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[i] The sound of the battery cooling down doesn't last long, he aims to the same robot that appraches, it was damaged and they should make use of the distance they have before that advantage is gone [(i]
Move action towarsd north , Stadnard shoot
Azimuuh rifle vs EAC: 1d20 + 4 ⇒ (15) + 4 = 191d8 ⇒ 4

GM Valen |

Poko downs the nearest construct (blue).
Redirecting Siliur's shot to the remaining target.
Siliur strikes the remaining construct (red). Damaged, the small construct alters its path, coming to a landing behind the debris around the downed pillar where it is nearly out of sight.
Now on the ground, construct (red) has improved cover from the PCs current positions.
CREATURES' NEST - First Full Round Cont'd/Round Two Begins!
PCs in bold may act
Tuirk Ra
Round Two
X the Hunter -2 SP
Construct (blue) -13 HP
Poko
Siliur
Construct (red) (improved cover)

GM Valen |

X's shot misses the obscured foe.
CREATURES' NEST - First Full Round Cont'd/Round Two Cont'd!
PCs in bold may act
Tuirk Ra
Round Two
X the Hunter -2 SP
Poko
Siliur
Construct (red) -4 HP (improved cover)

GM Valen |

Tuirk misses the heavily covered construct, though just barely.
The construct flies from its hiding place to a spot near the center of the Starfinders. Then, it releases a shrill trilling noise.
All PCs must succeed at a DC 9 Fortitude saving throw or be sickened for 1d3 rounds.
CREATURES' NEST - Second Full Round Cont'd/Round Three Begins!
PCs in bold may act
Tuirk Ra (Fort save)
Round Three
X the Hunter -2 SP (Fort save)
Poko (Fort save)
Siliur (Fort save)
Construct (red) -4 HP

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Fortitude : 1d20 + 0 ⇒ (1) + 0 = 1
Sickened duration: 1d3 ⇒ 2
He squints as the sound that the enemy produced, bleeding from his nose and ears, he was not feeling that well, but for this very reason they needed to finish this quick
Laser Rifle Azimuth vs EAC: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 161d8 - 2 ⇒ (8) - 2 = 6

GM Valen |

Even put off by the sound, Siliur manages to shoot the construct.
CREATURES' NEST - Second Full Round Cont'd/Round Three Begins!
PCs in bold may act
Tuirk Ra (Fort save)
Round Three
X the Hunter -2 SP (Fort save)
Poko (sickened 1 round)
Siliur (sickened 2 rounds)
Construct (red) -10 HP

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X moves up to the creature and attacks. If it's near the ground, he strikes it with a hard knuckle (Gauntlet). If it's still flying, he shoots at it.
to hit: 1d20 + 5 ⇒ (16) + 5 = 21 vs KAC
bludgeoning: 1d4 + 6 ⇒ (2) + 6 = 8
If it was flying, the bonus to hit was +3 against EAC, and the damage was fire: 1d8 ⇒ 3.