Into the Maw Questions / Errata


Savage Tide Adventure Path


So I started reading Into the Maw, which is a great adventure by the way, but I have a few questions. In area 16, it says that opening the door to the room alerts the two filth demon sentries in area 19. The only problem is there are no such sentries listed in area 19. Which brings up a second point: how are the doors to areas 16 and 17 supposed to be reached if they're 20' above the floor of area 19? I don't see stairs on the map. I suppose PC's could fly, but the description for area 16 specifically says any creature STANDING outside the door when it is opened takes acid damage. Should this be changed to any creature outside the door, or below it? Finally (so far), in area 20, the description speaks of a slippery staircase, but no such stair is illustrated on the map.

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What about Dividend's Ire on the area map? Is that from my savings account or stock portfolio? :)


Joseph Jolly wrote:
So I started reading Into the Maw, which is a great adventure by the way, but I have a few questions. In area 16, it says that opening the door to the room alerts the two filth demon sentries in area 19. The only problem is there are no such sentries listed in area 19.

Area 21, where the said filth demons are stationed, is physically open to area 19 (they're the same room, it's just that 21 is like a ledge). It would have been a lot clearer to make 21 be 19(b) or something, they way they used to do on 1e module maps.


What about the 8 patrolling vrocks near the east entrance? Are they the same ones that are in the vrock lair? Or is that a different set of 8, and your PCs might end up fighting 16 of them (plus the golem)?


I believed the eight vrocks were the same in boths locations. But that is not outright stated. Regardless, that's how I'll dm it, unless the party is having things too easy.


This may be a nitpick, but the island map shows each of the two islands on which Divided's Ire rests are little over 1,000 feet acrosss. Since the prison is 2,000 feet above sea level, this means the way from the cove to the prison is just short of a sheer cliff, with an average slope of about 60 degrees. (Ten degrees is too steep for a car to drive up with any ease, and anything steeper than 30 is pretty hard to walk up without things to hold onto). This would be far too steep to hold much jungle, let alone harbor a number of dinosaurs. It is certainly within the realm of abyssal possibility to have such a steep island, but it seems to conflict with the island's portrayal in the text. I'm planning on altering the scale of the map so that each island is around 3-5 miles across, which allows for something besides a climb check to get to the top. (That way the coves on the back side of paradise will be large enough to shelter ships from the waves of the abyssal sea, and to anchor a caravel in--keeping in mind that you need an arc of safe water with a radius about six times the depth of the water where you drop the hook.


Peruhain of Brithondy wrote:
This may be a nitpick, but the island map shows each of the two islands on which Divided's Ire rests are little over 1,000 feet acrosss. Since the prison is 2,000 feet above sea level, this means the way from the cove to the prison is just short of a sheer cliff, with an average slope of about 60 degrees. (Ten degrees is too steep for a car to drive up with any ease, and anything steeper than 30 is pretty hard to walk up without things to hold onto). This would be far too steep to hold much jungle, let alone harbor a number of dinosaurs. It is certainly within the realm of abyssal possibility to have such a steep island, but it seems to conflict with the island's portrayal in the text. I'm planning on altering the scale of the map so that each island is around 3-5 miles across, which allows for something besides a climb check to get to the top. (That way the coves on the back side of paradise will be large enough to shelter ships from the waves of the abyssal sea, and to anchor a caravel in--keeping in mind that you need an arc of safe water with a radius about six times the depth of the water where you drop the hook.

You'll recall we had the same issue with the island in the last adventure as well. The mapmakers just want a pretty picture that will fit; they don't worry about the logistics of having 5 fully supported jungle villages in an area only 100 ft. across.


like some barack a 80'*20' that housed 150 duergar fighters. Then they all enlarged themselves... yeah, really should have everyone taking 20d6 crushing damage :D


Just wanted to bump this up to see if I could get any replies from the Powers That Be.

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