
![]() |

So I'm building an Ifrit Wishcrafter with the Fire Elemental Bloodline for PFS, and I'm trying to determine what exactly the Fire Affinity racial ability modifies.
In order to make my question as clear as possible, I thought it would be best to list the various things that a Sorcerer's Charisma can modify, in order of most to least likely to be affected (in my opinion).
1: Checks and attack rolls made by spells such as Hydraulic Push which add the caster's ability score modifier.
2: DCs and uses per day for class abilities (usually bloodline powers).
3: DCs for spells.
4: Bonus spells per day.
5: Charisma-based class skills. (An especially large stretch, but I thought it should be mentioned.)
If anyone could point out a RAW reason why any of these do or don't qualify, that would be much appreciated. I'm personally of the opinion that numbers 3 and 4 are the only real border cases, but I'm open to being proved wrong one way or the other.

mplindustries |

So I'm building an Ifrit Wishcrafter with the Fire Elemental Bloodline for PFS, and I'm trying to determine what exactly the Fire Affinity racial ability modifies.
** spoiler omitted **
In order to make my question as clear as possible, I thought it would be best to list the various things that a Sorcerer's Charisma can modify, in order of most to least likely to be affected (in my opinion).
1: Checks and attack rolls made by spells such as Hydraulic Push which add the caster's ability score modifier.
2: DCs and uses per day for class abilities (usually bloodline powers).
3: DCs for spells.
4: Bonus spells per day.
5: Charisma-based class skills. (An especially large stretch, but I thought it should be mentioned.)
If anyone could point out a RAW reason why any of these do or don't qualify, that would be much appreciated. I'm personally of the opinion that numbers 3 and 4 are the only real border cases, but I'm open to being proved wrong one way or the other.
It unquestionably does 2, 3, and 4, as that is the entire purpose of the ability, and does not do 5. I never would have considered it doing 1--I'm inclined to think it does not work, but I'd allow it as a GM.

![]() |

I finally remembered the other two! Figures, I spent a good half-hour staring at my screen when I wrote the original post trying to remember these two and then I remembered them as soon as I went to work. So... Samasboy1 offered
6: Highest level spell that can be cast.
I would also add
7: Concentration checks.
8: Spell-like Abilities that mimic Sorcerer spells. (i.e., the Burning Hands SLA that Ifrits get.)