Will Trev Oli |
Ok, realizing your inability to create a gate that is acurate enought to reach the sought destination of the city of shade you decide to walk to God Street. As you walk towards where you think it is, based upon the check you made earlier you are greeted by a vision of the diety Kelemvor who says you must be very very careful on God street there are many evil dieties there that would only be hapy to help out the undead cleric in stoping you.
However there is an ally, a loyal LN cleric living and worshiping Kelemvor on God Street. The vision gives directions to the ally and to the portal to the sity of shade.
Will Trev Oli |
As you reach God Street you are confronted by the aspect of Bel and a smaller army concisting of
15 lemures
2 Gargantuan undead beholders
and 1 Eirene
Behind them you see a door open and a figure emerges from the door way and you recognize it as the ally discribed in the vission.
Nym Hassan |
Behind them you see a door open and a figure emerges from the door way and you recognize it as the ally discribed in the vission.
I wait to see how these strangers act, if they are in league with these fiends and if not, how they handle themselves.
Valin Macleod |
Valin Macleod wrote:What do you meanValin uses his Detect Sworn Foe ability to determine if the newcomer is one of the fiends. I know this is pointless, but it's in character, so bear with me.
By the way, who left?
Somebody left the game, and Nym stepped in. I was just wondering who left.
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays
Fort.1: natural 20 + 25 = 45
Fort.2: 12 + 25 = 37Ref.1: 9 + 14 = 23
Ref.2: 14 + 14 = 28
Ref.3: 11 + 14 = 25
I got mad ninja skillz, yo.
Kazir |
I don't have my character sheet with me right now, I will post my save results when I get to my computer, three or four hours from now.
I am 60ft away from our foes. I begin to make arcane gestures of power and then more balls of frost streak outwards towards our foes, all focused on the aspect of Bel.
All foes must make a DC 29 Reflex save. Half damage even if they suceed. Bel automatically takes 40 points bludgeoning damage. 216 cold damage on failed save, 108 on successful save.
Londer Cross |
All see you and start to attack.
Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye rays
fort1-32
fort2-14reflex1-24
reflex2-32
reflex-27
initiative-13
Bad feeling about this
Will Trev Oli |
Will Trev Oli wrote:All see you and start to attack.
Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye raysfort1-32
fort2-14
reflex1-24
reflex2-32
reflex-27initiative-13
Bad feeling about this
You are knocked unconscious, but nothing else happens
Will Trev Oli |
Owww I cast Greater Shout at the remaining foes.
39 points of sonic damage. Foes are deafened and stunned for 13 rounds. Fortitude DC 29 to negate stunning and halve damage and halve the duration of the deafness.
The Beholders curl in on their own reality and vanish in a puff of smoke.
Londer Cross |
Londer Cross wrote:You are knocked unconscious, but nothing else happensWill Trev Oli wrote:All see you and start to attack.
Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye raysfort1-32
fort2-14
reflex1-24
reflex2-32
reflex-27initiative-13
Bad feeling about this
is Londer awake, yet???
Will Trev Oli |
Will Trev Oli wrote:is Londer awake, yet???Londer Cross wrote:You are knocked unconscious, but nothing else happensWill Trev Oli wrote:All see you and start to attack.
Lemures, no damage
Eirenes, No dammage
Bearded devils, no damage
Bel, 20 points of damage to all surounding
Death tyrants, every one make 2 fortitude saves and 3 reflex saves, Eye raysfort1-32
fort2-14
reflex1-24
reflex2-32
reflex-27initiative-13
Bad feeling about this
No someone has to revive you.
Nym Hassan |
Will Trev Oli wrote:Actually, I don't.
Valen has some cure potions on his person I think.
I do. Is the aspect of Bel between me and the travellers?
I cast death watch. I don't have my character right now, but I do remember that it is one of my prepared spells. Spell list pending, when I get back to my home computer. As such, I also have no idea on the range, but at LV 22 I'm guessing I can sense Londor.
Will Trev Oli |
Valin Macleod wrote:Will Trev Oli wrote:Actually, I don't.
Valen has some cure potions on his person I think.
I do. Is the aspect of Bel between me and the travellers?
I cast death watch. I don't have my character right now, but I do remember that it is one of my prepared spells. Spell list pending, when I get back to my home computer. As such, I also have no idea on the range, but at LV 22 I'm guessing I can sense Londor.
I dont have any books with me so I dont know what that spell is but the aspect of Bel has left, teleported away.
Nym Hassan |
Ill give more details on what is going on in the area when I get to my computer and books. Should be later tonight.
Well, my spell has a fixed range of 30ft cone-shaped emination.
It lasts for 220 minutes though. Weird.
If there is nothing to attack, I see to the one who is unconcious, if he seems to be close to death.
Nym Hassan |
Oh, and here is my lost of prepared spells:
0-Detect Magic, Detect Poison, Purify food and drink, Light, Resistance, Mending
1-Deathwatch, Divine Favor, Cause Fear, Shield of Faith, Comprehend Languages, Omen of Peril
2-Death Knell, Delay Poison, Lesser Restoration, Zone of Truth, Cure Moderate Wounds, Resist Energy
3-Remove Curse, Remove disease, Speak with Dead, Cure serious Wounds, Dispel Magic, Invisibility Purge
4-Death ward, Cure Critical Wounds, Discern Lies, Neutralize Poison, Divine Power, Castigate (CD)
5-Dispel Chaos, Slay Living, Mark of Justice, True Seeing, Break Enchantment, Flame Strike
6-Mass Cure Moderate, Undeath to Death, Blade Barrier, Visage of the Deity (CD)
7-Mass Cure Serious, Symbol of Weakness, Dictum, Grater Scrying
8-Fire Storm, Symbol of Death, Shield of Law, Mass Cure Critical
9-Implosion, Storm of Vengeance, Greater Visage of the Deity (CD), Energy Drain
Domain Slots:
1-Sanctuary
2-Calm Emotions
3-Protection from Energy
4-Order’s Wrath
5-Spell Resistance
6-Antimagic Field
7-Destruction
8-Mind Blank
9-Wail of the Banshee
Minus the Deathwatch.
Will Trev Oli |
OOOOo K
Now the enemies have either died or left.
As you walk down the blood drenched streets you see building after building housing some of the most unspeakable evils known to man. As you turn a bend you see a smaller building that seems to be, if possible less evil. As you enter you hear strange voices eminating from a room in the building.
You are in a hall of which seems to be chared from the floor to the cieling. There are doors, also burned to the point of doutful structural integrety, (looks like their just ashes, about to crumble to bits) On each side of the hall each having a unique sound eminating from it.
There are 12 doors evenly placed on each side of the hall, and 1 at the end of the hall, which seems to glow and has no sound coming from it.
However as you enter the guards in the hall are brought to life.
Guards
These sceletal creatures seem to have small bits of flesh clinging to their bodies. They are no ordinary skeletons, they seem to know the premesies so well they make no effort in negotiating the bumps in the floor or the strewn relics of misc. house hold and other items as the avance toward you.
Nym Hassan |
Sorry.
All your comrades are fine, you might concider the 20-30 or so points dammage taken when fighting but other than that there aint nothin ta do.
Oh, and the guards are undead
Shiny
I heal the wounded person with Cure Serious Wounds heal 29 points of damage
"I am Nym, priest of Kelemvor. Who are you and why are you here? Ah, it does not matter, you were attacked by those abominations, so you must at least not be fiends of any sort. Perhaps I can be of further assistance."
Then I rebuke the guards. check=15, "damage"=25
"Bow before the might that Kelemvor has granted me! Tremble before his will, foul abberations!"
Nym Hassan |
Will Trev Oli wrote:what about me?Sorry.
All your comrades are fine, you might concider the 20-30 or so points dammage taken when fighting but other than that there aint nothin ta do.
Oh, and the guards are undead
I asumed it was you. If it is not, and you are near death, I would be willing to cast Cure Critical on you. But I have no idea if that is the case. Although:
That must include you.All your comrades are fine