The Chronicler |
The kobolds, newly arrived in the room, take a moment to assess the situation. It seems likely they are going to focus on the two men closest to them. The other kobold, begins to work his way loose from his dying mount, its sticky slime making this harder.
The kobold tribe - Round 7
Bowen: Initiative - 13 -2 hp
Arla: Initiative - 8
Ash: Initiative - 8
Rall: Initiative - 5
Chloe: Initiative - 4 -8 hp
Kobolds: Initiative - 4
The Chronicler |
Does sneak attack damage still apply or are they no longer flatfooted?
Rall tries to think of something clever to say but comes up with nothing. Instead, he attacks.
1d20 + 3
1d8 + 2
Toad or Rider? They are no longer flatfooted. You'll have to flank them now to get a sneak attack.
Rall Kirnast |
Rall Kirnast wrote:Toad or Rider? They are no longer flatfooted. You'll have to flank them now to get a sneak attack.Does sneak attack damage still apply or are they no longer flatfooted?
Rall tries to think of something clever to say but comes up with nothing. Instead, he attacks.
1d20 + 3
1d8 + 2
Toad.
Chloe "Clover" Verjust |
Chloe reaches out to touch the kobold rider as he dismounts from his dead toad, attempting to fill his mind with nothing but laughter and the distractions of fey magic. She then leaves him to Arla and Ash to finish so she can aid Bowen and Rall against the newcomers.
Melee touch attack... 1d20 + 2 ⇒ (19) + 2 = 21
Chloe is using her laughing touch ability, which has no save as long as she can succeed on the melee touch attack. It basically incapcitates a victim by making it laugh. This limits it to only a single move action...and no attack actions...but it can still defend itself normally. While the kobold is impeded, she will then use a move action to pull away and join Bowen and Rall against the other riders. I don't believe that will incur an attack of opportunity from the current kobold, but let me know if you fell otherwise.
Chloe "Clover" Verjust |
Posting for Arla and Ash...
Both Arla and Ash continue attacking the kobold trying to dismount from the dead toad even as Chloe tries to pull away.
Arla's attack with spear... 1d20 + 2 ⇒ (18) + 2 = 20
Damage, if applicable... 1d8 + 1 ⇒ (7) + 1 = 8
Ash's bite attack... 1d20 + 3 ⇒ (6) + 3 = 9
Damage, if applicable... 1d6 + 3 ⇒ (2) + 3 = 5
The Chronicler |
Bowen moves forward and strikes on of the fanged giant toads. Rall, tries to hit the same creature but his blade slides along the back of the slimy creature without actually cutting it.
Arla pierces the kobold through the chest as it tries to extricate itself from the slimy back of its mount. It falls forward with s sickly squishing sound onto the dying toad.
Chloe moves next to Bowen.
The injured toad tries to get its fangs into Bowen. The second monstrosity hops next to Chloe and bites.
Slurk attacks Bowen: 1d20 + 4 ⇒ (5) + 4 = 9
Ride Check1: 1d20 ⇒ 18
Second Slurk attacks Chloe: 1d20 + 4 ⇒ (1) + 4 = 5
Ride Check1: 1d20 ⇒ 17
Both kobold riders manage to hold onto their mounts and draw out their weapons, talon like blades on the end of chains. One lashes out at Chloe, the other at Bowen.
Attack Chloe: 1d20 + 6 ⇒ (3) + 6 = 9
Attack Bowen: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 ⇒ 2
The Chronicler |
The two mounted kobolds remain in the middle of the room. The ones in the hall have all been dealt with. One mount is wounded, both kobolds are wielding 'flying talons,' which give them a 10' reach.
The kobold tribe - Round 8
Bowen: Initiative - 13 -4 hp
Arla: Initiative - 8
Ash: Initiative - 8
Rall: Initiative - 5
Chloe: Initiative - 4 -8 hp
Kobolds: Initiative - 4
The Chronicler |
The hallway to the Northwest is four to five feet wide in most spots.
Arla moves from her spot near the southwest hallway to take up a position to Bowen's right. She has moved too far however to attack. Ash runs next to her.
I had my map at a different computer the last few times I posted. I checked in on it and updated movements and thus: I have placed the kobolds at J15 and J16. Rall is atK6, Chloe begins the skirmish line at K14. Bowen at K15, Arla at K16 and Ash is at K17.
Rall Kirnast |
The hallway to the Northwest is four to five feet wide in most spots.
Arla moves from her spot near the southwest hallway to take up a position to Bowen's right. She has moved too far however to attack. Ash runs next to her.
I had my map at a different computer the last few times I posted. I checked in on it and updated movements and thus: I have placed the kobolds at J15 and J16. Rall is atK6, Chloe begins the skirmish line at K14. Bowen at K15, Arla at K16 and Ash is at K17.
Rall intended to run up that hallway on his turn. Is it entirely dark? He will not burst into the room on the other side but wants to see what is there.
Rall Kirnast |
Rall Kirnast wrote:The hallway is dark and it appears to curve away and up to the north (to the right) well past the light available in the room.
Rall intended to run up that hallway on his turn. Is it entirely dark? He will not burst into the room on the other side but wants to see what is there.
"This way?" Rall suggests. "Past me. I'll hold them off while you see what's up there!"
The Chronicler |
Bowen successfully drops the fanged monstrous toad. It's rider tries to keep his balance.
ride check: 1d20 ⇒ 4
The other toad thing bites towards Chloe again.
Attack Chloe: 1d20 + 4 ⇒ (20) + 4 = 24
confirm critical: 1d20 + 4 ⇒ (11) + 4 = 15
Ride Check: 1d20 ⇒ 12
Kobold Attack Chloe: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Rall Kirnast |
The Chronicler wrote:The other toad thing bites towards Chloe again.Chloe gasps and falls back from the toad.
Full retreat using withdraw action. If she can switch to total defense to boost her AC, while doing so, she'll do that, too.
That's what I'm thinking. We've got to becoming close to the last kid. Let's just grab him and run.
Chloe "Clover" Verjust |
That's what I'm thinking. We've got to becoming close to the last kid. Let's just grab him and run.
I'm with you, but Chloe's got to survive this last encounter first. She's down to 4 hp right now. If we can finish off the kobolds and the last slurk, she should be able to heal herself up enough to continue. And, seeing as how we must have put a serious dent in the kobold ranks as a result of this massive fight, hopefully there's not too much more standing between us and the last kid. If we can grab him (her?) and Chloe's last adventuring companion (Tynan), then we can race out of here and recover before deciding if we actually want to go any further in the ruins.
Rall Kirnast |
Rall Kirnast wrote:That's what I'm thinking. We've got to becoming close to the last kid. Let's just grab him and run.I'm with you, but Chloe's got to survive this last encounter first. She's down to 4 hp right now. If we can finish off the kobolds and the last slurk, she should be able to heal herself up enough to continue. And, seeing as how we must have put a serious dent in the kobold ranks as a result of this massive fight, hopefully there's not too much more standing between us and the last kid. If we can grab him (her?) and Chloe's last adventuring companion (Tynan), then we can race out of here and recover before deciding if we actually want to go any further in the ruins.
Wouldn't you be more likely to survive this encounter if you got into the tunnel behind me?
Chloe "Clover" Verjust |
Wouldn't you be more likely to survive this encounter if you got into the tunnel behind me?
Considering we've seen these slurks cling to walls and ceilings, I don't think so. They'd just go around and over us to continue attacking. Plus, I'm assuming they can move faster than we can. So, running isn't really an option right now.
Chloe "Clover" Verjust |
Posting for Arla and Ash again...(has anyone heard from Mishi in awhile?)
As Chloe withdraws, both Arla and Ash rush forward to attack the remaining kobolds. They focus on the one attacking Chloe and leave Bowen to hopefully finish the other one.
Arla's attack with spear... 1d20 + 2 ⇒ (17) + 2 = 19
Damage, if applicable... 1d8 + 1 ⇒ (4) + 1 = 5
Ash's bite attack... 1d20 + 3 ⇒ (13) + 3 = 16
Damage, if applicable... 1d6 + 3 ⇒ (4) + 3 = 7
The Chronicler |
Rall's attack will come next round, for some reason I missed the drawing of the bow:
Ride Check: 1d20 ⇒ 16
Attack on Bowen: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 ⇒ 1
Attack on Arla: 1d20 + 4 ⇒ (2) + 4 = 6
Confirm Critical: 1d20 + 4 ⇒ (1) + 4 = 5
One of the kobold's strikes Bowen with his chained weapon, moving back as he does so, away from his attackers. The other one manages to extract himself from his toad mount's corpse but can't quite hit Arla as he does so.
An arrow from Rall ends his life seconds later.
One kobold left, Rall has already attacked. The rest can act.
Chloe "Clover" Verjust |
We still haven't seen Mishi. I'll keep posting for Arla and Ash until Mishi returns. Do you eventually want to see someone else wants to play? Or do you figure to wrap this one up once we free the last of the children?
With Rall's arrow felling the kobold attacked by both Arla and Ash, they change targets and move to aid Bowen.
Arla's attack with spear... 1d20 + 2 ⇒ (17) + 2 = 19
Damage, if applicable... 1d8 + 1 ⇒ (3) + 1 = 4
Ash's bite attack... 1d20 + 3 ⇒ (13) + 3 = 16
Damage, if applicable... 1d6 + 3 ⇒ (5) + 3 = 8
Add +2 to those attack rolls if flanking is available, I guess.
Rall Kirnast |
Rall begins to prepare his hooded lantern for the next foray.
While doing so, he takes two additional flasks of oil out of his pouch, opens them, and sets them gently just outside the mouth of the tunnel in case later he needs help covering their retreat.
If the party is chased back this way, Rall wants to be able to knock these flasks over and make a puddle of oil.