PbP Gameday 2: PFS We Be Goblins Too (the other table) (Inactive)

Game Master Revvy Bitterleaf

Boar map

Munchmeat Farm

Munchmeat House - inside


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Scarab Sages

You are the heroes of the Licktoad Tribe, living legends after you triumphed against the terrible goblin cannibal Vorka and recovered many fireworks from her lair. Your tribe used the fireworks to great effect, but one day while you were out scrounging for more fireworks, adventurers came into the swamp and wiped out your tribe. You returned to your home to find it in ruins.

Now homeless, you have decided to travel to the closest tribe of goblins you know about—the Birdcrunchers. Maybe they’ll have room for you to join! Only, now that you’ve arrived in Birdcruncher territory, something seems wrong.

The Birdcrunchers appear unusually nervous and frightened,cowering around the entrance to their cave. They aren’t even trying to defend their territory. And now, a wrinkled old goblin with bulging eyes is waddling out of the crowd, approaching you. She’s obviously some sort of shaman—maybe even the chieftain. If anyone here knows whether or not you can join the tribe, it’d likely be her!

Scarab Sages

The wrinkled old goblin woman who approaches has eyes bulging from her wrinkled face, and she walks hunched over, leaning on a gnarled wooden staff decorated with puppy tails and horse ears. She wears a ratty doghide gown cinched with a rope belt from which hang dog’s paws, a pair of horseshoes, a fearsomely large dead stirge, and the pickled and shrunken head of a bright blue mite.


Male Goblin Cleric 3 | 23 / 23 hp

Hi lady! Are you a Birdcruncher? We're trying to find the Birdcrunchers. I'm Poog, high cleric of Zarongel. Have you embraced the gospel of Zarongel?

Sovereign Court

Chuffy nods vigorously.

"Licktoad tribe killed by mean, nasty, Bigfolk, so we be looking for a new tribe!"

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

"What they said. I am Reta!!! The strongest goblin warrior of the Licktoads....last time...." Reta says out the last part slowly....

Scarab Sages

Wise Mummy Sprattleharsh says:

“Well, well! What have we here? Licktoads, by the look of you, and from what I hear, orphans as well, hmm? Looking for a new place to live, I suspect? Well, you might be in luck, because we need new blood. Our own chieftains have been... lacking... in chieftainish ways. We’ve been having problems lately with an ogre and his fire-breathing boars, you see, and any goblins capable of killing the boars and driving off the ogre... or driving off the boars and killing the ogre... or... or whatever—well, they’ll not only be welcomed into Birdcruncher territory with open arms. They’ll be made chieftains, one and all!”

With that, the gathered birdcruncher goblins suddenly animate into cheers and song. Eager and excited, they surge out of the cave to welcome their saviors, but suddenly freeze as the old woman shrieks out a command for silence. The goblins freeze in place, and she continues in a softer voice. “But we can’t just assume you’re the stuff chieftains are made of. You might just be lucky. No, no... before we accept you as our saviors and before you’ll even have a chance to face off against Pa Munchmeat and his pig... I declare we have a Chieftain Moot!”

Scarab Sages

The gathered goblins erupt into cheers again, and you all know why—a Chieftain Moot is a day-long festival of games and dares, a tradition among the local tribes when the need to select a new chief arises. Those
goblins who want to be considered for the role must endure a number of trials during the moot, and if they survive and win, they earn the respect and support of the rest of the tribe.

Wise Mummy Sprattleharsh barks a few orders, and the Birdcrunchers scurry off to start organizing the moot.

Wise Mummy Sprattleharsh says:"Follows me you'se does, haves a seat inside cave and warm feet at fire there whiles we waits for Chieftan Moot to start"

She then shuffles off inside the cave to wait for the preperations to finish.

Sovereign Court

Chuffy looks at the other Licktoads, shrugs, and follows the old Goblin into the cave.

Scarab Sages

You get to spend a day and a night resting and preparing for the next day’s moot. Most of the Birdcrunchers spend the day preparing for the moot itself (and they’re unusually secretive, for goblins, about what types of dares and trials they’re readying).

That evening, a huge feast is held around the cave’s central bonfire. The feast consists almost entirely of various bird dishes—seagull soup, charred grackle, raven’s-eye pudding, vulture-ups, spicy sparrow poppers, and squeaky beakies are just a portion of the often-challenging dishes presented during the night.

The feast also gives you a chance to talk to the Birdcrunchers and learn a bit more about what’s going on in the region.

As darkness falls, Wise Mummy brings out the fabled Crunchy Crown of the Birdcruncher Tribe—a crown made out of bird skulls and bones and wings and twigs. She places the Crunchy Crown near the bonfire, then proclaims;

"Tomorrow, we Birdcrunchers will have a new chief!, and this one will be able to kick that ugly Munchmeat ogre out of Ravenroost!"

She then says:" Whomever off youz can prove his or her worth tomorrow at the moot will be granted the right not only to wear the Crunchy Crown, but also the right to loot the Chieftain’s treasure chest!".

At this, the Birdcrunchers oooh and ahhh appropriately.


Male Arrancar

Mogmurch definitely be new chief, the alchemist thinks, am cleverest Licktoad after all.

He enjoys the feast, taking time to get to know his new victi—friends to set on fire... accidentally of course.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Reta cheers with the rest.
She'll be chief as she flexes her tiny hard muscles....

Scarab Sages

The next day after your arrival at the Birdcruncher tribe, the goblins are ready and eager to begin the moot. The chieftains-in-waiting (as the contestants are known) must endure three dares—the winner is the goblin who earns the most points across these three dares.

"You readies to show us who'd be new Chieftan?"

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

"Reta is ready"

Scarab Sages

The first dare takes place in a valley to the south of the birdcrunchers’ cave. The chieftains-in-waiting are led to the center of the valley, blindfolded, and given a short bow and three arrows each (each contestant’s arrows have fletching of a different color from those of the other contestants so the arrows can be identified after they’re shot).

The Birdcrunchers clamber into trees or sit on rocks that ring the valley while Wise Mummy Sprattleharsh explains the rules to the blindfolded contestants: She will release three cages of seagulls over the course of a minute, and the blindfolded goblins must shoot down as many of them as possible. The gulls in the first flock are worth 2 points, those in the second 4 points, and those in the third 6 points, but each consecutive flock is a bit farther away than the previous one, making it more difficult to notice.

This dare is more about luck than accuracy. As the dare begins, a few rounds of relative silence (punctuated now and then by goblin sounds) pass before the first cage is released. Wise Mummy swiftly dives to the ground, and each contestant must attempt a Perception check to determine by sound where the flock of panicked birds is flying, then attempt an attack roll to hit a seagull. Targeting the first flock with an arrow while blind requires a successful Perception check (DC 8)(this is not an opposed Perception check, and thus being blind does not modify the check), but distance is increasingly a factor with the following two flocks—a higher (DC 11)Perception check is needed to target the second flock, and an even higher (DC 14)successful check to target the third. A goblin who successfully targets a flock can attempt a normal attack roll to hit a seagull (AC 14, with a 50% miss chance) and score the appropriate number of points.

There's some more effects in there, but I will post those when/after you've made you're rolls


Male Arrancar

Mogmurch listens carefully, then fires his arrow.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Ranged Attack: 1d20 + 7 ⇒ (7) + 7 = 14

Scarab Sages

50% miss chance from the blindfold, 1-49 miss/50-100 hit: 1d100 ⇒ 70

Mormurch listens very carefully and aims in the right direction, hitting one of the seagulls, scoring 2 points

points:
Mogmurch: 2
Reta:
Chuffy

Might be quicker/easier if everyone just rolls 3 perception checks, 3 attack rolls and 3 miss chances and I'll add in stuff after that where needed


Male Goblin Cleric 3 | 23 / 23 hp

This silly way to decide chief. Chief should be goblin who knows most about goblin gods.

Poog will try the bow dare, but doesn't think he'll do well.

DC 8 Perception: 1d20 + 2 ⇒ (12) + 2 = 14
shortbow, untrained: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
miss chance, high is good: 1d100 ⇒ 98

DC 11 Perception: 1d20 + 2 ⇒ (1) + 2 = 3
shortbow, untrained: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
miss chance, high is good: 1d100 ⇒ 89

DC 14 Perception: 1d20 + 2 ⇒ (1) + 2 = 3
shortbow, untrained: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
miss chance, high is good: 1d100 ⇒ 49

When you goblins going to release second bird?

Well, looks like Poog's luck is going to hold true to last game.

Sovereign Court

Perception: 1d20 + 7 ⇒ (7) + 7 = 14.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18.
Miss Chance (High is good): 1d100 ⇒ 74.

Chuffy nails the first seagull.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13.

Hearing the second one, he lets loose with another arrow, which just barely misses.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26.
Miss Chance (High is good): 1d100 ⇒ 90.

His third, however, is substantially more on target, drilling the hapless bird.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Are we supposed to shoot in order or can we choose to just aim for the second /third flock?

Reta frowns as it seem to be her turn next.
She is Reta, the strongest goblin not the best shooter or luckiest.......bringing up her bow she aims only for the last flock, her fingers working her bow string properly.

1st Try
Perception for 3rd Flock 1d20 + 10 ⇒ (9) + 10 = 19
Miss Chance < 50% 1d100 ⇒ 75
Shooting with Bow Vs A 14 1d20 + 8 ⇒ (1) + 8 = 9

2nd Try
Perception for 3rd Flock 1d20 + 10 ⇒ (9) + 10 = 19
Miss Chance < 50% 1d100 ⇒ 9
Shooting with Bow Vs A 14 1d20 + 8 ⇒ (18) + 8 = 26

3rd Try
Perception for 3rd Flock 1d20 + 10 ⇒ (1) + 10 = 11
Miss Chance < 50% 1d100 ⇒ 16
Shooting with Bow Vs A 14 1d20 + 8 ⇒ (2) + 8 = 10

Scarab Sages

I guess you can choose to not shoot at one of the first ones....and save your 3 arrows to just shoot at the most distant flock. It doesn't say anywhere that you can't ...and I assume a "flock" will be more then just 1 bird each for you to shoot at..so sure, I'll let you do that

Poog manages to shoot his first arrow in the general direction of the seaguls but 1d20 ⇒ 8The shot is a spectacularly bad miss that earns nothing but jeers and insults.

Poog then turns in a different direction for his second shot and has no idea where to shoot..the same goes for the farthest flock

Chuffy nails the first seagull (2 points), just barely missed the second one 1d20 ⇒ 19m1p2r3: 1d3 ⇒ 3 because a blindfolded Reta was in the way deflection the arrow with her shoulder damage for Reta: 1d4 ⇒ 4 Chuffy then refocusses and nails the most difficult seagull (6 points).

Reta uses goblin cunning to become greatest chieftan even and waits for the first flocks to clear her line of fire before rapidly shooting her arrows at the birds worth the mostest pointsis! But she misses both her attempts 2d20 ⇒ (15, 18) = 33 her first shot comes dangerously close to hitting a goblin in the crowd, resulting in shrieks and her second shot does hit a goblin in the surrounding crowd, resulting in one shriek and a lot of laughter (earns 1 point). and because of the noise she can't hear the birds after that anymore.

points:
Mogmurch: 2
Reta: 1
Chuffy: 8(2+6)
Poog: 0

Going to wait for Mogmurch's other 2 attempts, then moving on to round 2

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Wow I think Reta missed every shot.....and Chuffy's in the lead. Go Chuffy.

Scarab Sages

To move things forward I'll just roll for Mogmurch since it's been a day. If he wants to do his own rolls I'll retcon those in later

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Ranged Attack: 1d20 + 7 ⇒ (6) + 7 = 13
1 = miss: 1d2 ⇒ 2

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Ranged Attack: 1d20 + 7 ⇒ (3) + 7 = 10
1 = miss: 1d2 ⇒ 2

Mogmurch fails to spot the sound of flapping seagulls, maybe due to the sound of laughing goblins and doesn't get another shot of.

points:
Mogmurch: 2
Reta: 1
Chuffy: 8(2+6)
Poog: 0

Scarab Sages

The second dare takes the contestants and the crowd to the west, where a particularly low valley has subsided into a permanent swamp of nasty standing water. A failed attempt by the Birdcrunchers to build a bunch of huts on stilts left behind a haphazard arrangement of wobbly posts protruding from the boggy ground. The goblins have laid wooden planks across several of these posts, creating narrow bridges that stand 10 feet off the ground.
In this dare, the contestants all begin on the southern shore of the bog and are fitted with wide, clumsy, human boots. A single stirge on a 5-foot-long tether is tied to each of the red posts. The goal of this game is to kill as many stirges as possible (preferably by stomping, which qualifies as an unarmed strike, but any method of stirge killing is
allowed) without falling into the swamp below.

Human Boots: The big boots the goblins wear are cumbersome and reduce the wearer’s speed by 5 feet. In addition, the goblins attempt Acrobatics checks at a –2 penalty while wearing the boots.
Planks and Posts: Each plank and post is 1 foot wide and slightly unsteady. A successful DC 7 Acrobatics check is required to move along a plank; a goblin falls if she ever rolls 5 or less on such a check.

Wise Mummy says:"You kill stirges now. Each stirge worth 2 points. Once all 12 stirges are dead,dare ends. Once you fall in mud, you not allowed to join in dare anymore. Dare ends when only one goblin left. Last goblin wins 5 points.

She then points at some human sized boots

"Also you wear these now."

As soon as you all have put on your boots she pulls out a small stone out of a pocket and throws it on the ground. There is a loud thunderious noise and the race is on!

Map should be linked at the top of the page, we're going in initiative

R: 1d20 + 3 ⇒ (6) + 3 = 9
C: 1d20 + 8 ⇒ (20) + 8 = 28
P: 1d20 + 6 ⇒ (12) + 6 = 18
M: 1d20 + 4 ⇒ (5) + 4 = 9

init.
Chuffy
Poog
Reta
Mogmurch


Male Arrancar

Sorry, I never could get the hang of Thursdays.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Ranged Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Miss Chance: 1d2 ⇒ 2

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Ranged Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Miss Chance: 1d2 ⇒ 1

And I'll wait my turn for the next challenge since it looks like it'll take a few rounds.

Sovereign Court

Acrobatics: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11.

Chuffy easily dances along one of the planks, and attempts to stomp on the closest stirge!

Stomp: 1d20 + 7 ⇒ (9) + 7 = 16, for 1d3 - 1 + 2d6 ⇒ (3) - 1 + (5, 4) = 11 damage.


Male Goblin Cleric 3 | 23 / 23 hp

Poog is losing. So Poog is going to cheat.

This seems like a very goblin thing to do. But it is also potentially harmful to my team. If this seems uncool to anyone, I'm perfectly willing to accept that it's not allowable and to do something else instead.

Poog puts on the boots, and very carefully walks out past Chuffy.

Acrobatics: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

Once in the midst of all the stirges, Poog holds his holy symbol aloft and yells at the top of his lungs

Mighty Zarongel says all you stirges die now!

Channel Negative Energy 30' radius: 2d6 ⇒ (2, 4) = 6 DC 12 Will save for half

Once the wave of dark energy passes over the stirges and goblins, Poog turns to his companions

Not worry. Poog will use magic to make you better now.

Scarab Sages

In hindsight Mogmurch did manage to hit one the further away Seagulls (4 points) ..his last shot went wild due to not being able to see where it should go 1d20 ⇒ 4 but the shot is a spectacularly bad miss that earns nothing but jeers and insults.

points:
Mogmurch: 6(2+4)
Reta: 1
Chuffy: 8(2+6)
Poog: 0

Scarab Sages

Since your in competition with each other, it seems kind of wierd that Chuffy would allow Poog to pass....but the rules support it. The same as doing the indeed very goblin thing :) as to channel everything. I'll allow trying to bull rush some one (also as an AAO from now on), so be careful when you try to move past someone else again. Also with a succesfull acrobatics check you can move half speed (not mentioned in the rules above because it's a general acrobatics rule, so i'll move you to in front of Chuffy and let you channel from there.

Chuffy walks forward and stomps on one of the stirges, squishing it flat.(2 points)

Poog then walks forward and channels _EVERYTHING_ (except 1 of the stirges)

11d20 ⇒ (7, 16, 7, 11, 3, 18, 2, 9, 12, 15, 3) = 103
half damage for 2,5,7,10 and 11 = 3
Killing 5 of them outright (10 points for Poog)

Don't forget the rest of you are in there aswell, so will save DC 12 for you too, for either 3 or 6 damage

The remaining stirges seems quite mad now.

points:
Mogmurch: 6
Reta: 1
Chuffy: 10(2+8)
Poog: 10

init.
Mogmurch
Reta
Stirges
Chuffy
Poog

The only stirges left alive are: 2,5,7,10 and 11 (and all of them have suffered 3 damage) and 12 (no damage)

Sovereign Court

If we are competing, we would not count as allies, so Poog could not simply walk past Chuffy; he would need to make an acrobatics check to tumble past him. That said, I am not asking for a retcon; simply making an observation for what we should do going forward.

Also, if we are competing, and since Poog started it (well, at least by causing damage to everyone), does that mean we can actively attempt to kill the other contestants? It *would* be one way to end the competition... and *would* be a very goblin thing to do...

Scarab Sages

He didn't make it past you to start with, he doesn't have to movement for that since he needed to move half speed while makeing the acrobatics check (I already retconned that one ;)

It's still PFS and you can't actively try to kill party members , you can still hit them with area attacks, like the channel, fireballs, throwing bombs _next_ to them to do splash damage and stuff like that though (and as it turns out death will have some consequences for we be goblins too as opposed to we be goblins .It will cost the char your applying the chronicle to 5 prestige - so i'm against trying to kill another pc, even thought it's going to be technically within the rules to do it by "accident").

And as you know from the rules, when someone hits the mud..he's out of this part of the contest..so pushing (bull rushing, trip, reposition, ect.) them into the mud takes them out..which seems like a very goblin thing to do :)

Sovereign Court

Technically, I think you need a player's permission in order to damage them, otherwise it is considered PvP; however, I am happy to let Poog off with a warning, especially since we are dealing with Goblins ;-)

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Reta grumbles but steps back drawing her bow, her little goblin mind attempting to work as fast as she can.


Male Goblin Cleric 3 | 23 / 23 hp

As I said, I'm fine with not doing it if it will cause trouble or is against the spirit of Society rules.


Male Arrancar

Will Save: 1d20 ⇒ 18

Mogmurch's eyes narrow as Poog's channeled energy washes over him. For a moment, he contemplates "accidentally" setting fire to Poog, but instead moves along the shore a bit to get a better view of a group of the now injured stirges, throws together a bomb, gives one more wistful look at his preferred target (Poog), and throws the incendiary concoction at a cluster of stirges.

Aiming for the grid intersection in the middle of 7, 10, and 11.

Ranged Touch Attack (AC 5): 1d20 + 8 ⇒ (8) + 8 = 16
Splash Damage: 2 + 2 = 4 DC 13 Reflex for half.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Reta waits to see the Effect of Mogsmurch bomb.

Sovereign Court

@Mogmurch: You do realise that the point you indicated is muddy water, right? Won't the bomb just get swallowed up?

Scarab Sages

Luke Parry is right. I was writing an entire post on that when the site went down for some reason. The posts are about 10ft higher then the mud, so hitting that intersection won't blast the stirges. But if you target the intersection 10 is in (or even target 10), you'd get the same result..so we'll just go with that

3d20 ⇒ (8, 14, 10) = 32

Mogmurch lobs a bomb into the air and hits one of the posts. All the stirges even though the are tied with a short string to the posts manage to dodge most of the blast.

2,5,= 3 damage
7,10, 11 = 5 damange
12 no damage

init.
Reta
Stirges (maybe)If no one is next to a still alive stirge we can skip their turn
Chuffy
Poog
Mogmurch

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Reta does nothing as she observes the general mayhem.

Stirges

Scarab Sages

@Reta. You know you can just take out your short bow and just shoot at a strige if you want right. Some of them are quite damaged and any hit will kill them.?Although it's fine if you don't want to.

points:
Mogmurch: 6
Reta: 1
Chuffy: 10(2+8)
Poog: 10

Init.
Chuffy
Poog
Mogmurch
Reta
Stirges (maybe)If no one is next to a still alive stirge we can skip their turn

Sovereign Court

Sticking out his tongue at the 'cheating' goblins, Chuffy...

Acrobatics: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23.

...scrambles along the plank like a spider...

Bug stomp! (#7): 1d20 + 7 ⇒ (19) + 7 = 26, for 1d3 - 1 ⇒ (3) - 1 = 2.

...and squashes one of the stirges.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

lol Reta doesn't have a chance at all to catch up and I'm planning my next move or so.

Scarab Sages

points:
Mogmurch: 6
Reta: 1
Chuffy: 12 (10+2)
Poog: 10

Init.
Poog
Mogmurch
Reta
Stirges (maybe)If no one is next to a still alive stirge we can skip their turn
Chuffy


Male Goblin Cleric 3 | 23 / 23 hp

Poog decides to get off the rickety planks before he falls in the muck.

Acrobatics: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6

So a six means I don't move at all?

Scarab Sages

Yeah, seems you managed to roll the only thing that doesn't either makes you fall off, or let's you move ;) You can either try to move again, or take a standard action though.


Male Goblin Cleric 3 | 23 / 23 hp

Well, I was probably going to Firebolt a stirge, but I'd rather just get off this plank before I get knocked off it.

Acrobatics: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11


Male Arrancar

Oh good call.

Mogmurch throws another bomb at the post hoping to finish off the two stirges.

Ranged Touch Attack: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 forgot the range penalty last time but it wouldn't have made a difference.
Splash Damage: 2 + 2 = 4


Male Arrancar

Oh good call.

Mogmurch throws another bomb at the post hoping to finish off the two stirges.

Ranged Touch Attack: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 forgot the range penalty last time but it wouldn't have made a difference.
Splash Damage: 2 + 2 = 4

He then makes his way onto the planks.

Acrobatics: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18

Scarab Sages

Mogmurch's bomb takes down 2 more stirges before walking up the planks while Poog moves off the rickety planks

points:
Mogmurch: 10(6+4)
Reta: 1
Chuffy: 12 (10+2)
Poog: 10

Init.
Reta
Stirges (maybe)If no one is next to a still alive stirge we can skip their turn
Chuffy
Poog
Mogmurch

2,5,= 3 damage
12 no damage

Sovereign Court

Reta said she was sitting this one out?

Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22.

Chuffy charges down the plank at one of the remaining stirges (#2), murder in his eyes.

MW Dogslicer: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30...

Crit confirmation: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17, for 2d4 - 2 ⇒ (1, 4) - 2 = 3 damage.

Scarab Sages

I wasn't sure if she meant just that round or the entire contest. So seemed polite to at least give the chance to jump back in.

Chuffy moves carefully over the planks, jumping to a different beam and stabs one of the stirges (2 points).

points:
Mogmurch: 10(6+4)
Reta: 1
Chuffy: 14 (12+2)
Poog: 10

Init.
Reta (if she wants to jump back in)

Poog
Mogmurch
Chuffy
Stirges (maybe)If no one is next to a still alive stirge we can skip their turn

5,= 3 damage
12 no damage

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