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Has anyone done or knows where updates to this 2nd ed adventrue to 3.5 are (if there is any)?
I would like ot run it, but don't have a lot of time to write/convert stuff.
Thanks
I ran it last year and converted it to 3.5. Honestly you can do 90% of it on the fly, but if I can find the disc I put it on I'll let you know.

Phil. L |

You can do it on the fly to a point (a small point). You have to be careful using this adventure if you want to run a completely literal interpretation of it. A party of 15th-level PCs these days would find half of the encounters painfully easy and the other half extraordinarily difficult (the module's ELs run from 7 to 25).

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thanks for the heads up. I've just started reading it and really some pf teh early scenes and concepts havn't looked at how hard it would be to convert yet.
It really depends on what level you want to run the game at. I ran it for a bunch of 18th level PC's. Advance the HD of the weaker creatures for higher level of play or exchange them for something different for lower CR beasts if you run a lower level game.

Steve Greer Contributor |

Pholtus, I love this adventure and actually started doing conversion work on it myself. Other projects have kinda gotten in the way of me finishing it, though. I'm just as anxious as you to see if someone has done it already. I'd love to see someone post a link here to a website that has a decent coversion that can be downloaded for free.

Pholtus |

Pholtus, I love this adventure and actually started doing conversion work on it myself. Other projects have kinda gotten in the way of me finishing it, though. I'm just as anxious as you to see if someone has done it already. I'd love to see someone post a link here to a website that has a decent coversion that can be downloaded for free.
Hey Steve,
If you tell me how far you got maybe I can start after that and between the 2 of us (an others? ) we can piece meal a conversion together.

Steve Greer Contributor |

Steve Greer wrote:Pholtus, I love this adventure and actually started doing conversion work on it myself. Other projects have kinda gotten in the way of me finishing it, though. I'm just as anxious as you to see if someone has done it already. I'd love to see someone post a link here to a website that has a decent coversion that can be downloaded for free.Hey Steve,
If you tell me how far you got maybe I can start after that and between the 2 of us (and others? ) we can piece meal a conversion together.
Well, as far as I got...
I took a pad of post-it notes and went through about half a dozen pages figuring what the CRs and ELs would be for the creatures in v.3.5 and making Monster Manual page references and a few notes on changes I would make to allow for a proper conversion with the current game mechanics. That's about as much as I did before other projects pulled me away from it. I was planning on running it for a campaign I had going at the time, but things changed and I decided to go a different direction.What I had really wanted to do was type up the whole thing as a word doc, scan the pics, kind of reformat it in a Dungeon style set up with full up to date state blocks, then convert it to a .pdf.
That's a very, very time consuming project, though. I thought at the time, "There's got to be an easier way I can do this..." And that's about when I focused on something else :|
I would be more than happy to lend my help in a collaborative effort to make this playable in a v.3.5 game. I must warn you that I have some projects I'm working on for Paizo right now that take precedence, but what I can manage to do I will gladly.

Pholtus |

Well, as far as I got...
I took a pad of post-it notes and went through about half a dozen pages figuring what the CRs and ELs would be for the creatures in v.3.5 and making Monster Manual page references and a few notes on changes I would make to allow for a proper conversion with the current game mechanics. That's about as much as I did before other projects pulled me away from it. I was planning on running it for a campaign I had going at the time, but things changed and I decided to go a different direction.What I had really wanted to do was type up the whole thing as a word doc, scan the pics, kind of reformat it in a Dungeon style set up with full up to date state blocks, then convert it to a .pdf.
That's a very, very time consuming project, though. I thought at the time, "There's got to be an easier way I can do this..." And that's about when I focused on something else :|
I would be more than happy to lend my help in a collaborative effort to make this playable in a v.3.5 game. I must warn you that I have some projects I'm working on for Paizo right now that take precedence, but what I can manage to do I will gladly.
Understandable - I'm a manager at "the Worlds Largest Toy Store".....So I understand the little free time thing.... but Totally.... Think that working on something like this would be cool. My Thought was to keep is close to the spirit that it was written in, Level 15(ish) Which would mean some adjustments. My thought on it was that I would want to do some new maps for it so I could lay it out like the new Expedition Series, encounter wise.
"I found my handwritten notes from my conversion!!! When I return from work tomorrow, I'll type them up for anyone that wants them and post it or something!!"
Cool - these (and the Green Ronin) Boards are the best borads ever.

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hi you guys should send the conversion to the library on ENworld :)
Mike
Thats not a bad idea....The conversion I did a year ago I ddint have access to alot of books because they werent produced yet, but I think I'm gonna do a conversion on my conversion since WotC released the Nine Hells book and others that I didnt have in that time period. I am over halfway typing what I had on my legalpads, I hope I can finish all that by Friday....

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I say we kidnap Monte Cook and make him do the hard work.
Heck, we wouldn't have to kidnap him -- I'd pay him! Get him and Baur (with the Open-Design) to do it.
We don't need to kidnap Monte; we need to kill WotC and their belief that D&D is their intellectual property (heck, they don't even play D&D anymore) so that Cook and Baur can redo it without changing the names.
-W. E. Ray

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A Paladin in Hell is one of the top ten or so adventures ever written. It is a crime that it didn't make it in Dungeon's Top 30 list.
I'd say it's Cook's best. I think it's stronger than "The Harrowing" (though that's a close call) and it's certainly stronger than Return to the Temple of Elemental Evil.
It's stronger than Dead Gods.
Yeah, stronger than Labyrinth of Madness.
-W. E. Ray

Jeffrey Swank Contributor |

So, I have chosen to really get into this and try to convert the whole module pure pathfinder. Anyone and everyone is more than welcome to help in anyway they can.
I have transcribed every encounter module into word and begun the slow process of converting each character/monster to Pathfinder.
I have found some conversions of 3e/3.5 of certain characters, but if anyone wants to take a stab at any. Feel free.
We could even go down the line...
Starting with Emirikol the Chaotic.
This is one version I have found:
Emirikol the Chaotic, Male Human Wiz20/HoWlk2/Acm4: CR 26; Medium Humanoid ; HD 20d4+60 (Wizard) , 2d8+6 (Horizon Walker) , 4d4+12 (Archmage) ; hp 140; Init +3; Spd 30; AC:36 (Flatfooted:32 Touch:30); Atk +19/14 (1d4+5, +4 Adamantine Dagger); AL CN; SV Fort +16, Ref +16, Will +21; STR 12, DEX 16, CON 16, INT 28, WIS 14, CHA 18.
Skills: Craft (Alchemy) +26, Craft (Gemcutting) +9, Craft (Weaponsmithing) +14, Gather Information +20, Handle Animal +8, Hide +7, Jump +2, Knowledge (Arcana) +37, Knowledge (Architecture and Engineering) +11, Knowledge (Demonology) +32, Knowledge (Dungeoneering) +25, Knowledge (Geography) +26, Knowledge (History) +18, Knowledge (Local) +20, Knowledge (Nobility and Royalty) +11, Knowledge (Psionics) +11, Knowledge (Religion) +15, Knowledge (The Planes) +29, Knowledge (Underdark) +17, Listen +7, Sleight of Hand +4, Speak Language +11, Spellcraft +38, Survival +31, Use Magic Device +5.
Feats: Craft Rod, Craft Staff, Craft Wondrous Item, Endurance, Eschew Materials, Improved Metamagic, Improved Spell Capacity, Maximize Spell, Scribe Scroll, Skill Focus: Knowledge (Arcana), Spell Focus (Chaos), Spell Focus: Evocation, Spell Penetration, Still Spell, Weapon Focus: Dagger.
Spells Prepared (Wiz 4/7/6/6/12/12/5/5/5/5/1 Dc20+spell level): 0 - Acid Splash, Arcane Mark x2, Detect Magic 1st - Charm Person, Disguise Self, Feather Fall, Identify, Mage Armor, Magic Missile x2 2nd - Alter Self, Glitterdust, Melf`s Acid Arrow x2, Spider Climb, Web; 3rd - Dispel Magic x2, Drown, Fireball, Lightning Bolt, Slow; 4th - Acid Orbx2, Cold Orbx2, Dimension Doorx2, Electric Orb, Fire Orb, Lower Spell Resistance x2, Sonic Orb, Wall of Fire; 5th – Cone of Coldx4, Dismissal, Dominate Person, Feeblemind x2, Stop Heart x2, Teleportx2 6th -- Chain Lightning, Disintegrate, Dispel Magic, Greater, True Seeing; 7th - Antimagic Ray, Delayed Blast Fireball, Dragon Ally, Limited Wish, Plane Shift; 8th - Dragon Cloud, Incendiary Cloud, Maze, Power Word, Stun, Symbol of Death; 9th - Dragon Ally, Greater, Meteor Swarm, Power Word, Kill, Time Stop, Wish. 10th – Silent and Maximized Cone of Cold
Possessions:
Weapons: +4 Adamantine Dagger: Banishing.
Magic: Headband of Intellect +6; Robe of the Archmagi; Amulet of the Planes; Ring of Wizardry IV/V; Ring of Greater Hive Mind; Bracers of Armor +5; Earring of Protection +6; Rod of Lordly Might; Rod of Wonder ; Wand of Teleport, Greater (24) (Charges: 42).
* He also has a contingency that if attacked physically, the attacker faces a disintegrate spell.
The Throne of Power: This magical item (virtually an artifact) casts a powerful anti-magic shell in a 50-foot radius that does not affect the character seated in the throne and allows him to cast spells that normally require touch at a range of 100 feet. It also keeps Emirikol in contact with his golems, grants him a +5 AC bonus (for a total of -7), and lets him store an additional contingency spell in the throne. At this time, Emirikol has a contingency set up so that if anyone fires a projectile at him, a wall of force springs up around the throne.
Rumors abound that Emirikol has had at least one of the Orbs of Drangonkind, the Codex of the Infinite Planes, and the Manchine of Lum the Mad in his possession at various times.

Bellona |

The Throne of Power: This magical item (virtually an artifact) casts a powerful anti-magic shell in a 50-foot radius that does not affect the character seated in the throne and allows him to cast spells that normally require touch at a range of 100 feet. It also keeps Emirikol in contact with his golems, grants him a +5 AC bonus (for a total of -7), and lets him store an additional contingency spell in the throne. At this time, Emirikol has a contingency set up so that if anyone fires a projectile at him, a wall of force springs up around the throne.
From where does the throne get the extra +2 AC bonus? And shouldn't the final bonus be a positive number, instead of a negative one?
(This just caught my eye - I haven't done a nit-picking run-through of the statblock.)

Jeffrey Swank Contributor |

zerzix wrote:The Throne of Power: This magical item (virtually an artifact) casts a powerful anti-magic shell in a 50-foot radius that does not affect the character seated in the throne and allows him to cast spells that normally require touch at a range of 100 feet. It also keeps Emirikol in contact with his golems, grants him a +5 AC bonus (for a total of -7), and lets him store an additional contingency spell in the throne. At this time, Emirikol has a contingency set up so that if anyone fires a projectile at him, a wall of force springs up around the throne.From where does the throne get the extra +2 AC bonus? And shouldn't the final bonus be a positive number, instead of a negative one?
(This just caught my eye - I haven't done a nit-picking run-through of the statblock.)
Thnks for the find! I'll prob need someone to proof read it when I'm finished. But I could use more help if anyone has some free time.
Plus who wouldn't want to some day see this...
http://i34.photobucket.com/albums/d136/Jeffrey-Batman/cover.jpg