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Liberty's Edge

I don't know if this has been done already, but

Could you please arange a board where we all could post mistakes we found in your products? Not that there are many, but sometimes...

There seem to be a lot of threads about the same things which has been asked already. A place where to loock such things up, check if that Errata's already done would be immensly helpfull, more so even for those of us who don't play the campaigns AoW, PF, SC or ST the moment you release them. Finding stuff a month later...well...s... is not good! ;)


Lilith wrote:
and I think I can safely say that a good portion of us like to take a peek into your brainpans

mmmm...and deep fry it's contents then serve it up with some chips and a side of tartar sauce. *smacking lips*

Lilith wrote:
and see the thought processes that go on behind the scenes.

...well, yea, there's that, too, I guess...

- Chris Shadowens

Sovereign Court

2)Some Myths and legends for the major cultures... I mean the kind of story some Shoanti dude would tell around the campfire to his adventuring buddies. I don't mean that you should provide canonical creation explanations. I'll bet there are a bunch of guys in here who could write this stuff in their sleep, and it would make interesting fluff for a blog.

I second this! I'm very interested in creation myths--how the races/cultures/religions believe they got here (as opposed to how it actually happened. Also... how the cultures believe events in history happened.

From character perspectives, how things actually happened are irelevent when everyone believes they happened differently.


Would y'all mind dedicating some blogspace to the Falcon's Hollow region? There's a whole campaign of material forming up there and a campaign setting on its way in May. I'm looking at starting a campaign with Last Hope,Kobold King, and Carnival and would like to be able to lay out some basics of the area that won't be inconsistent with what comes out in May.

I'd be especially interested in the nearest major city and if you have any special plans for how the non-human PC races fit in (aside from, apparently, there not being any dwarves around any more.)

Thanks.

Liberty's Edge

I know I've asked about it before on the chat, but I'm a real Barsoom lover, so I'd be interested in any updates in status wrt the "Varisia's Mars" sword-and-planet thingy.
I'm real interested in any possible "reduced gravity//ERB wuxia" type rules: i.e. John Carter jumps 20 feet in the air due to the low Barsoomian gravity, running one thark through the eyeball and landing on the hill 50 yards away.

Dark Archive Contributor

Fletch wrote:

Would y'all mind dedicating some blogspace to the Falcon's Hollow region? There's a whole campaign of material forming up there and a campaign setting on its way in May. I'm looking at starting a campaign with Last Hope,Kobold King, and Carnival and would like to be able to lay out some basics of the area that won't be inconsistent with what comes out in May.

I'd be especially interested in the nearest major city and if you have any special plans for how the non-human PC races fit in (aside from, apparently, there not being any dwarves around any more.)

Thanks.

We don't have much written for the area yet, but I've started writing that guide, so in a month or so you should ask me again and I might have something akin to an intelligent answer to give you. ;)


I'd like to know about long-distance travel in Golarion. Especially since you've set several adventures that are continuous in level spread hundreds or thousands of miles apart, I'd like to know what the designers think about getting characters across the world. The characters can always trek by foot or horse, but I'm not the kind of DM that likes to begin adventures with, "Okay, so you travel for several months and then arrive at..."

I'm not much of an Eberron fan, but the airships and lightning rails were good for travel in that campaign. Since Golarion is a little more tech-forward than your average D&D campaign, does something similar exist?

In short: do people (other than high-level teleporting wizards) get from Absalom to Osirion or Magnimar easily, or at all? And, if so, how?


WelbyBumpus wrote:


I'm not much of an Eberron fan, but the airships and lightning rails were good for travel in that campaign. Since Golarion is a little more tech-forward than your average D&D campaign, does something similar exist?

Ugh. Please no. :(

Eberron is way Final Fantasy to me. :)

It's not exactly material for a blogpost, but I really would like to see information about the great beginning. How Golarion was formed, you know, big bang and stuff? Because those Aboleths ruling the first humans were so simple and so great at the same time!

Oh, someone said before, I think it was Lilith, about the behind-the-scenes. I love those kind of stuff :)


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Dragonmann wrote:

What is the airspeed velocity of an unladen swallow?

Is that an African or European Swallow?

Spoiler:
Because I can't believe after a month noone else did it!


Kata. the ..... wrote:
Dragonmann wrote:

What is the airspeed velocity of an unladen swallow?

Is that an African or European Swallow?

** spoiler omitted **

Let us just "swallow" our pride here!

~runs as rotten cabbage is thrown at me~


Dragonmann wrote:

What is the airspeed velocity of an unladen swallow?

Swallow this!

Dark Archive

What is the single design-piece you did and are most proud of (be it Spell, Monster, Item etc.) and why?


My questions:

What were the adventures that got you hooked into fantasy gaming?

What elements made those adventures endearing?

... as a player?

... as a DM?


Mikey,

When you decide to develope a region, how do you go about it? Is their a process for the writing of a basic bible, or is the final version generated whole-cloth? Is their a developement process that happens after the writers tackle it? do you have big meetings where people spitball ideas?

Do you try to set regions to adventures you already have planned, or just detail them now and figure out how to use them later.

Does the pathfinderization of old DnD races happen at the same time as regional development, or after? I mean, do you decide an area is going to have reimagined centaurs as you come up with the region, or do you reimagine the centaurs and then decide where to put them, or do you develope each place and then plop down things like reimagined centuars later when you need them?


OMG!!

Mikey atually chose my questions to ask, and called me a regualr!

::swoon::

And I am facinated by the answer. (Which I just read today, because somehow I never noticed the Paizo Blog - blush!)

So, since you ask for more questions...

How far in advance to you plot products? Do you develope them around themes, or just wahtever cool things you haven't seen to much of, or what? How much input do Lisa and Erik have with the themes and plots of adventures? And...

Do you foresee developing new worlds anytime in the near future, or are all your plans to put things in this one if a world is needed?

Paizo Employee CEO

Dungeon Grrrl wrote:
How much input do Lisa and Erik have with the themes and plots of adventures?

I can tell you that I, unfortunately, don't have much time to get involved in the editorial process anymore. Stupid CEO job. :) However, I do find time to sit in on the team meeting from time to time and give my 2 cents worth.

I did give the Pathfinder team the name of an adventure that I would like to see them produce someday. "No Response From Deepmar." I have had this title for 15 years or so. I have no idea what the adventure would be about, but I love the title. :)

-Lisa

Dark Archive

Hook Mountain Massacre has a whole "no response from" theme to it.

Liberty's Edge

How about more info on the Open Call stuff? Like when we'll see more oppurtunities or get ways to just send monster/item submissions.


Lisa Stevens wrote:

I can tell you that I, unfortunately, don't have much time to get involved in the editorial process anymore. Stupid CEO job. :) However, I do find time to sit in on the team meeting from time to time and give my 2 cents worth.

I did give the Pathfinder team the name of an adventure that I would like to see them produce someday. "No Response From Deepmar." I have had this title for 15 years or so. I have no idea what the adventure would be about, but I love the title. :)

-Lisa

Thatnks for taking the time to answer!!

Do you find the CEO job satisfying enough to justify the lower level of input (since you obviously miss being more directly involved).

And... can't you just point imperiously ans say "There shall be an adventure, and by this name shall it be known." ?

(Okay, I can see whay you wouldn't do that even if you can. Trust and respect the creatives, that's what you aksed them to do the job. It just seems a shame you don't get to play in the sandbox much, while you are busy buying sand and keeping the cats away. )

Paizo Employee Creative Director

WelbyBumpus wrote:

I'd like to know about long-distance travel in Golarion. Especially since you've set several adventures that are continuous in level spread hundreds or thousands of miles apart, I'd like to know what the designers think about getting characters across the world. The characters can always trek by foot or horse, but I'm not the kind of DM that likes to begin adventures with, "Okay, so you travel for several months and then arrive at..."

I'm not much of an Eberron fan, but the airships and lightning rails were good for travel in that campaign. Since Golarion is a little more tech-forward than your average D&D campaign, does something similar exist?

In short: do people (other than high-level teleporting wizards) get from Absalom to Osirion or Magnimar easily, or at all? And, if so, how?

Golarion's actually not that much more technological than Greyhawk or the Forgotten Realms; it's just that a few of our early modules had more tech feel to it than we anticipated, I think. There's no lightning rail equivalent in Golarion, and a flying ship would be about as big a deal as seeing a castle get up and walk around or spotting a great red wyrm fighting a demon lord in the skies; super rare, in other words.

Aside from spells like word of recall and teleport and gate and transport via plants, the vast majority of Golarion's people get around on sailing ships on the sea, or on caravans or horses or walking overland.


Are there any Pathfinder Society members that you look foreward to unveiling or want PCs to run into? Is there a dark side to the Society as well?

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