
Griselame |

Hi there,
In my campaign(FR), my players took off from Daggerdale to Scardale in the hope of meeting a wizard that could have access to a magical object they desperatly need to accomplish their quest.
The problem is that other groups (such as the Zhents and a fundamentalist Helm sect - yep :) ) want this object as well.
So far, the travel has been quite busy, and they are now approaching Featherdale, last step of a long and dangerous journey.We played 3 sessions so far to cover this trip.
The problem is that for this last travelling session, I kind of don't see which elements I could use that would be fresh and exciting: we had ambushes, weird travelling NPC, villains chasing them,etc... The thing is that they just learned Scardale has been devastated by a fast spreading and deadly plague (yes, the Scardale plague, the game is set in 1370 DR) and that access to the city is forbidden.
My first idea was : the villains set a trap on the road for the PCs. Then arrives the Helm sect warriors and they take on both sides. In the chaos, my heroes find a secret entrance to some forgotten caves, that will lead them into Scardale after a long and dark journey in the caves...
What do you think? And what would be your ideas to help me craft a cool adventure for my players - a very decisive one before their entrance to the city in chaos?
Usually our sessions last from 5 to 8 hours.
Cheers

Griselame |

The "Shaking plague" was unleashed and killed half the population of Scardale town in a matter of weeks.
Healing magic has proved unefficient to counter its effects. Affected people die after 2 or 3 days, after painful hours of great fever and an unstoppable body shaking, hence the name.
My vilains in the game are Zhent agents serving Xvim, under the command of a silver elven sorceress. The thing is that she is only using the forces of the Zhent, she is herself a devout and fanatic agent of Shar.