Character Proximity


Curse of the Crimson Throne


I realize it might be way too soon to be able to answer this, and that's assuming I'm able to organize my thoughts well enough to actually ask the question that I'm thinking.

Will there be the capability to tie specific characters to each other between adventure paths?

in an effort to attempt and explain what I'm talking about . . . think of the character tree from the old dark sun setting (assuming I'm remembering it correctly). And/Or, in a group I've been a part of in the past, the DM granted everyone a bonus "Ancestor" feat at the begining of the game, each of the feats were tied to abilities of Epic NPC's in the campaign settings history that also just happen to be the group PC's from the prior campaign. Or, something else that another DM used during our shackled city game was that at one point a floating castle appeared over cauldron and the people inside were another group of past PC's and they were offering character re-specs (it was right after the release of PHB2).

Is there anything planned that would allow people who play through multiple AP's to be able to form a "cosmic" connection between all their characters with?


Since all the APs occur within a year or two of each other, the whole ancestor thing probably wouldn't work (unless you changed them so they were hundreds of years apart). It makes me think of the eternal champions of Michael Moorcock's series. Heroes linked by a common thread of destiny even though they were worlds and times apart. I like the idea but I don't think anything has been done to accomodate it (but that 150 cover does inspire a bit of this philosophy).


Phil. L wrote:
Since all the APs occur within a year or two of each other, the whole ancestor thing probably wouldn't work (unless you changed them so they were hundreds of years apart). It makes me think of the eternal champions of Michael Moorcock's series. Heroes linked by a common thread of destiny even though they were worlds and times apart. I like the idea but I don't think anything has been done to accomodate it (but that 150 cover does inspire a bit of this philosophy).

Well, I was using the ancestor feat idea as an example of one way I've seen it done.

And of course, even if nothing is done to accommodate this, that doesn't stop me from doing something myself.

The Exchange

Who said they have to be within a year or two of each other? It COULD be 18 to 20 years apart and then there is no problem. I like the idea behind it, it gives you continuity with different characters.


William Pall wrote:


in an effort to attempt and explain what I'm talking about . . . think of the character tree from the old dark sun setting

that used to be cool.

everytime your PC gained a new level you could also give a PC you weren't playing at the moment a level.
you could also switch between adventures (but were forbidden to change gear)

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