out then the encounter is an EL 7 encounter. 7th level fighters have a CR of 7.
If the fighter and the mage step out then its a EL 9 encounter, both the fighter 7th and the mage 7th are CR 7 creatures and two CR 7 creatures is an EL 9 encounter.
If all four adventurers step out then its an EL 11 encounter. All of them are CR 7 creatures and four CR 7 creatures have an EL of 11.
Hence a party of four characters facing themselves are facing an encounter that is EL X +4 and in theory faces an encounter that they should beat 50% of the time.
OK on to the caveat.
Actually if the party faces itself then its arguable that their facing encounters stronger then their own CR. Technically a 7th level fighter should be made with the NPC wealth by level guidelines and not the PC wealth by level guidelines.
My experience at the table generally finds that the PCs don't actually loose against X+4 encounters 50% of the time. If they quickly recognize the threat they usually have an ace up their sleeve in the form of their very high wealth (based on the PC version of the wealth by level guidelines).
Hence if the party immediately starts burning powerful one shot magic items like there is no tomorrow they should have just enough of an edge to win unless the dice really turn against them. Essentially the fighter player drinks that potion of barkskin +5 he has squirreled away. The mage takes out that scroll with a spell two spell levels above what he can normally cast and uses it (hoping that the dice don't turn on him and the spell goes off instead of backfiring) etc.

Rezdave |
I disagree with this whole argument that EL and CR are the same, they are not. Challenge rating is derived from the monsters ability to take on a party of 4. EL is the combination of monsters of various CR to equal the CR of a monster appropiate for a party of 4.
They are not the same, but they are related ...
CR = The Level of a lone PC against which a lone monster would have a 50% chance in a 1:1 fight
EL = The Level a lone PC would need to be to defeat an entire encounter (group of monsters, traps, environmental effects, etc.)
Because of the way the system scales, 4 PCs of level X = EL of X+4, but the "4" is a mathematical coincidence.
1 PC = EL X
2 PC = EL X+2
4 PC = EL X+4
8 PC = EL X+6
16 PC = EL X+8
Sorry, but your understanding of CR / EL is incorrect. It is not a relative but rather an absolute measure, and in no way whatsoever relates to a "party of 4". In fact, if you understand the system you can balance any number of monsters of any CR or any number of PCs.
FWIW,
Rez

Rezdave |
My experience at the table generally finds that the PCs don't actually loose against X+4 encounters 50% of the time. If they quickly recognize the threat they usually have an ace up their sleeve in the form of their very high wealth (based on the PC version of the wealth by level guidelines).
My experience is that they win because there are more Players than there are of me and they know their characters and their abilities and spells and tactics better than I know the NPCs I put together over the previous week to face them and they tend to make fewer "heat of the moment" mistakes than I do since each Player is controlling far fewer individual characters and they have far more time to think between actions during a fight whereas I have to pay attention to or adjudicate everything :-)
Incidentally, my groups are usually low-magic and poor. The villains actually outclass them significantly in wealth, and my groups have run away from a BBEG on many occasions.
But I see your point. I like to use PC Wealth for BBEGs but make the items things that the PCs can't use, charged items or buffs that will be used in the final battle, etc.
Rez

WelbyBumpus |

Frank Trollman answeredWelbyBumpus wrote:You seem to have a good handle on the EL/CR system generally, but I have to disagree with you. You're mixing apples and oranges. The CR/EL system is designed with a party of 4 in mind. Although you can put that party of 4 up...I direct you to page 48 of the DMG, where it discusses larger or smaller parties and appropriate Encounter Levels for them.
-Frank
I didn't have my DMG at work, so I needed to check this at home. The DMG doesn't support your point. That is, the DMG mentions in vague, hand-waving terms that you should adjust the EL of the encounter for larger or smaller parties (and XP will adjust as a result), but it doesn't support the actual math you propose (that an EL 7 encounter is the equivalent of a level+2 encounter to a party of 2, or a level+4 encounter to a party of 1).
You might assume this result from the vague statement on page 48, or want to apply the logic behind the CR/EL calculations "backwards" like that, but I don't think the rules support that and, more importantly, aren't designed for that.
If it works for a party of 4 PCs of 5th level to balance against a 9th Level BBEG Necromancer, why is it somehow nonfunctional and unbalanced for a single 9th Level Paladin to be accosted by a group of 4 bandits of 5th level in a solo-play session?
Simply because that isn't the way the system was designed. If it were designed that way, the EL/CR rules would be clear about it. They're not, which implies that the "party of 4" is the default assumption. The discussion of larger or smaller parties implies that the system can accomodate that in a casual and clumsy way, even thought it wasn't designed to.

WelbyBumpus |

Challenge rating is derived from the monsters ability to take on a party of 4.
I think Flip hits on a key point here. For example, the designers have mentioned that undead are CR'd the way they are assuming that there is no cleric in the party. Having a cleric makes encounters with undead much easier than the CR/EL system intended. This shows that the designers are calculating CR on a "what can a party of 4 take on?" basis, not on a "what character level is this monster the equivalent of?" basis. Thus, it's no surprise to find monsters of a particular CR that are much harder or softer than a character of that level: the system just isn't designed for that.
Although the best way to get to an answer, I think, would be to ask the designers.

Rezdave |
Frank Trollman wrote:I direct you to page 48 of the DMG, where it discusses larger or smaller parties and appropriate Encounter Levels for them.I didn't have my DMG at work, so I needed to check this at home. The DMG doesn't support your point.
Welby,
Somehow you are conceptually missing the way CR works and what it represents. If you are good at math I can explain it to you, but it is based upon a logarithmic scale.
However, the DMG p.37 sets the entire discussion to rest:
Challenge Ratings for NPCs
An NPC with PC class levels has a Challenge Rating equal to the NPC's level. Thus, an 8th-level Sorcerer is an 8th-level encounter.
The paragraph goes on to explain how 2x creatures = +2 EL.
Also, from the Monster Manual p.294:
Associated Class Levels
Class levels that increase a monster's existing strengths ... [each level] increases its CR by 1
From both of these quotations it should be clear that there is a direct, 1:1 relationship between CR and Level. Its as simple as CR = PC Level.
I know there are several references to "given CR should be a moderate challenge for 4 PCs of same level" and unfortunately they just confuse the issue. Yes, that monster is a challenge, but not a 1:1 balance. The PCs are meant to take a little damage but win without significant injuries just like 4 professional boxers taking on a 5th of equal skill will defeat him and take some injuries but nothing severe.
However, in the case of CR = Party Level +4 then you have a perfectly balanced encounter, and a 50% chance of a TPK, because the EL of a given party equals its level +4 if it has four members.
That is, the DMG mentions in vague, hand-waving terms ... but it doesn't support the actual math you propose (that an EL 7 encounter is the equivalent of a level+2 encounter to a party of 2, or a level+4 encounter to a party of 1).
Wow ... you sure are right about the "vague" text. Actually, it's pretty terribly written for something as important as this.
However, if you refer to Table 3-1 and start working through the math you'll find out that it is a simple formula (if a logarithmic one).
The fact of the matter is that the math does support exactly what we've been saying. The web link that fliprushman referenced uses precisely the same math Frank and I do for our calculations. There's no voodoo involved and I can do it on pen-and-paper so long as I have a logarithmic calculator available.
You might assume this result from the vague statement on page 48, or want to apply the logic behind the CR/EL calculations "backwards" like that, but I don't think the rules support that and, more importantly, aren't designed for that.
Any mathematical equation is bi-directional. Its the Algebraic Law of Symmetry of Equality. In other words, if A=B then B=A. Since CR and EL and Level are all mathematically related and can be computed as an equality, they work in reverse.
Here's the equation:
I might be able to help you, if you're not intimidated by logarithms. :-)
As others have said, you award XP by CR, not EL. However, that doesn't help you figure out the EL of a mixed group of creatures. If you start with the principle that two creatures of CR n combine to form an EL n+2 encounter (from the DMG), you get (skipping some steps) a formula for computing the EL of an encounter with a CR x creature and a CR y creature:EL(x,y) = 2 * log2{2^(x/2) + 2^(y/2)}
log2 = base 2 logarithm
^ = exponentiation
* = mutliplication
/ = divisionThis works for any number of CRs if you just extend the summation. For example, if you have four creatures of CR w, CR x, CR y, and CR z:
EL(w,x,y,z) = 2 * log2{2^(w/2) + 2^(x/2) + 2^(y/2) + 2^(z/2)}
You can find it pulled from a discussion located HERE.
Rezdave wrote:If it works for a party of 4 PCs of 5th level to balance against a 9th Level BBEG Necromancer, why is it somehow nonfunctional and unbalanced for a single 9th Level Paladin to be accosted by a group of 4 bandits of 5th level in a solo-play session?Simply because that isn't the way the system was designed. If it were designed that way, the EL/CR rules would be clear about it. They're not, which implies that the "party of 4" is the default assumption. The discussion of larger or smaller parties implies that the system can accomodate that in a casual and clumsy way, even thought it wasn't designed to.
Try the math. It was designed that way, but the way the rules are written is not clear about it. Once you get past the "party of 4" thing and really are able to wrap your mind around the elegance of the mathematics, you'll find it pretty cool.
Also, if you look back through adventures, you'll find that the EL of the BBEG-Encounter (and not necessarily the specific Level or CR of the BBEG himself) is almost always Party Level +4 with the assumption of a four-member party. IOW, the final encounter should be a 50% chance of party failure or even TPK if not well-played by the party.
Challenge rating is derived from the monsters ability to take on a party of 4.
That is incorrect. The CR is equal to the Level of a PC-Classed adventurer against whom the monster has a 50% chance of winning. The rules, unfortunately, never explicitly state this but the math is clear.
A monster of CR X against a party of four whose members are all Level X "is an appropriate challenge" (DMG p.48) or one of "moderate difficulty ... [that] the party should be able to win ... with some damage but no casualties" (MM p.7). Note that it does not say a balanced challenge. It is assumed that "an encounter with an Encounter Level (EL) [or CR in the case of a single opponent] equal to the PCs' level is one that should expend about 20% of their resources" (DMG p.49). The rest of that paragraph makes it pretty clear how 4 PCs fare against 4 monsters of their CR, let alone 5.
For example, the designers have mentioned that undead are CR'd the way they are assuming that there is no cleric in the party.
Of course ... it needs to be against a blank slate. Fighters do better against some monsters, Wizards or Rogues are better against others. You can't have a CR vs. each Class (well, you could, but that's like 1st Edition weapon vs. AC mods). It's just too complicated, so you average it out.
This shows that the designers are calculating CR on a "what can a party of 4 take on?" basis, not on a "what character level is this monster the equivalent of?" basis.
Um ... it does no such thing. It simply says that an undead of CR X equals a Fighter (or Rogue or Wizard) of Level X rather than a Cleric of Level X, against whom it is inferior because of a specific Class Ability.
Thus, it's no surprise to find monsters of a particular CR that are much harder or softer than a character of that level: the system just isn't designed for that.
That's because Level Balance / CR assignment is an inexact science in the first place. Just look at all the "this Class is under-balanced at this level" or "that Class is too powerful at that level" threads to see this in action.
That's also why so many CRs were changed between 3.0 and 3.5, and some still need to be changed.
However, CR = Level and assuming that CRs are assigned correctly then the math is flawless.
Although the best way to get to an answer, I think, would be to ask the designers.
Fair enough. Find me one and I'll let you buy me a beer to thank me for guiding you to a newfound understanding of the CR /EL relationship :-)
Best wishes along your quest to learning,
Rez

Phil. L |

I actually know how CR and EL's work (contrary to what Frank says). I've written enough published adventures to know that. My contention is that a 7th-level NPC fighter is not as powerful as a CR 7 hill giant because that's how the game and the EL system has been designed. The designers never intended a 7th-level fighter to tackle a CR 7 threat by himself, but with the aid of a party of 3 other characters. This is true of not just the fighter, but of most of the standard classes. There are exceptions to this rule (both CR wise and class wise), but they are rare.
In the Book of Templates they actually showed the method for determining CR and in 80% - 90% of cases it works perfectly. Now if you apply these same rules to classed creatures you'll discover that a 7th-level fighter is actually only a CR 4 or CR 5 threat. The same goes with the other base classes. Should this be the case? Probably not, but the CR and EL system has been designed for groups not individuals.
Not only is this discrepancy at low-levels, but begins accumulating even more rapidly at higher levels. That's why most 20th-level fighters would be absolutely creamed if they fought a pit fiend by themselves. And if you think that's bad consider a fight between a 20th-level rogue and a pit fiend. In reality, both 20th-level characters are actually more like CR 15 or CR 16 threats.

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Guys, you're making this much harder than it needs to be. Its all really very simple. When preparing an encounter, do the following.
On one sheet of paper, fill out information for player characters and what they're capable of. Personalities of the characters help, too.
On a second sheet of paper, list basic information for the NPCs, the flavor of them, and what you wish to do.
Get a third sheet of paper and leave it blank.
Sacrifice a goat.
Soak the third sheet of paper in the goat's blood and let dry. Then take all three papers, fold them up and place into an envelope. Seal it and place it under your pillow before you go to bed.
Wake up and read the encounter which has been properly balanced for your players.
Under no circumstances, use anything other than a goat, or you risk losing your soul.
:)

Jeremy Mac Donald |

I actually know how CR and EL's work (contrary to what Frank says). I've written enough published adventures to know that. My contention is that a 7th-level NPC fighter is not as powerful as a CR 7 hill giant because that's how the game and the EL system has been designed. The designers never intended a 7th-level fighter to tackle a CR 7 threat by himself, but with the aid of a party of 3 other characters. This is true of not just the fighter, but of most of the standard classes. There are exceptions to this rule (both CR wise and class wise), but they are rare.
In the Book of Templates they actually showed the method for determining CR and in 80% - 90% of cases it works perfectly. Now if you apply these same rules to classed creatures you'll discover that a 7th-level fighter is actually only a CR 4 or CR 5 threat. The same goes with the other base classes. Should this be the case? Probably not, but the CR and EL system has been designed for groups not individuals.
Not only is this discrepancy at low-levels, but begins accumulating even more rapidly at higher levels. That's why most 20th-level fighters would be absolutely creamed if they fought a pit fiend by themselves. And if you think that's bad consider a fight between a 20th-level rogue and a pit fiend. In reality, both 20th-level characters are actually more like CR 15 or CR 16 threats.
I'm not sure I buy this once you include the magic these guys are toting around. Yeah a 20th level fighter with relatively mundane equipment might be merely a CR 15 threat but he's right back to around a CR 20 challenge once you finish decking him out with 760,000 gp worth of magic items.

WelbyBumpus |

Find me one and I'll let you buy me a beer to thank me for guiding you to a newfound understanding of the CR /EL relationship :-)
Best wishes along your quest to learning,
Rez
Sorry, Rez, but we're just going to have to agree to disagree on this, and your attitude of being the guru dispensing all the answers is both irritating and misplaced. I've got a math degree and published dozens of adventures with hundreds of encounters, so I'm familiar with all of the cites you're making. However, I maintain that you cannot work the math backwards, as elegant as it seems to you. There is some beautiful math to the design, I agree, but it isn't strictly logarithmic and it isn't bidirectional.
The designers speak about the party of 4 so often not to confuse the issue, but because it's a crucial element of the design. They also emphasize that the whole CR system is an art and not a science (and certainly not a mathematically balanced one: how can you be precise in a system where a halfling monk1/bard1 has the same CR--and thus purportedly identical combat effectiveness--as a fiendish grimlock barbarian1?)
You're in love with the EL math, and you put it to a lot of use; I can appreciate that. But you're putting it to uses for which the system was not designed.

Phil. L |

Phil. L wrote:I'm not sure I buy this once you include the magic these guys are toting around. Yeah a 20th level fighter with relatively mundane equipment might be merely a CR 15 threat but he's right back to around a CR 20 challenge once you finish decking him out with 760,000 gp worth of magic items.I actually know how CR and EL's work (contrary to what Frank says). I've written enough published adventures to know that. My contention is that a 7th-level NPC fighter is not as powerful as a CR 7 hill giant because that's how the game and the EL system has been designed. The designers never intended a 7th-level fighter to tackle a CR 7 threat by himself, but with the aid of a party of 3 other characters. This is true of not just the fighter, but of most of the standard classes. There are exceptions to this rule (both CR wise and class wise), but they are rare.
In the Book of Templates they actually showed the method for determining CR and in 80% - 90% of cases it works perfectly. Now if you apply these same rules to classed creatures you'll discover that a 7th-level fighter is actually only a CR 4 or CR 5 threat. The same goes with the other base classes. Should this be the case? Probably not, but the CR and EL system has been designed for groups not individuals.
Not only is this discrepancy at low-levels, but begins accumulating even more rapidly at higher levels. That's why most 20th-level fighters would be absolutely creamed if they fought a pit fiend by themselves. And if you think that's bad consider a fight between a 20th-level rogue and a pit fiend. In reality, both 20th-level characters are actually more like CR 15 or CR 16 threats.
Two things. There are PC fighters and NPC fighters. An NPC fighter would be about CR 15 or 16 (you actually have to include a CR modifier for magic items to even get to this CR). PC fighters are a different story, and receive a +3 or even +4 CR bonus given their sheer quantity of magic items (but only at high [15+] levels). They would still only get to about CR 18 or 19 (close but still off). There is only so much that magic items can do for you, unless every PC fighter is toting around a vorpal sword.
Incidentally, in the last few monster manuals by WotC (MM IV and MM V) the power level of monsters has escalated even further in relation to their CR. In other words, the designers are saying "there is no way that you can defeat these monsters on your own unless you are extremely lucky. This is a group system and you better fight these babies in a group!"
Also, this is why non-associated classes were introduced. Consider this, the difference between a 14th-level stone giant transmuter and a 14th-level human transmuter is a total CR increase of +1. The stone giant transmuter is CR 15 and the human transmuter is CR 14. Now a lot of people say that the stone giant probably should have a higher CR, but the truth is, its the human transmuter's CR that's probably too high and should be reduced to CR 9 - CR 11 (CR calculations being an imperfect science).

Jeremy Mac Donald |

Two things. There are PC fighters and NPC fighters. An NPC fighter would be about CR 15 or 16 (you actually have to include a CR modifier for magic items to even get to this CR). PC fighters are a different story, and receive a +3 or even +4 CR bonus given their sheer quantity of magic items (but only at high [15+] levels). They would still only get to about CR 18 or 19 (close but still off). There is only so much that magic items can do for you, unless every PC fighter is toting around a vorpal sword.
The NPC fighter gets an advantage in that you can cherry pick the magic items to deal with the specific circumstances in which he is encountered. Since usually the NPC is only going to be onstage for this one encounter its possible to make a lot more use of one shot magic items or to really much more heavily on items that are of the once per day type variety. Otherwise my feeling is that your underestimating the kind of power that large amounts of magic items bring into play but possibly we will simply have to agree to disagree here.
Incidentally, in the last few monster manuals by WotC (MM IV and MM V) the power level of monsters has escalated even further in relation to their CR. In other words, the designers are saying "there is no way that you can defeat these monsters on your own unless you are extremely lucky. This is a group system and you better fight these babies in a group!"Also, this is why non-associated classes were introduced. Consider this, the difference between a 14th-level stone giant transmuter and a 14th-level human transmuter is a total CR increase of +1. The stone giant transmuter is CR 15 and the human transmuter is CR 14. Now a lot of people say that the stone giant probably should have a higher CR, but the truth is, its the human transmuter's CR that's probably too high and should be reduced to CR 9 - CR 11 (CR calculations being an imperfect science).
At this point I'm getting the impression that your trying to move the argument from one about whether the math for the CR/EL system works to one about whether or not the CR balance for the game is actually accurate.
No one is arguing that one can make encounters that are unbalanced for their EL. Its downright easy to do if you put your mind to it. Thats neither here nor there when it comes to the math of the CR/EL system itself.
Four characters is in fact not really what we are talking about when we consider the party of four in any case. What we are really talking about is four characters, one of which is a fighter, one of which is a rogue, one of which is a cleric and one of which is a mage. Four rogues is going to be weak for their level (and therefore weak for their CR) against undead. Four Clerics, on the other hand, is going to be unusually powerful. So a party of four characters each of which covers a different theme does not really change their CR so much as smooth out imbalances. They trade more power under certain circumstances as a hedge against less power under other circumstances. This does not really change their average CR it simply smooths out some of the peaks and dips. Note also that four really does not cover all the themes that a party would like to have. If the fighter is a range specialist then this party still faces significant issues if the opposition includes burly melee types if the fighter is not a range specialist then the party faces increased challenges from opposition they can't easily reach. In other words eight characters, each of which covers a different them is better then four at smoothing out the the peaks and dips...which pretty much brings me back to its all about the math and scaling things up and down.

Phil. L |

I agree with you. The maths actually does work most of the time when we are talking about monsters. With NPCs it's a completely different story however (particularly at high-levels). Most don't stand a candle to monster's of equal CR magic items notwithstanding. This is one of the reasons Paizo (and others) have been improving the character classes. It's not just to make PCs better, but to also make NPCs bigger threats. This is why so many classes are getting more abilities and (more importantly) more hit points. It's good for the goose as well as the gander.

Rezdave |
Happy Easter Everyone !!!
First, to Welby:
You're right. Sorry for getting a bit snarky there. No hard feelings, I hope.
At this point I'm getting the impression that your trying to move the argument from one about whether the math for the CR/EL system works to one about whether or not the CR balance for the game is actually accurate.
I have a growing impression that the CR/EL system was originally designed the way I argue and written this was in the Core books, hence the reason my quotes support my claims. However, somewhere in the development process the implementation was changed but the book text was never revised, hence the reason Welbly, Phil and others readily point out flaws in the balance.
Specifically, I think the mathematical model supports a CR=Level approach but that somewhere in the design process someone developed a set of criteria for designating CR that worked out to something more like a CR=Level-2 or -4 and thus the whole high-level skew.
Either way, I think Cato probably has the ideal solution.
I've thought about a lot of other examples, arguments, proofs and so forth (like where I prove that a Level 1 PC = CR 1.64385619) but ultimately I've decided that since my philosophy works for me and my group and my game and has borne itself out in every implementation of every scenario I've run then that's fine and it's really not worth arguing any more.
I hope everyone has/had a Happy Easter.
Cheers,
Rez

WelbyBumpus |

I've thought about a lot of other examples, arguments, proofs and so forth (like where I prove that a Level 1 PC = CR 1.64385619) but ultimately I've decided that since my philosophy works for me and my group and my game and has borne itself out in every implementation of every scenario I've run then that's fine and it's really not worth arguing any more.
Really, what works for your group is most important, and I'm glad we're all able to enjoy the game. No hard feelings at all on my end, and I hope there are none from me.
Happy Easter, Rez and all!

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Either way, I think Cato probably has the ideal solution.
Of course I do. I mean, I am such a genius, its scary!
P.S. I don't actually believe that a 1st Level PC = CR 1.64385619, but I can offer a mathematical "proof" that works save for a very subtle and easily overlooked logic flaw, aside from the fact that it sets up an inherent paradox in the Level = CR argument.
Is this paradox you speak of anything like that old math paradox with the guys staying in a hotel who order a pizza, leave the money with the bellhop, who takes some of it, pays for the pizza, and gives them the reduced change, which when added to the amount that the bellhop stole doesn't add up to the right total?

Rezdave |
the amount that the bellhop stole doesn't add up to the right total?
Ha !!! I know that joke, though I heard it told differently. In the version I know 3 guys split a hotel room charge, but then the hotelier realizes he overcharged them and returns some of the money, but it doesn't add up right.
Rez

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There are three issues here:
First, an EL +4 encounter does not mean it is evenly matched with the party with a 50% chance of either side winning. I am not sure where that comes from, but I do not find it in my DMG. What I do find is:
"Very Difficult: One PC might very well die. The Encounter Level
is higher than the party level. This sort of encounter may be more
dangerous than an overpowering one, because it’s not immediately
obvious to the players that the PCs should flee."
The thing is, that applies to encounters of EL +1 to EL +4, with no real distinction between them. Obviously there must be some, but it is not specified there.
Second, PCs are not a CR equal to their level. This has been mentioned, but I want to support it. As noted, a PC is generally CR = CL-2 instead. I take it that it is not a coincidence that this is what appears in the PFRPG Alpha rules.
Third, and the most critical, difficulty changes according to character level.
At low levels, an EL +4 encounter is lethal. In fact, an EL +3 encounter is generally lethal, and an EL +2 encounter is exceptionally difficult.
At middle levels, a PL +4 encounter id still very difficult, but a PL +2 encounter is only somewhat hard.
A high levels, an EL +2 encounter is often a joke. An EL +3 encounter is average, and an EL +4 encounter is difficult. Even EL +5 encounters are reasonably survivable at this point.
However, all of that also depends on the makeup of the encounter. At some levels and CRs, multiple creatures are more lethal. At others, single creatures are more lethal. A single ogre is ludicrously dangerous to 1st level characters. A pack of 9 goblins much less so. Likewise at higher levels, where a CR 18 mature adult red dragon is typically a lot more dangerous than a pack of four CR 14 nalfeshness to a 14th level party. Most critically, a single spellcaster is typically free xp, particularly in a restricted location (ie, a dungeon room).
So what is needed are modifiers for both groups, single monsters above the party level, and party level, as well as a better statement of the effect of terrain and circumstances.

Jeremy Mac Donald |

There are three issues here:
First, an EL +4 encounter does not mean it is evenly matched with the party with a 50% chance of either side winning. I am not sure where that comes from, but I do not find it in my DMG. What I do find is:
"Very Difficult: One PC might very well die. The Encounter Level
is higher than the party level. This sort of encounter may be more
dangerous than an overpowering one, because it’s not immediately
obvious to the players that the PCs should flee."
The thing is, that applies to encounters of EL +1 to EL +4, with no real distinction between them. Obviously there must be some, but it is not specified there.
Its not specified in the DMG which is one of the reasons we get into these arguments. Its implied in the math however. If you meet a carbon copy of yourself its an EL+4 encounter.
Second, PCs are not a CR equal to their level. This has been mentioned, but I want to support it. As noted, a PC is generally CR = CL-2 instead. I take it that it is not a coincidence that this is what appears in the PFRPG Alpha rules.
I disagree. It seems to me that this simply can't be so. If it were so then we must come to the obvious conclusion that 1/2 the time when the PCs face an EL+2 encounter they loose the fight and either die or run away. Are you seriously telling me that when you face your PCs with an EL+2 encounter half the time you kick your players asses?
'Cause I use EL+2 as pretty much the baseline encounter with my PCs and they get their butts handed to them only very rarely and when they do usually I can pinpoint exactly what went wrong for them. In fact even when I do kill one of them I usually still actually loose the fight. Often the last of my monsters goes down shortly after this event. I can think of only a very small handful of encounters where my players actually lost and the enemy was holding the battlefield when the encounter came to a close. In most of these cases the encounter was significantly higher then EL+2.
Even beyond this if we look at the PCs meeting carbon copies of themselves an EL+2 encounter is basically a standard party of 4 bumps into a carbon copy of their fighter and their mage. The party of 4 should win they also have a cleric and a rogue to help out.

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Its not specified in the DMG which is one of the reasons we get into these arguments. Its implied in the math however. If you meet a carbon copy of yourself its an EL+4 encounter.
Or it implies the math for CR/EL is wrong.
Consider:If you meet yourself, it an EL +4 encounter for you.
It is also an EL +4 encounter for your carbon copy.
So . . . both of you should use up virtually all of your resources, and probably die.
Will that happen?
Highly unlikely.
One of "you" will win initiative. One of you will strike first. And one of you will die before the other does his last round of damage. Especially as levels and damage goes up, "you" become less and less of a threat to "yourself".
Given that, you wind up with the only conclusion being there is something wrong with the system itself.
I disagree. It seems to me that this simply can't be so. If it were so then we must come to the obvious conclusion that 1/2 the time when the PCs face an EL+2 encounter they loose the fight and either die or run away. Are you seriously telling me that when you face your PCs with an EL+2 encounter half the time you kick your players asses?
See my third point.
The EL at which danger is significant changes as you increase the level.It also changes depending on whether you are fighting a single creature of a greater CR or if you are fighting a group.

Jeremy Mac Donald |

Jeremy Mac Donald wrote:Its not specified in the DMG which is one of the reasons we get into these arguments. Its implied in the math however. If you meet a carbon copy of yourself its an EL+4 encounter.Or it implies the math for CR/EL is wrong.
Consider:
If you meet yourself, it an EL +4 encounter for you.
It is also an EL +4 encounter for your carbon copy.
So . . . both of you should use up virtually all of your resources, and probably die.
Will that happen?
Highly unlikely.
One of "you" will win initiative. One of you will strike first. And one of you will die before the other does his last round of damage. Especially as levels and damage goes up, "you" become less and less of a threat to "yourself".
Given that, you wind up with the only conclusion being there is something wrong with the system itself.
The math is fine and the danger level is pretty accurate. However the descriptions in the DMG are often not particularly good. I'm thinking that they wrote those without really contemplating what takes place in a D&D combat encounter. As you note if you meet a carbon copy of yourself the fight is likely to be short and brutal. Fine I more or less agree with that. Thing is its generally the case with a great number of encounters.
I disagree. It seems to me that this simply can't be so. If it were so then we must come to the obvious conclusion that 1/2 the time when the PCs face an EL+2 encounter they loose the fight and either die or run away. Are you seriously telling me that when you face your PCs with an EL+2 encounter half the time you kick your players asses?
See my third point.
The EL at which danger is significant changes as you increase the level.
It also changes depending on whether you are fighting a single creature of a greater CR or if you are fighting a group.
I think your missing my point. If we say that CL=CR-2 with the basic theory underlining this is that PC CR=Monster CR then we arrive at the point where, if an encounter is EL+2, that the PCs CR is now the same as Monster CR. Therefore, on average, the PCs should loose 50% of the time.
Sure there are all sorts of factors that influence this but my point is that this is not even vaguely true. The PCs will almost always beat an EL+2 encounter. Hence its not possible that PC CR=CL-2 since the PCs do not loose often enough to justify that idea.
On the other hand if you move things so that the PCs are facing EL+4 encounters I think you'll find that the number of PC defeats does become quite significant. It won't be exactly 50% because, as you point out there are other factors influencing the situation beyond just the monsters CR such as what kind of other monsters its with. But it will be roughly accurate. At EL+4 your players are probably in a world of hurt. At EL+2 they will almost assuredly defeat the encounter.

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Whether you can beat your own doubles, and how many resources you expend doing so, is also highly dependent on whether you come to the encounter refreshed, or with reduced hp and spells...and whether you feel you need to conserve something for later.
An NPC party on their home turf, who are designed to hold up the PCs, can blow their whole wad without a thought.

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The way this discussion has turned reminds me a lot of a monster from the Book of Exalted Deeds, the Aleax. It was essentially a divine construct that is an exact duplicate of you in terms of mind and body, with a portion of the created deity's will infused within it, and a few extra bonuses.
First appearing in the First Edition Fiend Folio (1981).
One way to show up the broken PC builds; throw it right back at them!
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Howdy.
I'm re-animating this thread, because the Challenge Rating / Encounter Level discussion is still running as a side-track in several other threads, and it seemed easier to address the issue on a thread where it is precisely on-topic.
If you're looking for something revolutionary, this isn't it. I'm not going to say anything that everybody doesn't already know. (And, I suppose it needs to be said: I'm not interested in attacking anyone, present or no, any company, or any poliical party. I want to make a short, uncontroversial post.)
The DMG claims that CR is a property inheirent to a creature. An Ogre fresh from the Monster Manual has a well-defined Armor Class, a well-defined set of feats, and a well-defined CR.
Some people have argued, with a passion only the Internet can generate, for or against that point. (For example: is an Ogre CR 3 against only one character?)
The concern about CR is over-stated.
This is because we never face a challenge out of context; we face encounters. Lots of things affect Encounter Level: initial distance, underwater environment, how exhausted the party's spellcasters are, whether the PC's have a weapon that can bypass the attackers' DR, and so on.
Even the "neutral ground" of play-test encounters which start at 60', on a broad featureless plane, have made some decisions that affect the Encounter Level.
Challenge Rating is a good stat for creatures to have: it lets us talk about a vampire being tougher than a ghoul. But it's an invisible stat. It's used by adventure designers, not by DM's.
Since --I think everybody agrees-- party size does influence Encounter Level*, a lone monk against a CR 7 monster may not be having a EL 7 encounter, and we shouldn't run the fight pretending that it does.
When playtesting, pay atention to Encounter Levels, not CR.
*If for no other reason than it unbalances the party. A group of 4 monks isn't as versatile as a well-balanced group. A single monk is even less versatile.