Yu Baka |
I have a question about a judgement call I had to do. In book #1 of Rise of the Runelords.
I'm guessing that the bottles will act like rage potions that will last for 2d6 minutes or just 7 minutes, where the drinker cannot tell the difference from friend or foe.
Two questions:
1) Was it a good idea to allow this?
2) What would be the market price of those vial of wrath?
Shem |
Okay - this is an evial thought but...
If putting drops of blood into the well creates sinspawn - what would drinking from the well do?
I have no idea but... I am thinking the person drinking it would then either be converted to a sinspawn (plenty of blood in that body) or maybe something even more horrendous might happen.
I think I have to go back and ready everything about the well to make a decision. This did not come up in mine but the well has been drained of several points since the PCs invaded the Catacombs.
Bill Lumberg |
How about a sinspawn (or a swarm of them) emerging from the corpse of anyone who was killed after drinking said potion. This would force the PCs to kill the drinkers without shedding blood. Some parties might be inclined to try to save the drinkers by capturing them and seeking a cure for them.
The party might also want prevent anyone from finding out that they supplied these potions to the victims.
If the party is low-level I would rule that once the rage effect ends the risk of making sinspawn ends with it. But I would not let the party know that.
Jub-Jub |
In my opinion the well it's self houses the magic, not the fluid. Thus they would be worthless foul tasting vails. Maybe they could offer it to Jargie Quinn at The Hagfish, to add to the Hagfish Aquaium. Might get a few silver for it.
Edit: Or if you leniate you could make it a dumbed-down version of the runewell rage. After drinking the orange water immediately take 1d3 points of cold damage and make a DC 10 Will save. Failure indicates the creature becomes enraged and immediately attacks the nearest living creature. If no living creatures are in sight, the enraged creature is compelled to seek out a victim, moving at full speed in his search. This rage persists for 1d3 minutes, after which point the character becomes fatigued.
Shem |
How about a sinspawn (or a swarm of them) emerging from the corpse of anyone who was killed after drinking said potion. This would force the PCs to kill the drinkers without shedding blood. Some parties might be inclined to try to save the drinkers by capturing them and seeking a cure for them.
The party might also want prevent anyone from finding out that they supplied these potions to the victims.
If the party is low-level I would rule that once the rage effect ends the risk of making sinspawn ends with it. But I would not let the party know that.
I like this idea too. That is probably more manageable than the huge monster the other method would create. I am liking it. Maybe the swarm is not full size sinspawn but small size ones and slightly different abilities being they came about in a totally different way. I am thinking that as a swarm the wrath they can instill is more pronounced they more of the swarm is still alive.
brachna |
I'd like to add that, no matter what you decide the effect(s) of drinking a vial to be, I'd add that the drinker should gain at least a point of wrath - if not more (depending upon his/her actions while under the influence of the potion).
After all, he/she is drinking the undilluted stuff from the runewell that essentially caused the Late Unpleasantness in Sandpoint. It's been stated that we should start keeping track of what sins the PCs seem to be gravitating towards, as it will come into play in Pathfinder #5.
Sect RPG Superstar 2011 Top 32 |
Shem |
I'd like to add that, no matter what you decide the effect(s) of drinking a vial to be, I'd add that the drinker should gain at least a point of wrath - if not more (depending upon his/her actions while under the influence of the potion).
** spoiler omitted **
I totally agree with that. At least one point.
Shem |
You can say I'm an evil DM, but if one of my players drinks that stuff, he would die instantly, inside organs instantly melted/frosted and spirit consumed by wrath. I could easily add, with no chance of resurection. And raising again a round later, as a Sinspawn, is a good idea.
I think that in this case I would make it an exceptionally powerful sinspawn. I think I would add the PCs Attack Bonus and hit points and whatever seems to apply to what the sinspawn already has.
Djoc |
You can say I'm an evil DM, but if one of my players drinks that stuff, he would die instantly, inside organs instantly melted/frosted and spirit consumed by wrath. I could easily add, with no chance of resurection. And raising again a round later, as a Sinspawn, is a good idea.
Drinking something like that without testing it beforehand, I would consider that as a very stupid thing to do. PCs that would do that clearly miss any sense of danger, and I would use that to remind them they are not immortal and they should not play with things they don't understand.
As for selling it, this would be a unique substance and any interrested buyer would have 100 questions for them, would test it before using and would certainly come back to the PCs if they lied...
Sect RPG Superstar 2011 Top 32 |
Djoc wrote:You can say I'm an evil DM, but if one of my players drinks that stuff, he would die instantly, inside organs instantly melted/frosted and spirit consumed by wrath. I could easily add, with no chance of resurection. And raising again a round later, as a Sinspawn, is a good idea.
I think that in this case I would make it an exceptionally powerful sinspawn. I think I would add the PCs Attack Bonus and hit points and whatever seems to apply to what the sinspawn already has.
O_O
Shem, you have just broken the fourth dimension. Congratulations.
Shem |
Shem wrote:Djoc wrote:You can say I'm an evil DM, but if one of my players drinks that stuff, he would die instantly, inside organs instantly melted/frosted and spirit consumed by wrath. I could easily add, with no chance of resurection. And raising again a round later, as a Sinspawn, is a good idea.
I think that in this case I would make it an exceptionally powerful sinspawn. I think I would add the PCs Attack Bonus and hit points and whatever seems to apply to what the sinspawn already has.
O_O
Shem, you have just broken the fourth dimension. Congratulations.
Ooooops - I am not supposed to do that where people can see.
DarkArt |
I would consider the vial cursed, and therefore worthless except for the underworld scene. Knowing what this does, it would be used on helpless captives. Maybe a bluff check to tell a fool it can enhance their Barbarian Rage.
So, as far as price, it depends on the bluff check and what the cleric can get the target to believe, and I'd set the price as identical to the effect its claimed to mirror.
As for what it does, I think a DM has leeway to have it give out a wrath point all the way up to instant death and greater sinspawn creation. If the effects in any way noticeably impact characters negatively (they are overtaken by immediate rage, they transform into a sinspawn, drinkers take cold damage, etc.), and the cleric continues to attempt to make a profit on it, I'd hope the alignment in question matches (needless to say, I'd hope the cleric's faith likewise matches the endeavor), and I'd definately assign a greed point to the character.
Also, shouldn't this be in the RotRL forum?
Stedd Grimwold |
Regardless of the benefits you do, I would certainly say these are CURSED items. Whether they confer mechanical penalties, or some mishap seems to befall the user, it should become apparent fairly quickly that these have some bad Ju-Ju. Depending on who bought them, some retaliation and vendetta's may be in store for the aforementioned cleric.
Dishliquid |
The cleric in my party had the weird idea to actually put the orange water in the Runewell into bottles and sell them. For some odd reason, I was a gracious DM and allowed it. He dropped vials into the well with rope tied around them and I allowed him to take 17 bottles (one for every charge the runewell had).
I'm guessing that the bottles will act like rage potions that will last for 2d6 minutes or just 7 minutes, where the drinker cannot tell the difference from friend or foe.
I think your cleric just created 17 Incredible Hulks.