Some general questions on Pathfinder Modules...


Adventures


Hey there, so I'm an Adventure Path subscriber, but wasn't really interested in the Pathfinder Modules until I noticed the rebranding from Gamemastery and the fact that they'd be placed explicitly in Golarion.

Will any future modules involve high-level play? I can see there being multiple play groups out there that retire their high-level characters when they conclude an adventure path (to try the next path), so I can foresee the desire to run some high-level adventures for your group's previous set of characters... you know, getting the band back together once in a while for the one-shot reunion concert. Unlike other types of stand-alone high level adventures, you have a ready market of 'graduates' who will have completed Rise of the Runelords, Crimson Throne, etc.

Another request would be to eventually put together something like Goodman's 'Adventure Finder' to make it easy to find adventures in your campaign's current area of Golarion, cross-indexed by region.

Personally, I see myself staying an AP subscriber (regardless of how soon/late you switch to 4E) and also picking up some of the companion material like the Campaign book, card deck, etc, but not purchasing too many of the one-shot modules for lower level play - primarily because the AP's are so outstanding! There's not much need to branch a campaign laterally off the path, which is why creating some epilogue or other high level adventures could be fun (and hopefully supported by the fan base you've built). I do realize 3.5 can be a bit whonky for high levels though...

And just because I don't typically post here I'll get on an OT soapbox... I think the whole GSL issue and how WOTC is keeping the third parties in the dark (for now) is pretty crappy. As older gamers with families and careers, we play primarily third party products in our games (Pathfinder and Goodman Games) because the quality is outstanding; we certainly plan on getting the 4E books, but there's no way we'd consider switching our actual games until we see that there is third party support for campaigns and adventures. Core WOTC adventures are typically mediocre. Plus, with the whole game table thing, it's not clear if there will be ways to upload digital versions of published modules (and whether WOTC would even open that to the third parties...) - so game table could be limited and useless too. Too many open questions right now about it all. We'll probably stay with 3.5 until the third parties are given the chance to catch up and put some quality campaign materials on the market. We'll be on board for AP #3 whether it's in 3.5 or 4E - as cool as it would be for that to be our first 4E campaign - and we are intrigued by 4E, just realistic about when/if we'd actually play it. I can see the chances of AP #3 in 4E rules dwindling day-by-day if you guys don't get drive-time behind the wheel of the new rules.

Contributor

crash_beedo wrote:


Will any future modules involve high-level play? I can see there being multiple play groups out there that retire their high-level characters when they conclude an adventure path (to try the next path), so I can foresee the desire to run some high-level adventures for your group's previous set of characters... you know, getting the band back together once in a while for the one-shot reunion concert. Unlike other types of stand-alone high level adventures, you have a ready market of 'graduates' who will have completed Rise of the Runelords, Crimson Throne, etc.

This is a topic that comes up quite a bit. There was some discussion of it already in this thread.

The short answer is that it's unlikely we will do modules above about 14th level, for 2 reasons. First, it's difficult for us to do a complete high-level adventure in 32-pages. The length of the encounters coupled with the difficulty of finding an appropriate plot that can be told briefly means its challenging to pull off well.

The second reason is that historically high-level modules sell worse that low- and mid- level modules. The only high-level modules that have been consistently popular have been the ones connected to adventure paths.

The upcoming module The Demon Within, is about as high level as we are likely to get. If that module does really well, we might consider upping the number of high-level modules we do. But even then, its pretty unlikely we'll do anything higher than 14th-15th level

crash_beedo wrote:


Another request would be to eventually put together something like Goodman's 'Adventure Finder' to make it easy to find adventures in your campaign's current area of Golarion, cross-indexed by region.

That's a good idea, and if poor Gary wasn't already so tied up with other (massive) projects, I'd talk to him about it. At the moment, we don't have quite enough modules to make it really useful, but it is absolutely something we'll think about doing somewhere down the road.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
crash_beedo wrote:
Hey there, so I'm an Adventure Path subscriber, but wasn't really interested in the Pathfinder Modules until I noticed the rebranding from Gamemastery and the fact that they'd be placed explicitly in Golarion.

Something to point out, even before the re-branding, most of the GameMastery modules take place on Golarion. Two of them (W1 and D2) even take placei n Vasaria, so they could easily be worked into side quests for an AP campaign.

J3 takes place in an unspecific location.

The rest either take place in Falcon's Hollow (D0, D1, etc.) or Absalom (U1) which are getting Chronicle guides soon.

Sovereign Court

Jeremy Walker wrote:
The short answer is that it's unlikely we will do modules above about 14th level, for 2 reasons. First, it's difficult for us to do a complete high-level adventure in 32-pages. The length of the encounters coupled with the difficulty of finding an appropriate plot that can be told briefly means its challenging to pull off well.

Just wanted to throw it out there: I would totally be willing to pay extra for a longer, more expensive high-level Pathfinder Module. Whether 64-pages or 128-pages, it would be really cool if not done too often. I can see why high-level play is not *too* popular, it has its own problems, but it can be a lot of fun to do something different now and again. As long as this wasn't too common, I'd be picking up these "Super Adventures" whenever they were released!

Scarab Sages

Pathfinder Adventure Subscriber
Nameless wrote:
Just wanted to throw it out there: I would totally be willing to pay extra for a longer, more expensive high-level Pathfinder Module. Whether 64-pages or 128-pages, it would be really cool if not done too often.

Same here- I'm fine with the general lower-level focus of the Pathfinder and GameMastery modules, but an occasional foray into higher (not necessarily epic) levels would be great.


Maybe it would be worth a poll to see if a lot of AP subscribers would be interested in high-level one shots to follow up on the more popular Adventure Paths? I would think there would be some campaigns out there that will start finishing Rise of the Runelords, I wonder if they'll be willing to just retire those characters and start over?

That's why I think Paizo has a unique audience, they're building a following of players that will all have 14th+ level characters ready for an occasional one-shot, with close ties to the setting.

Ah well, I'll keep watching~

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