Looking for suggestions


3.5/d20/OGL


So my hubbie is about to start running Ruins of Greyhawk. Since I'm normally the DM and I'm looking for suggestions to help round out my character.

I'm going to be playing a human Wizard, and was hopeing to "theme" the character with his selection of spells. I want to avoid the the elements (we've done that twice in my group), but like Isaid I normally the DM So I'm having a tuff time focusing on just one character (normally I can play with "all the toys").

My character is also going to have loose ties to the Circle of Eight, adn I've also got to narrow to one of them (been told that it can't be Mordy either). So I figured I would turn here. To the "kewlest Kids" on the internets.


Pathfinder Starfinder Society Subscriber

You could always align your choice with your favorite "sin".

See sidebar

Scarab Sages

You could also go with a signature type of spell:

Power Word - I think they put out several lower level spells of this variety to complement the high powered ones. Can't remember which book though.

Orb spells - there are lesser orb spells, and orb spells.

There might be more that I can't think of at the moment.

You could also eventually try a prestige class such as the Force Missile Mage (from Dragon Magazine and the Dragon Compendium).

Liberty's Edge

This doesn't work as well with 3.5 but do you remember what I did with Orion's spells in the Hero-kin Trilogy? We utilized the Color of Magic Article from Dragon #....crap! I forgot what issue number it was. I will look that up for you when I am not at work. The jist of the article was about changing the appearance of spells without changing the effect. Thus a fireball could be an Abyssal Tempest and still do fire damage but look thematically different. So long as all other elements remain the same the window dressing really doesn't matter. All of Orion's spells were celestially themed. Magic Missle was Shooting Star, Fireball was Starburst, etc.

Of course, the real issue with 3.5 comes with energy types. You need to be able to theme spells without changing energy types. That is traditionally under the purview of the energy substition. So it needs to be a broad enough theme that can accomodate a number of different energy types. For instance, Cone of Cold could become Chill of the Void and appear as a cone of darkness dotted with dim and distant stars in the celestial theme.

Just a thought.


alleynbard wrote:
We utilized the Color of Magic Article from Dragon #....crap!The jist of the article was about changing the appearance of spells without changing the effect. Thus a fireball could be an Abyssal Tempest and still do fire damage but look thematically different. So long as all other elements remain the same the window dressing really doesn't matter. All of Orion's spells were celestially themed. Magic Missle was Shooting Star, Fireball was Starburst, etc.

I remember that stuff. I cant rmember what that was in either, but I rmember thinking it was a good idea


Well my two cents start here.

First of all are you building a character around a spell theme or building a spell theme around the character?

If it is the second then I would need to know more about your character idea before I offer suggestions.

If it is the first then I might suggest figuring out how much work you want. Look at the following and ponder.

Destructo character: chose the main theme as damage spells

Creature master: chose the main theme as summoning/controlling spells

Obscure magic master: chose the main theme as the "less" useful spells (glitterdust, tensers floating disc, grease, spectral hand, levitate, etc.) and spend your brain power showing what a 'real' mage can do with those spells

Environmental controller: chose the main theme in relation with not directly manipulating characters (various wall spells, grease, weather controlling spells, fabrication and creation spells, stone to flesh the main supporting pillar in the room etc.)

Well there is some ideas hope it isn't complete salock.


I usually choose a specialist wizard and the school I use set the theme for the character. There is a thread in the Savage Tides section that gives a lot of advice for a Summoner.

One that I have wanted to try for a while is a wizard based around ray spells. He would take Point Blank Shot and Precise Shot and just go to town with ray spells, which gives both damage and debuff spells. The Complete Scondrel has a PrC that allows a caster to turn other spells into rays like Fireball and the like. It would also allow you to use ranged weapons in combat as well since you can fire/throw into melee with the two feats.

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