The Long Trek


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M Human (undead) Gymnast-6 Logician-3 Fighter 2

I love living in a warm area of the country: )

Your check is so bad, you would probably reapear in the middle of the earth traped forever, HINT the DC is 35


Knowledge (geography) check 26


Knowledge (Geography) 24


m Human Druid 20

"Looks like we are heading toward clerics then, keep your guard up."


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Ok, realizing your inability to create a gate that is acurate enought to reach the sought destination of the city of shade you decide to walk to God Street. As you walk towards where you think it is, based upon the check you made earlier you are greeted by a vision of the diety Kelemvor who says you must be very very careful on God street there are many evil dieties there that would only be hapy to help out the undead cleric in stoping you.
However there is an ally, a loyal LN cleric living and worshiping Kelemvor on God Street. The vision gives directions to the ally and to the portal to the sity of shade.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

As you reach God Street you are confronted by the aspect of Bel and a smaller army concisting of
15 lemures
2 Gargantuan undead beholders
and 1 Eirene

Behind them you see a door open and a figure emerges from the door way and you recognize it as the ally discribed in the vission.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

HellllllllooooooooooooooOOOoooooooooooooo
Anyone out there?


m Human Druid 20
Will Trev Oli wrote:

HellllllllooooooooooooooOOOoooooooooooooo

Anyone out there?

sorry, i have been busy and piled with work.

Londer wait to see what my allys do first. Doesn't want to be noticed


Do they see us(famous last words)?


M Moon Elf Cleric/Divine Disciple
Will Trev Oli wrote:
Behind them you see a door open and a figure emerges from the door way and you recognize it as the ally discribed in the vission.

I wait to see how these strangers act, if they are in league with these fiends and if not, how they handle themselves.


Hellbred Ranger 3/ Fighter 2/ Corrupt Avenger 10/ Avenging Executioner 5

Valin uses his Detect Sworn Foe ability to determine if the newcomer is one of the fiends. I know this is pointless, but it's in character, so bear with me.

By the way, who left?


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Valin Macleod wrote:

Valin uses his Detect Sworn Foe ability to determine if the newcomer is one of the fiends. I know this is pointless, but it's in character, so bear with me.

By the way, who left?

What do you mean


M Human (undead) Gymnast-6 Logician-3 Fighter 2

All see you and start to attack.
Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays


Hellbred Ranger 3/ Fighter 2/ Corrupt Avenger 10/ Avenging Executioner 5
Will Trev Oli wrote:
Valin Macleod wrote:

Valin uses his Detect Sworn Foe ability to determine if the newcomer is one of the fiends. I know this is pointless, but it's in character, so bear with me.

By the way, who left?

What do you mean

Somebody left the game, and Nym stepped in. I was just wondering who left.

Will Trev Oli wrote:
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays

Fort.1: natural 20 + 25 = 45

Fort.2: 12 + 25 = 37

Ref.1: 9 + 14 = 23
Ref.2: 14 + 14 = 28
Ref.3: 11 + 14 = 25

I got mad ninja skillz, yo.


Hellbred Ranger 3/ Fighter 2/ Corrupt Avenger 10/ Avenging Executioner 5

Dirk, if your character's a moon elf, then why do you have a drow avatar?


I don't have my character sheet with me right now, I will post my save results when I get to my computer, three or four hours from now.
I am 60ft away from our foes. I begin to make arcane gestures of power and then more balls of frost streak outwards towards our foes, all focused on the aspect of Bel.
All foes must make a DC 29 Reflex save. Half damage even if they suceed. Bel automatically takes 40 points bludgeoning damage. 216 cold damage on failed save, 108 on successful save.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

I got mad ninja skillz, yo.

Ya' but he's got mad aim!

Take 30 points damage as you are barely hit on the ankle as you lunge out of the way.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

As his allies vanish before him the aspect of Bel howls with rage and disappears as he teleports away from the scene leaving the beholders but taking his apprentice the Eirene with him.


m Human Druid 20
Will Trev Oli wrote:

All see you and start to attack.

Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays

fort1-32

fort2-14
reflex1-24
reflex2-32
reflex-27

initiative-13

Bad feeling about this


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Londer Cross wrote:
Will Trev Oli wrote:

All see you and start to attack.

Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays

fort1-32

fort2-14
reflex1-24
reflex2-32
reflex-27

initiative-13

Bad feeling about this

You are knocked unconscious, but nothing else happens


Here are my save results
Fort +26
Fort +24
Ref +29
Ref +18
Ref +24


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Kazir wrote:

Here are my save results

Fort +26
Fort +24
Ref +29
Ref +18
Ref +24

Take 30 points damage


M Human (undead) Gymnast-6 Logician-3 Fighter 2

All but the Death Tyrants are dead.
Bel Left


Owww I cast Greater Shout at the remaining foes.

39 points of sonic damage. Foes are deafened and stunned for 13 rounds. Fortitude DC 29 to negate stunning and halve damage and halve the duration of the deafness.


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Kazir wrote:

Owww I cast Greater Shout at the remaining foes.

39 points of sonic damage. Foes are deafened and stunned for 13 rounds. Fortitude DC 29 to negate stunning and halve damage and halve the duration of the deafness.

The Beholders curl in on their own reality and vanish in a puff of smoke.


m Human Druid 20
Will Trev Oli wrote:
Londer Cross wrote:
Will Trev Oli wrote:

All see you and start to attack.

Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays

fort1-32

fort2-14
reflex1-24
reflex2-32
reflex-27

initiative-13

Bad feeling about this

You are knocked unconscious, but nothing else happens

is Londer awake, yet???


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Londer Cross wrote:
Will Trev Oli wrote:
Londer Cross wrote:
Will Trev Oli wrote:

All see you and start to attack.

Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays

fort1-32

fort2-14
reflex1-24
reflex2-32
reflex-27

initiative-13

Bad feeling about this

You are knocked unconscious, but nothing else happens
is Londer awake, yet???

No someone has to revive you.


How?


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Kazir wrote:
How?

Simple cure spell should do.


m Human Druid 20
Will Trev Oli wrote:
Kazir wrote:
How?
Simple cure spell should do.

oh you made it sound like i was dead sorry, never mind i understand...


Can't help you then
I begin to scan the buildings on God street, looking for the temple to Kelemvor.


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Kazir wrote:

Can't help you then

I begin to scan the buildings on God street, looking for the temple to Kelemvor.

Valen has some cure potions on his person I think.

The temple is where your friend emerged.
P.s.
Advance to ECL 22


m Human Druid 20
Will Trev Oli wrote:
Kazir wrote:

Can't help you then

I begin to scan the buildings on God street, looking for the temple to Kelemvor.

Valen has some cure potions on his person I think.

The temple is where your friend emerged.
P.s.
Advance to ECL 22

don't forget i bought 4 potions


We get to go up two levels?


Hellbred Ranger 3/ Fighter 2/ Corrupt Avenger 10/ Avenging Executioner 5
Will Trev Oli wrote:


Valen has some cure potions on his person I think.

Actually, I don't.


Oops, I just realized that I have 3 cure moderate wounds potions and a wand of cure moderate wounds that I bought for some reason (I can't use it). Can anyone cast divine spells? If so I give the wand to them.


M Moon Elf Cleric/Divine Disciple
Valin Macleod wrote:
Will Trev Oli wrote:


Valen has some cure potions on his person I think.
Actually, I don't.

I do. Is the aspect of Bel between me and the travellers?

I cast death watch. I don't have my character right now, but I do remember that it is one of my prepared spells. Spell list pending, when I get back to my home computer. As such, I also have no idea on the range, but at LV 22 I'm guessing I can sense Londor.


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Valin Macleod wrote:
Will Trev Oli wrote:


Valen has some cure potions on his person I think.
Actually, I don't.

Sorry mixed names, LONDER has them

Sorry


M Human (undead) Gymnast-6 Logician-3 Fighter 2
Nym Hassan wrote:
Valin Macleod wrote:
Will Trev Oli wrote:


Valen has some cure potions on his person I think.
Actually, I don't.

I do. Is the aspect of Bel between me and the travellers?

I cast death watch. I don't have my character right now, but I do remember that it is one of my prepared spells. Spell list pending, when I get back to my home computer. As such, I also have no idea on the range, but at LV 22 I'm guessing I can sense Londor.

I dont have any books with me so I dont know what that spell is but the aspect of Bel has left, teleported away.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Ill give more details on what is going on in the area when I get to my computer and books. Should be later tonight.


M Moon Elf Cleric/Divine Disciple
Will Trev Oli wrote:
Ill give more details on what is going on in the area when I get to my computer and books. Should be later tonight.

Well, my spell has a fixed range of 30ft cone-shaped emination.

It lasts for 220 minutes though. Weird.

If there is nothing to attack, I see to the one who is unconcious, if he seems to be close to death.


M Moon Elf Cleric/Divine Disciple

Oh, and here is my lost of prepared spells:

0-Detect Magic, Detect Poison, Purify food and drink, Light, Resistance, Mending
1-Deathwatch, Divine Favor, Cause Fear, Shield of Faith, Comprehend Languages, Omen of Peril
2-Death Knell, Delay Poison, Lesser Restoration, Zone of Truth, Cure Moderate Wounds, Resist Energy
3-Remove Curse, Remove disease, Speak with Dead, Cure serious Wounds, Dispel Magic, Invisibility Purge
4-Death ward, Cure Critical Wounds, Discern Lies, Neutralize Poison, Divine Power, Castigate (CD)
5-Dispel Chaos, Slay Living, Mark of Justice, True Seeing, Break Enchantment, Flame Strike
6-Mass Cure Moderate, Undeath to Death, Blade Barrier, Visage of the Deity (CD)
7-Mass Cure Serious, Symbol of Weakness, Dictum, Grater Scrying
8-Fire Storm, Symbol of Death, Shield of Law, Mass Cure Critical
9-Implosion, Storm of Vengeance, Greater Visage of the Deity (CD), Energy Drain

Domain Slots:
1-Sanctuary
2-Calm Emotions
3-Protection from Energy
4-Order’s Wrath
5-Spell Resistance
6-Antimagic Field
7-Destruction
8-Mind Blank
9-Wail of the Banshee

Minus the Deathwatch.


m Human Druid 20
Will Trev Oli wrote:
Kazir wrote:

Can't help you then

I begin to scan the buildings on God street, looking for the temple to Kelemvor.

Valen has some cure potions on his person I think.

The temple is where your friend emerged.
P.s.
Advance to ECL 22

Just sent level 22 londer to you


I will update Kazir and send the character sheet in soon.


M Human (undead) Gymnast-6 Logician-3 Fighter 2

OOOOo K
Now the enemies have either died or left.
As you walk down the blood drenched streets you see building after building housing some of the most unspeakable evils known to man. As you turn a bend you see a smaller building that seems to be, if possible less evil. As you enter you hear strange voices eminating from a room in the building.
You are in a hall of which seems to be chared from the floor to the cieling. There are doors, also burned to the point of doutful structural integrety, (looks like their just ashes, about to crumble to bits) On each side of the hall each having a unique sound eminating from it.

There are 12 doors evenly placed on each side of the hall, and 1 at the end of the hall, which seems to glow and has no sound coming from it.

However as you enter the guards in the hall are brought to life.

Guards
These sceletal creatures seem to have small bits of flesh clinging to their bodies. They are no ordinary skeletons, they seem to know the premesies so well they make no effort in negotiating the bumps in the floor or the strewn relics of misc. house hold and other items as the avance toward you.


M Moon Elf Cleric/Divine Disciple

Um...BEFORE all that happens, can I know the results of my spell, please. The thing is, if someone was dying I was planning on healing them, as no one so far has actually done so. It would quickly integrate me with the party, yes?


M Human (undead) Gymnast-6 Logician-3 Fighter 2

Sorry.
All your comrades are fine, you might concider the 20-30 or so points dammage taken when fighting but other than that there aint nothin ta do.
Oh, and the guards are undead


m Human Druid 20
Will Trev Oli wrote:

Sorry.

All your comrades are fine, you might concider the 20-30 or so points dammage taken when fighting but other than that there aint nothin ta do.
Oh, and the guards are undead

what about me?


M Moon Elf Cleric/Divine Disciple
Will Trev Oli wrote:

Sorry.

All your comrades are fine, you might concider the 20-30 or so points dammage taken when fighting but other than that there aint nothin ta do.
Oh, and the guards are undead

Shiny

I heal the wounded person with Cure Serious Wounds heal 29 points of damage
"I am Nym, priest of Kelemvor. Who are you and why are you here? Ah, it does not matter, you were attacked by those abominations, so you must at least not be fiends of any sort. Perhaps I can be of further assistance."

Then I rebuke the guards. check=15, "damage"=25
"Bow before the might that Kelemvor has granted me! Tremble before his will, foul abberations!"


M Moon Elf Cleric/Divine Disciple
Londer Cross wrote:
Will Trev Oli wrote:

Sorry.

All your comrades are fine, you might concider the 20-30 or so points dammage taken when fighting but other than that there aint nothin ta do.
Oh, and the guards are undead
what about me?

I asumed it was you. If it is not, and you are near death, I would be willing to cast Cure Critical on you. But I have no idea if that is the case. Although:

Will Trev Oli wrote:
All your comrades are fine

That must include you.

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