
dungeonmaster heathy |

STIGGY!!!
Aww, hell with it; I'll dmpc him once.
Stiggy chops at the foaming berserk with his dwarven waraxe.
r20nat r20--he hits right next to Harvak's axe and opens up a massive cavern in the guys' chest. So, yes; Elgan is now at i2, along with a pond of blood and a dead giant; he bit that katana-wielding lady.
She (1-50 Beldan, 51-100 Elgan) chops Beldan with a quick slash of her katana; 10 h.p. in damage.
The ass with the rapier and dirk goes at Gittik; both times missing the raging badgerboy.
ROUND 3!!!

Riese |

If Gittik's foe still stands Riese will try to blast him, if not he will move to get an angle of attack for the green skinned chick and blast her.
1d20 7=24 Concentrate, 1d20 3=14 ranged touch, 1d6 3=7 damage.
Riese seems to have good focus on the wand's activation and fires off another arctic blast.

Stigwold Mæch'Hæmmær |

Can I go attack the samurai chick?
My bed time approaches. If he can Stig will try to kill someone: Attack, damage: (1d20 8=19, 1d10 4=6).

Becton of Pelor |

Since it appears that there's no one left to fight at the moment...
Becton calls out, "If you need patching, say so...otherwise I'll have a hard time sorting wounds in all this blood spatter."
By the way, he's been standing in the room opposite everyone else all this time...did he notice anything in there...or was he just too focused on combat and all?

dungeonmaster heathy |

Gittik's at 12 h.p. of max 24
Beldan's at 2 h.p. of 12
Stiggy took 8 h.p. dmg from the berserker...
The room looks totally deserted of anything; it is as nature initially imagined it.
There's a few tidepools scattered amongst the stalagtites and stalagmites; pretty murky water.

Becton of Pelor |

Gittik's at 12 h.p. of max 24
Beldan's at 2 h.p. of 12
Stiggy took 8 h.p. dmg from the berserker...
Gittik - two wand shots for you:
1d8+1=6, 1d8+1=9Beldan - 1d8+1=7
Stig - Healing Spell (1d8+2=7)

dungeonmaster heathy |

Everybody's healed up...
F+*~it. You guys search the dropped guys and get
masterwork rapier(duelist)
masterwork dagger(duelist)
masterwork chain shirt(samurai)
masterwork katana(samurai)
masterwork battleaxe(berserk northman)
About 400 gold pieces in coin and other stuff.
there's...somebody in the room where the elf fell; you can't get to the elf yet.
The smack-talking rapier wielder is gone, as is the berserk northman, but the chick is still alive; you can stabilize her wounds pretty quick.
From the room that the rapier-wielder came from, you hear frantic whispers.
From the hall that the berserk and the samurai came down, you hear screams and fighting, then you hear a booming voice bellowing,
"ORCUS!!! OOOOOOOR-CUUUUUUUSSSSS!!!
Top of initiative; you guys' move.

Beldan Vale |

“Thanks Becton,” Beldan looks up from where he was huddling on the floor, nursing his half hacked off arm, and grins weakly. “Almost good as new.”
He turns to the green woman, lying bleeding on the ground. “She’s not dead yet. We might be able to … ask her what’s going on … feisty as she is.” (Beldan seems to have a thing for psychos).
“Now … lets get you out of that chainmail shirt,” he mutters, trying to access her most serious wounds, after kicking her sword behind him, out of her reach into the alcove.
Untrained heal check to stabilise: 13
A moment later his playing doctor is interrupted by a booming yell from further down the corridor.
“Uh oh…”
On his turn, he drags himself and the woman out of the corridor into the alcove to allow the others to get past.

dungeonmaster heathy |

The room continues 15 feet down from the hall entrance on the north/south wall, and completes a rectangle.
There's two more in here: one is a tall human with all gold teeth, dressed in the robes of the Scarlet Brotherhood.
The other is a halfling female guttersnipe.
There's bolts of cloth lining the north wall, and kegs of something lining the south wall, and a table at r-s 3.
They're at r4(Tall monk) and s4(halfling).

The Mapper |

dungeonmaster heathy |

Can't tell where people are anymore. I only placed the ones that stated their positions. From reading back it seems that some people are in the same squares, like Beldan and Becton.
Altai's at E1.
Stiggy's at L2.Riese is at J2.
Gittik is at q3.
Elgan is at r3 under the table.
Beldan is in an alcove to the west, off of I3
Becton is at I3.
Harvak is at I4.
There's a human monk at R4, and a halfling rogue at s4.

dungeonmaster heathy |

Moves his max to P3.
Stiggy looks down at the "elf." He's not dead, but he's not doing anything.
He actually looks more like a drow/human half elf, with ashy gray skin.He has a combat wand and a masterwork longsword on his belt. He wears a totally undamaged chain shirt.

Becton of Pelor |

>>>>>UPDATED MAP<<<<<
Indeed...thanks!
Assuming that the green woman is stable, and won't be going anywhere soon, Becton moves to N3 to provide support (and crossbow) as needed for now.

Gittik |

Gittik has at the monk once more.
Roll to hit with scimitar = 3 + 6 = 9 = miss. Roll to hit with kukri = 19 + 6 = 25, roll to confirm crit = 14 + 6 = 20, damage = 2 + 2 = 4, 8 if critical is confirmed.
Heathy, your call, but I suspect I will run out of rage next round after being healed and all.
By the way, thanks for the support guys, but Harvak and Beldan are down the passage with "Oooorcuuus!"

Altai Iscarni |

The beetle zooms down the corridor and throws itself at the Scarlet Brother. Attack 15+3=AC 18, damage 6+3+1(smite evil)=10. It then disappears, leaving behind nothing but a pleasant scent of fresh herbs.
Altai sprints down the corridor and picks up the quasi-elf's fancy firearm. "What have we stumbled into?", he asks nobody in particular.
I now occupy O2

dungeonmaster heathy |

The beetle zooms down the corridor and throws itself at the Scarlet Brother. Attack 15+3=AC 18, damage 6+3+1(smite evil)=10. It then disappears, leaving behind nothing but a pleasant scent of fresh herbs.
Altai sprints down the corridor and picks up the quasi-elf's fancy firearm. "What have we stumbled into?", he asks nobody in particular.
I now occupy O2
It's a fakeywand(tm) of ice, 1d4. In the discussion thread, post #270, fakey put up a spoiler with the goods on them.
The monk goes down under the pinscers of the heavenly arthropod.

Riese |

Riese moves towards the voice screaming Orcus and, if he sees him, fires off his wand-1d20 7=22 concentrate, 1d20 3=20 ranged touch, 1d6 2=4 damage.
That would be last round, if Riese couldn't see the dude yet he would move further (not too far from the group!) and fire, or if he already fired off a shot he would fire a second, your call Heath. Let me know where I end up.

dungeonmaster heathy |

the hall winds to I4, J4, K4,5,6,7 and into a seacave that occupies k-p 8-14. at squares "15" is the ocean. Riese gets to k7 and fires off his 2 attacks.
At LMN 12 is a boat overturned; the remnants of two savaged smugglers, torn limb from limb, are draped over it. l-p rank 8 is taken up with 20 casks of brandy. At NO 10-11 stands a merrow, an aquatic ogre. He wields a heavy flail with a skull-shaped metal ball on a chain. His arm is inserted through the back end of a medium hammerhead shark, sans dorsal fin, pectoral fins, and tail; it serves as a ghastly shield.