Leadership


Lost Omens Campaign Setting General Discussion

Liberty's Edge

Ok, I've got a question for DM's.

How far can you take the Leadership Feat. For example, I have a 15th Level Knight/5th Level Legendary Leader, with over 1700 followers and a 19th level cohort using the feats from the Heroes of Battle after all is said and done.

Now with those followers assume that in Greyhawk mabye 5% of them are wizards or clerics. So approx 50-100 of them maby be able to scribe scrolls, even a few who have craft feats. What would be a good limitation on having followers scribe spells. I cant find a ruling anywhere, but I personally dont believe that the followers would go out on a limb to spend their days scribing spells for free for their patron.

Followers do not have XP and they only have access to NPC treasure so that gives me the idea that they cant spend XP for the sake of making magic items for a patron. Or for that matter, if I had 1700 weaponsmiths would it really be logical to put them all to work crafting weapons to sell!

What I'm looking for is a round about logical solution for the PC who wishes to have a bunch of scrolls crafted for his party by his followers.

I'm thinking of charging DMG gold piece value and calling it a day. Since NPC's generally dont track XP, but even though they are your followers would they really do it for free or even for the simple crafting price since they theoretically would lose XP in the process.

Solutions Please.
-Greene

Dark Archive RPG Superstar 2013 Top 32

Short and simple: Charge the PC the normal DMG price for the item, but give him a 10% discount since the followers obviously think favorably of him.

Scarab Sages

Stabbity Death wrote:


What I'm looking for is a round about logical solution for the PC who wishes to have a bunch of scrolls crafted for his party by his followers.

I'm thinking of charging DMG gold piece value and calling it a day. Since NPC's generally dont track XP, but even though they are your followers would they really do it for free or even for the simple crafting price since they theoretically would lose XP in the process.

Solutions Please.
-Greene

As for the scrolls, assume a PC is making them: The cost to make is 1/2 the market price. From the SRD:

Selling Loot

In general, a character can sell something for half its listed price.

Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.

Typically, most DMs do not treat magic items as trade goods. Given that, then selling the above-mentioned scroll, selling it means the character breaks even. This is appropriate because trade goods tend to be "natural" goods: Things you grow or dig out of the ground, animals, etc. Basically things that you can acquire "simply" by "harvesting" them. Since there are no Magic Item trees, its appropriate to not treat them as trade goods, as per the RAW however, a DM could certainly do so.

So, with that in mind, you could have all your caster followers produce scrolls and selling them for a net sum of zero. As you pointed out, they do not earn xp, so eventually they would "run out" of xp to craft the aforementioned scrolls.

Same goes for any crafted item.

One option is to investigate the DMG II rules concerning a business. I would sum the "cost" of all those followers per month (as if they were hirelings) and treat that as a "Capital Investment" in a business. See the DMG II for further details.

Liberty's Edge

Umm, wow, that didnt really answer anything, thanks Fatespinner, I'll go with that, I actually found some options in the Complete Adventurer. And a character never really breaks even if they sell it for the crafting price, they still lose XP even if their NPC's.

I'll go with the Diplomacy ruling from the Complete Adventurer for Haggling and treat the NPC/follower as helpful, since followers are technically NPC's and when you buy something from an NPC it costs DMG price.

Even if it were run as a business, which it is not, the owner of the business most likely would not take items from his own organization for personal use, I would think that would make the followers less loyal if the employer was simply cashing in on their hard labor.

Dark Archive Contributor

Could've sworn that Leadership states that followers are warriors and commoners, not PC classes. Even if some were PC classes, I think that 5% as spellcasters is a high number. I'd probably put it under 1%.

Having a look at it, I guess it doesn't state that followers have to be NPC classes, but I'd probably still make them NPC classes, and possibly follow the recommended distrbution in the DMG for a city, allowing a small number to be adepts. Since followers don't gain experience, I wouldn't let them Craft.

Just my 2 cents.


"Followers are similar to cohorts, except they’re generally low-level NPCs... Followers don’t earn experience and thus don’t gain levels." (SRD) OK--I think at some point in 3e they spelled out that each follower was either a Warrior or an Expert (your choice) of the level listed on the table. So the "low level NPCs" implies NPC classes to me, not just NPCs in the sense that the DM runs them.

Also, since they can't earn experience, they won't have any spare xp to use for item creation, either.


I actually looked this up for another thread.

3.0 stated that followers could only be warrior, commoner or expert.
3.5 dropped that distinction for some reason.

Carry on with your discussions.

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