Cadgraydian


Savage Tide Adventure Path


The Scuttlecove article in Dragon 355 ("The Market is Bad") says that Cadgraydian has all of the item creation feats in the PHB. As he is listed as an 8th level wizard, that would bar him from having Forge Ring or Craft Staff.


Gurubabaramalamaswami wrote:
The Scuttlecove article in Dragon 355 ("The Market is Bad") says that Cadgraydian has all of the item creation feats in the PHB. As he is listed as an 8th level wizard, that would bar him from having Forge Ring or Craft Staff.

quick fix... Bump up the WIZ levels until he could have those feats.


My players won't know (and won't care) about his level. All they'll want is for him to deliver their items as ordered. I didn't notice his levels - it said he had all the creation feats and I left it at that.


I've not seen the article, but at that level the party wizard should be able to use greater teleport to get to the City of Greyhawk, Sharn, Waterdeep, or whichever major city exists in your game world, and commission whatever you like (within reason).

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Originally, Cadgraydian was much higher level. I requested that the Dragon folk bump down his level, because if he was really that high level, he'd be a much more powerful and important character in the city, which was dumb because then why hadn't we heard about him in Dungeon ever before? More to the point, Kedward's already been established as the highest level wizard in the city, so there was no point to having another high level wizard suddenly pop up out of the blue. Frankly, I'd suggest cutting him entirely and letting Kedward play the role of the big wizard in Scuttlecove.

My suggestion: Keep Cadgraydian an 8th level wizard and replace his Forge Ring and Craft Staff with feats he qualifies for. Or just cut him out of Scuttlecove entirely. Maybe he got eaten by the monks of dire hunger...


Kedward's high enough level that making Cadgraydian 12th level is no big deal. The fact that he keeps a low profile, doesn't compete in the drug trade, and has yuan-ti problems means he's no great worry to Kedward.

As far as needing magic and stuff, there's no reason why Into the Maw should be the only place in the campaign where mercanes are encountered. In particular, a wandering mercane would alleviate some of the supply problems on the Isle of Terror.


I have not supplied any magic items other than those provided in the AP. The PC's are just about to head to Scuttlecove. They've made due with what they've found/won. It has been a pleasant change of pace from the normal magic-mart approach in other adventures. They will love meeting (and truly appreciate) Cad.

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