Thirteen Cages in hindsight ?


Shackled City Adventure Path


I am about to have my party start Thirteen Cages this week. For the many DM's and players that have already run it any suggestions/changes you would have made in retrospect?

Thanks.

Dark Archive

Put all the Cagewrights together in the room with the tree and cages. Each of them in their own quarters makes them too easy and an anti-climatic ending to the AP. Having them all together helping each other out makes the adventure so much more awesome as the party is quite literally fighting another "party" on pretty equal terms.

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