TPK at the Glass Works


Rise of the Runelords


Hi my party was defeated soundly at their encounter there. combination bad rolls, bad choices, and just unfortunate happenstance.

Now I didn't kill them as I figured I could use them as sacrifices.

I also have one of them have a Pathfinder Compass which the rest of the party didn't realize what it was or did so that coming out is fun RP. But I am not so certain I want them jailed and then have to escape.

I thought I'd have them level while unconscious and gain some hp less their negatives which would put everyone up and since the Cleric hasn't used any spells yet he has lots of healing available. Plus I thought I might have them in a wagon going to the Goblin hideout when shalelu attacks and or sneaks in and gives them a few daggers and have the fight with just some Goblins and no bosses. thus they could free them selves and get soem of their equipment back, while a few of the neat magic items are inthe bossess hands at the Goblin hide out and such.

But has anyone else ran into this problem so early?

Help if you can?


That is rough spot to be in Odonna. Hopefully your group pays goblins their due respect in the future! But back on your issue of what to do.

If you are looking to avoid a prisoner scenario then perhaps you could have Tsuto and the goblins leave the PC's for dead in the glassworks. In order for this to be plausible there would need to be a reason for the goblins not to just coup-de-grace them.

Maybe alter Ameiko's placement and current HP slightly such that she gets out of the room she was placed in and begins to run and scream before being re-aprehended (thus alerting people outside the glassworks and redirecting Tusto and the goblins from playing with their new meat puppets).

Or you could have some of the town guard respond to a noise complaint by a neighbor (granted the glassworks is very loud but sounds of combat might be heard, or if your PC's bashed down the door to get in)

It's a hard spot to be in so early on. But a meaner GM would just say the logical conclusion to the players' predicament is that their spirits are traveling through the astral plane toward their final rewards and it would be re-roll time. Your PC's are lucky they have a GM that cares about them!


This pretty much happened in my game, though they were captured in Thistletop. One PC got away and rounded up some townspeople (including Sir Jasper, Hazgan of the city guard, and a couple militia) and went off to rescue them. I handed the NPCs to the players and they got themselves out of prison.


Well the goblins actual weren't the real terror it was Tsuto who flanked and "batgirl" kicked the best warrior and dropped him for 12 hp, after having taken a minor goblins hit already.

I like the idea that the locals hear a ruckus and come to check things out . This way they don't lose anything to valuable though I do think Tsuto will take the Pathfinder Compass as this will really make him an enemy for the player and thus the party.

Thanks for the ideas, this is why i really like these boards, so friendly and helpful and full of goodies.


Some good suggestions from Herbo. There has to be an advantage to adventuring smack dab in the middle of town and having the town guard show up when all seems lost sounds like a good one.

In any case, don't forget to include pages in Tsuto's journal, when they finally defeat him at Thistletop, showing doodles of the PCs' lifeless bodies. Hehee.


The logistics of moving Ameiko and all the pcs to thistletop with their equipment could be beyond Tsuto

Since Tsuto can deal with the quasit, storing them in the catacombs could be a good idea (minus their equipment of course) .
you could then have a situation where your PCs must defeat one sinspawn with next to nothing as equipment, find the equipment the goblins couldn't take due to weight allowance and find a way to escape the catacombs which would be easier than escaping thistletop.

It could also lead to a Benny Hill situation with your PCS running through the catacombs with the monsters being first surprised ( so letting the PCs pass ) and then engaging in pursuit ....


Yeah I hadn't thought about the underground and stashing them down there. I'll have to give that idea some serious thought. It might be too tough for them but one of them does have improved unarmed strike and maybe see if they could make some makeshift weapons from the refuse where they are, even possible the rope or chains used to bind some of them.

But a neat idea, hmmm....


Well I had the party in the same room that Tsuto had his sister in. They awoke and were able to get free with a few lucky rolls and then started making weapons. That was the best. first a rock, then a brick, then a full bottle of wine then I had them run into 4 goblins who were fiddling around with some junk. It was a good fight and then the party had Dog slicers. they explored around a bit, ran into one of the Sin Spawn who really scared them as it started healing itself as it's wounds closed and chased them for a bit. they got back to the surface and organized the militia and prepared to head to Thistle top to gain revenge, their stolen items, and they think possible rescue of Tsuto sister who they still suspect is the mastermind. funny players.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / TPK at the Glass Works All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords