
dungeonmaster heathy |

So far,....a good 20; there's more splashing and thrashing in the water.
You don't see any ladder or stairway up on the wall you're on; at the base of the tower there's a scroddy bit of land with a boat pulled up on it; there's an open doorway into the base of the tower down there, on the south side of the tower.
The closest one is a good 100 feet out, as of yet, from the tower.

Beldan Vale |

Beldan Vale wrote:“Yeah man! That’s what you get! That’s what you get when you mess with my girl!” Beldan is breathing hard and looking a little wild. He kicks Skullface in the face.lol....one step toward chaotic snarky for you...;)
I was channeling Will Smith I think.

Beldan Vale |

"Um, guys... We might just want to off the knights and then run like hell. Let's see if we can pull the bodies with us - they;ll be good as evidence or something."
"Good idea," says Beldan, glancing down, "or throw one of these guys down to them now."
Heath, one or two bad guys left standing? Can Beldan get to Pharsia on his next turn without suffering AAO?

Elgan Dreadwood |

Elgan cast only Barkskin while the others were getting Inviso'd.
At the first sound of the clanging compatriot not, quite, making it into position, Elgan bounds through the door, changing form in mid-leap. The sleek, swift hunting cat charges forward with a soft growling, changing to a roar as he leaps upon the back of the Dark Knight rising to his feet, slamming the armored man back to his knees as he seeks to find a gap in his armor.
Elgan's charge & attack rolls, rnd 2: (1d20 5=14, 1d6 3=8)
Oooo,... do I get any bonus 'plusses' for 'charging', or hitting him from behind? Was gonna hit the big guy, but as I JUST caught up, and he's no longer a problem, seems a shame to waste such a dramatic entrance! :)
When the others start talking about something coming from the water, Elgan really doesn't pay attention, as he is occupied with trying to get his teeth under the man's helmet and around his throat!

dungeonmaster heathy |

The one on Harvak--Elgan hits; he was concentrating on Harvak(ergo flanked) when the knot of fur and fang came barreling into him.
He's very very injured.
He strikes Harvak again; Harvak takes 11 in damage. (Harvak's down to 10 h.p.)
The other one swings at Gittik and misses.
Round three!
Everybody can close on the last guy,....

Stigwold Mæch'Hæmmær |

Round three!
Everybody can close on the last guy,....
"Ye feckin' sack ay jobby, ye gart me rin aw th' way haur noo yoo're almost deid?"
"Huff, huff!"
Axe, damage: (1d20 9=29, 1d10 5=8)
Confirm, damage: (1d20 9=21, 1d10 5=14)
22 points of damage?
I do hope he has been cut in twain.

dungeonmaster heathy |

dungeonmaster heathy wrote:Round three!
Everybody can close on the last guy,...."Ye feckin' sack ay jobby, ye gart me rin aw th' way haur noo yoo're almost deid?"
"Huff, huff!"
Axe, damage: (1d20 9=29, 1d10 5=8)
Confirm, damage: (1d20 9=21, 1d10 5=14)
22 points of damage?
I do believe he has been cut in twain.
The axe sinks into his trapezius area; he's bloodying the ground, but he can take one more hit.
He waves his hands; "och, shite; no more, man! I yield! Y'ere honorable, anna ya?"
Riese |

Without missing a beat Stig turns around and starts running the other way.
Axe's are X3 crits, BTW. Ini Ezekeal Lo'Guey! casts detect magic to figure out what gear is magic and points out anything glowing to the group to ensure we don't leave behind anything important.

dungeonmaster heathy |

Magic--(tell ya schools later)
on the Skullface: cloak, a caduceus wand with 2 baboon heads on the end of the serpents; 4 scrolls. (and 1200 g.p. total all three guys and a nonmagic masterwork mace and 2 nonmagic mwork greatswords)
the armor aint magic on any of them.
on the two knights: 2 oils, 3 potions.
x3 crit on axe (duuuuh)....the guy yields; has that conversation;....then he falls over. (half-retcon, half delayed bleeding out.)

Riese |

Oh, and are y'all gonna drag these three guys outta here? One's dead, the others are pretty jacked up, and it's a good 1/2 mile back to the door through the tunnels.
Strip the dead of easily gotten gear and magic stuff and toss him over the battlements. Strong guys carry the others or they walk after we bind their arms behind their back.
That's my vote.
Elgan Dreadwood |

Elgan, still in beast form, takes one look over the edge of the cliff at Altai's words, and his jaw hits the ground. After a split second of pitiful mewling at the sight, He quickly turns and grabs the collar of the one he flying tackled, then begins pulling him towards the door.

dungeonmaster heathy |

Elgan, still in beast form, takes one look over the edge of the cliff at Altai's words, and his jaw hits the ground. After a split second of pitiful mewling at the sight, He quickly turns and grabs the collar of the one he flying tackled, then begins pulling him towards the door.
He's 280 lbs. IN armor...

Altai Iscarni |

Y'know, I wanted the bodies so that we could show them to the authorities and see who they are and where they come from - loot was lower on my list of priorities. However, we can't outrun a bunch of ghouls when we're carrying that much beef - let's chop off Skullface's head, grab the magical stuff and then run like hell.
dungeonmaster heathy wrote:Oh, and are y'all gonna drag these three guys outta here? One's dead, the others are pretty jacked up, and it's a good 1/2 mile back to the door through the tunnels.Strip the dead of easily gotten gear and magic stuff and toss him over the battlements. Strong guys carry the others or they walk after we bind their arms behind their back.
That's my vote.
That'll work too.

Becton of Pelor |

Seeing as everyone is down by the time Becton has huffed his way up to the scene, he turns around to also exit. But, seeing as they have a whole swarm of undead approaching - he summons Pelor light to hold the monsters at bay while the others retreat. Again, his holy symbol and shield begin to glow with pure white light.
"Everyone...go! Pelor's light should aid us in defense against these abominations!"
Turning check (1d20+4=23)- should affect up to any 7 HD undead.
Turning damage (2d6+5=10)
Range is 60' feet, so he'll place himself at such point as to cut off their approach and keep them from blocking our way out while everyone retreats. Assuming this takes longer than a round, can he try again the next round - the goal is to give people enough time to retreat.

dungeonmaster heathy |

A slew of lacedon munch the guy Harvak dropped on two of them, as well as two of their fallen compatriots. They start winding their way up a stairway that rounds the wall of the tower inside; the first ten get turned and their compatriots try to well past them...It's a bit of a scrum between turned lacedon and the throng behind them. Everybody even Becton can reach the tunnel before the first lacedon pops his head out of a stairwell behind the statue of Orcus.
"mmmmmm.....eat....so...hungry....so cold..."