Balabar Smenk

Lord Of Threshold's page

67 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>

'Fane of Scales' appears in 'The Black Egg' adventure. It's the dungeon that contained the Black Egg.


1 person marked this as a favorite.

Screw the players.
Favored Spawn of Kyuss Hound Archons, anyone?
That's what snooty players get for passing their troubles onto a higher power.
Then again, I'm vindictive.


The Diamond Lake Ga'ars, named after the ugliest, most inedible fish ever, native to Diamond Lake.


Hmm, this could take some doing.

See, I was never happy with the idea of Racknian being a bad guy. It was so blatant and I have the sort of players who may or may not 'play along' with the story. They may join in the games to get closer to their adversary, but at the same time, they would really like to kill him in his sleep.

So I made Loris the good guy and Okoral the focus of the villainy doings.

Bozel and Okoral were working together to sacrifice Racknian to the Ugster. I made Okoral into a delusional psychopath who worshiped the ground Racknian walked on. Okoral had been with Loris for years and saw age creeping in on the focus of his obsession. So, as a favor to Racknian, Okoral worked with Bozel to 'grant' his hero eternal life.

He also killed one of the player's love interests and gave him her head in a box, a la 'Se7en'

"What's in f'n the box!?"

Yea, the players killed him right quick.
But then again, that's what Clones are for.


I think the adventures ware spot on! I absolutely despised the Grauls so much, I want to run it just so my players can slaughter them and make the bad images in my mind go away!
Inbred ogres! UGH!
Keep it up, Paizo, your doing a fantastic job! Not too horrendous, but just enough to make you sqeemish!


You raise several points, good sir!
I must concur!


I've played both. Here's my judgment;
((WARNING: All verdicts drawn from current incarnations of D&D and WoW. I make no claims on how this will be effected by 4th edition's suckage or WoW upcoming 'Tactile Sensation Mod'*
*I'm looking at you, Night/Blood Elves.*
*I'm making this up. Go away and read my judgements.))

Both allow you to play as whatever you can imagine, subject to DM/Admin approval
Verdict: Tie. Although convincing your GM to let you play as your 'kick-ass, takes no guff Ninja/Paladin from your old campaign' is a lot easier than doing the same thing with an Admin.

Both are played by people around the world
Verdict: Tie

Both are fantasy based.*
*Except Ebberon. Pseudo-Steam Punk can blow me.
Verdict: Tie (Close, D&D. Ebberon almost cost ya'.)

Both are played with friends.
Verdict: Tie

D&D is face-to-face with friends who you know.
WoW...well, that sexy Elf who's into you is actually a mechanic named Big Jim from Ohio.
Verdict: D&D

Both allow endless hours of entertainment.
Verdict: Tie

D&D is customizable to the individual.
WoW is not.
Verdict: D&D

D&D requires fairly complex rules knowledge
Wow, a little bit less so.
Verdict: WoW. People like both simple and complex in equal numbers. I'm complex, but that's my opinion. WoW gets it because it's out of a box.

WoW, you play with people from all over the world from all walks of life.
D&D, it's those same guys every week.
Verdict: WoW

D&D uses your imagination, every roll of the dice a myriad of attacks and parries all in your head.
WoW uses a crappy graphic of some dwarf swinging an ax once with every mouse click.
Verdict: D&D

WoW is a world that is both lush and filled with color and with vibrant scenery straight from Hollywood.
D&D is only as good as your GM.
Verdict: WoW. Mmmm, pretty graphics. Unless you got a good GM. Then D&D wins.

D&D uses dice.
WoW uses a mouse/keyboard.
Verdict: D&D. Dice are collectible. Mouses and keyboards are not. And they're cheaper.
Oh! And when you miss, throwing them against wall doesn't break dice!
Most of the time.

Both result in Carpel Tunnel Syndrome.
Verdict: Tie.

WoW will eat your soul.
D&D, only less so.
Verdict: D&D. You have friends at the table to stop you.

WoW requires a hefty startup and subscription fees.
D&D craps out another supplement every week.
Verdict: Tie. They both suck money.

My opinion; I prefer D&D over WoW simply becasue it's more complex, customizable, I'm in charge of the game and more personal.
I do think 4.0 is a joke, a really bad joke. I will not update only for the fact that 3.5 is still going strong and does not need to be retired or replaced, or even supplemented.
And it took my Dragon/Dungeon away from Paizo.
Never will I forget this transgression!

Long Live 3.5!!! >.<


James Jacobs wrote:
Paul Murray wrote:
I got it off BitTorrent initially, but then I found that you could get the PDFs here. The BitTorrent files are scanned - the pdfs here are much better quality and jeez five bucks each - $60 for all 12 magazines. Chicken feed. I have downloaded EBK, and I'll get the others as I need them.
While I appreciate the enthusiasm and the fact that you did eventually pay for the files... it's probably not in best form (or the wisest move) to admit to downloading copyrighted material illegally. Especially on these boards. Cause that hurts my feelings.

You hurt James' feeling.

Mean.
Oh, by the Gods, I want a AoW Hardcover! I just don't trust WoTC anymore with something I love.
I feel like I was in a relationship with 3.5, then they cheated on me with 4.0!
How can I trust again after such a betrayal!
*Read Pathfinder*
Oh, Paizo, you'll never leave me!
*WARNING: The above was both weird and in jest*


Yea, giving you her head in a box was a stroke of genius on my part.
Doing it AFTER implementing the Sanity rules, priceless.

Okoral: Waldo, I have a gift for you. But I want Brock to open it.

Brock: *Opens Box*

Waldo: What's in the box, Brock?

Brock: *Look of horror*

Waldo: What's in the damn box, Brock!?

Okoral: *Laughing*


1 person marked this as a favorite.

You want to know what's funny?
Twelve attempted Heal checks to remove a worm.
I just can see the whole party taking turns stabbing the Kobold with the silver scalpel.

"No, your not doing it right, like this!"
*Stab*


W00t!
That's great!
....oh, I'm sad again.


Something WoTC hasn't considered;
I have many friends overseas, especially in Iraq. Their only connection to the game is through these magazines. They've said that these publications have been a Godsend. When they aren't being shot at and blown away, their gaming and remembering what it's like to be normal people playing a game.
What are our gaming men in uniform going to do now?


I'm sorry, I'll clarify.
What about the Dungeon/Dragon forums?


Not a subscriber, but a longtime reader.
I have to say, you guys at Paizo did your homework. These past few years have to be the highest quality work I've seen in a long time, especially in the magazines. I got the feeling that you worked on Dragon/Dungeon like it was an honor, and it was. Such a longstanding part of the hobby is a great honor and no one deserved it as much as you guys.

Your work was greatly appreciated and I sincerely hope the best for all of you.


So, what about these Forums? I imagine they will be gone soon enough?
And here I was just starting to feel like it was home...


If there was one thing I could do, it would be to kick Wizards in the collective shin for this terrible, terrible fumble.


I think they're evil.
Evil as money.


Now what the hell am I supposed to do?!
I'm sorry, I'm not one to flame anything or anyone, but this freaking sucks! I swear upon Kyuss, what am I going to do without my monthly dose of Dragon/Dungeon?
Get a PDF every month?
No way in hell!
If I'm paying for something, I want it in my hands, damn it!
I realize that both Paizo and Wizards are 'still on good terms' but I'm not!
Ever since Paizo took control of the magazines, I've been seeing a huge decline in Wizard's quality. I mean, they've been churning out crap soulless crap! It's been this way forever, I'm just now realizing it.
Maybe I'm a little angry right now, but it's this sort of corporate bull that makes me this way and being a long time reader makes me a bit attached.

If they took the magazine rights away, okay, I could deal, but discontinuing it all together? That's terrible! These magazines have been a a part of the hobby almost as long as Role-Playing has been around! They're a staple!
There's going to be a huge hole left in our hobby and I don't think Wizards has the ability to fill it.


WHAT THE HELL!?
I am so pissed off right now, I can't see straight! Someone direct me, please, to a Forum where I can spew my venom forth with reckless abandon!
I need someplace to fume! Help!


Your Gods, while powerful, will all rot away eventually. Only the rot itself, The Wormgod Kyuss, is eternal.


Hell yes!
Excellent end to a campaign!
Congratulation! I hope my game ends as Epic-lly as yours did!


Warduke!?
Sorry, I heard that and needed to make my comments known.
I've said it once and I've said it again, I think Warduke rules, and I'm not even a veteran.
I think it has to do with the fact that most of the iconic NPCs from Greyhawk are all Wizards and such. Rary, The Mordster, Tenser, all Wizards. I think it's nice to see an NPC with real impact in the game world that doesn't rely on magic. Warduke has this self-reliance edge against other NPCs. I would dare say he is the Drizzt of Greyhawk.
Using Warduke as a replacement player is a pretty good idea. As long as the player understands the concept and doesn't abuse it, it sounds like a good idea.
Warduke plays an important role in my campaign world, so he definitely will be playing a part in the AoW.


As to what I have to say about meeting new players in the middle of a dungeon;

"You seem trustworthy. Would you care to join us on our noble quest?"
"Yes...yes, I would!"
*Joins marching order*


Here's an article on Warduke. Combined with what was given to us in Dungeon #105, this should be everything there is about him. Not much is known about the man in the helm, so anything that is known should be documented here.

http://www.wizards.com/default.asp?x=dnd/alumni/20060414a&pf=true

And the Wikipedia article;

http://en.wikipedia.org/wiki/Warduke


Vampires are awesome.
The same thing happened when the players went through the AoW version of 'Expedition to Castle Ravenloft'. Strahd dominated one of the players, and at the worst time, had them turn on the party, resulting in a well-liked NPC's death.
You have to have a really mature party, though. This sort of backstabbing can really wreck a game. Thankfully, if your players have made it all the way to Lashona, I'm positive it will go over well.
Good luck in your sick little plans. I myself have taken them to heart and will be plotting the same course of action.


Warduke as he was created in Dungeon was more of an homage to the original printing, not really up to standards for 3.5, especially with the amount of magic and power that PCs have. To make him truly a threat, you would have to go over his stats and equipment and deck him out as a PC; equipment, rolled stats, supplement rules and all. Warduke should never get punk'd, he should be the one punking. If a fight with the Dukester ends with no less than 1-2 PC kills, then something is wrong. The man makes his living killing adventuring parties for goodness sake! Not even the dice should come in the way. Warduke is an event, not a random encounter to be pwned.
And even if he gets killed, I'm positive his friends in the Horned Society would be ready to Resurrect him immediately.

As it is, Warduke has claimed three PCs in my campaign from previous games in the same campaign world and I am positive that when he shows up in Aow, the same results will be repeated. He is truly a feared force in the world and his threat sends shivers up the rubbery spines of my players.
As you can tell, I am a fan of the Warduke.


Crazy Duck wrote:

I still question the need for an AOW hardcover. We have the magazines and they're still available, what more is needed? Sure, there's some minor things that could be cleaned up but there's plenty concerning that here on the forums (and anyone running AOW should definately look here first).

Don't we want Paizo spending its time working on creating new adventure paths rather than reworking what we already have?

No.

We would much rather have the AoW Hardcover.
Myself, would give my firstborn to Paizo if they made it so I didn't have to lug all those magazines around all the time. Between the adventures in Dungeon and Wormfood in Dragon, I'm reaching my max capacity to carry around. A hardcover would be so convenient.
*Dreams of not sugarplums, but AoW hardcover for Christmas*


Let me just say that Kenkus with crossbows, secret doors and ambushes will bring a Nam' like effect to your players.


Rob Bastard wrote:

I see Kordite funerals as events to honor the dead with displays of physical might, such as wrestling for who gets the honor of delivering the eulogy, or contests of strength for the pallbearers.

If you want to get really bizarre, animate the corpse & have part of the ceremony being to wrestle it & force it into the grave!

That is the greatest idea I have ever heard!

*Ganks*


Anything involving the Duke is a good thing. As it should be, player blood must be spilled by his blade.
Excellent use of Warduke.
Give us the skinny on the post-fight report when the smoke clears.


Do it!


That's too bad, man. My players loved it. To each his own. I did change 3FoE a bit, so I guess I can't really talk about the adventure as is.
Changes include;

--Revamped tactics for all enemies
--Glaring moves by the players to alert all factions of their arrival ((They warned Dourstone about Smenk, not realizing Dourstone was in on it the whole time))
--Previous knowledge of the Ebon Triad in a previous game I ran for the same players. They had little information and were hungry for more about the Triad.
--My own tweaking to NPC stats
--Updated map and revision of the maze

So, yea, as the adventure was printed, there were several glaring problems.


In between "Assault on Blackwall Keep" and "Hall of Harsh Reflection", currently playing in an adapted "Expedition To Castle Ravenloft"
The players are in Ravenloft now, but the Material Plane is a Steam Punk campaign of my own design, Threshold.

Brock Samson (Human, 7th Lvl Fighter)

Waldo (Male Kobold, 3rd Lvl Rogue, 4th Lvl Fighter)

Kalindara (Female Dragonblooded (Song Dragon) Half-Elf 6th Lvl Sorcerer)

Charles (Male Half-Orc, Monk 3, Rogue 3)

NPC: Kristine (Female Human, 7th Lvl Cleric of Anubis)


This is Diamond Lake!
The Law only applies if you don't have the coin! XD


I disagree. 'Three Faces', while complicated, was one of the best adventures in my opinion. The main NPCs, The Faceless One, Grallak Kur and Theldrick, are memorable, it's the best opportunity for the players to enter the political world of Diamond Lake, it personally introduces Smenk (Best NPC Ever Award winner) and it offers and excellent smokescreen against the true plot of the AoW.

The labyrinth was done so well, I found it simple to run it. My players are all under twenty years old and have never taken psychotropic drugs, but they were having Nam' flashbacks with the Kenku dropping in, attacking, and disapeering into the maze. My players have ceremonially named Kenkus the 'Vietcong' of D&D.

Lots of memories and encounters, I think 3FoE is one of the best of the low level AoW adventures.

Fear the Crows of Nam'!


Who's your star lineup, huh? Who are the NPCs you love the most, the one who inspires you to think devious plots against the players and ways to slip a cameo in later on in the AP?
What NPCs are you unwilling to let lie dead or *GASP!* are willing to fudge, allowing them to escape?

Give us your list of you favorite NPCs and just why you love them, also, how about an example of how they've tested your player's patience and HP limit.

1# Kyuss

The man himself.
Why?
Cause he has a high goal in mind, that's why! Attain Godhood in a believable way! Most other loser would be happy enough to be worshipped like a God, but not Kyuss. He wanted the real thing and he worked hard to get it!

#2 Balabar Smenk

I like to think of him as 'The Man' in Diamond Lake. Keeping you down, the biggest hater around. He's proved to be a thorn in my players side. Not only was he the one who sent the players into Dourstone mine in my game, but when they survived and killed the Ebon Aspect, he used the evidence to paint Dourstone a demon worshiper, buy his copper mine for next to nothing, corner the copper market in the area and come out of it as a town hero, he also has the players under his thumb since he owns the lease to their Observatory lair and has helped cover up illicit deeds to be used against them later.

So how about you guys?


This is certainly the kind of neck breaking twists I love in my game, but it also makes the players, Manzorian and everyone who knew Allustan look stupid, as previously mentioned.

What about instead of Lashonna and Allustan being the same being, what about Lashonna showing up to the fight with a dominated Allustan in tow, using him as a shield against the players?

'Put a favored NPC in danger'
DM's tip #58


As you can see by my avatar, Smenk is indeed one of the est NPCs to come out of an Adventure Path so far. So many ways to screw the players on both the economical and political front, so little time to do it in.

Instead of a flat rate, consider a lease or renting fee. That keeps the power in Smenk's hand and he can hold it over the players when he needs to apply pressure to them oir they simply displease him. I would say a 500 GP a month should be fine considering the amount of treasure the players get in the AP. Just keep track of time spent IC, and it and it should work out fine. That amount would be enough to make it an investment and have it be a point of pride to the players to own such a property.

Of course, this is Smenk we're talking about. The threat of eviction should always be in his pocket as well as the fact that he should have a copy of the key for himself. This is Smenk after all.
Think Danny DeVito in "The Super" without the heart warming ending. Just the part about getting tossed onto the cold street if you miss a payment or upset 'The Man' too much.

If you don't want to keep track of IC time, look up the 'Stronghold Builder's Guide' I personally don't have that book (to my great displeasure) but it should have rules on how much a piece of property of that size and utility should be worth.

On a side note, I remember someone saying on the board that to replace the telescope should be about 5,000 GP.


Warduke.
That's all.
Just Warduke.


Did the same thing here. Ravenloft works surprisingly well with AoW, so much so that it just screams to get together.

"You got Raveloft in my Age of Worms!"

"You got Age of Worms in my Ravenloft!"

Here's the deal;

After returning to Diamond Lake from Blackwall Keep (and settling things very diplomatically with the Lizardfolk) the players are enjoying some rounds in there favorite watering hole, The Spinning Giant.
The misty night rolls in off of the polluted waters of Diamond Lake and the PCs decide to head home, covering their tab and leaving their favorite bar till tomorrow night. Heading home, they notice the incredibly thick mist, much thicker than normal for this time of year. They stumble about, get lost, are kind of nervous and looking around to find some way to find their way home.

They spy the Spinning Giant again. Did they get turned around somewhere? They enter, but notice that their bar is not the same. It's inhabited by quite people who won't make eye contact and gypsy-like people calling themselves Vistani.

Yes, I used the old-school, "The mist takes you" hook. Maybe it is rail-roading, but my players said they wanted to go to Ravenloft and by Gawd, I'll give them Ravenloft!!!

((It also helped it was Halloween night on our annual midnight session. Creepy music and all!)

My players are veterans and they know full well what is going on, but they keep their OOC knowledge to a minimum, acting concerned and worried about not just where they are but what the hell happened to their bar!?

A letter arrives from a wounded Vistani, telling them that the Burgomaster of Barovia needs help. The instant he mentioned 'Unkillable Zombies", "Zombie Plague" and "Worms" my players are out the door faster than you can say, "Would you like another bite, Mr. Zarovich?"

Arriving in Barovia after an attack by Werewolves, the players run into what appear to be Kyuss spawn much like the one at Blackwall keep.

(I used the Infected Zombies from Ravenloft, just changing their appearance to be worm-ridden. I made them Immature Spawn of Kyuss, hardier, but lacking the offense of their adult counterparts.)

Much like the post before me, I had the Priest Danovich change his son into a form of Kyuss Spawn, a huge worm much like a mix between and Overworm and an Ugster. Changed the abilities and named it a Worm Mother, a creature that creates Kyuss Worms like a living incubator.

Wanting to focus more on the Age of Worms than anything else, I took out the Ireena plot hook. I realize that this is sacrilege to someone who loves Ravenloft as much as I do, but it serves it's purpose and my players, veterans, were caught off guard by my including the Worms into a classic adventure they already know much about. They really don't know what to expect next, exactly what I was going for here.

The players just got their reading by Madam Eva, changed from her Hag background into something my players would feel more comfortable around.. They are notorious for killing anything that even remotely looks like a bad guy, to catch me before I can screw them over with a double-cross, so I had to be careful to portray her as a friend.

The plot is as follows; someone named Mother Maggot (You know who) has given Strahd fragments of the De Vermis Mysteriis (my campaign's version of the Apostolic Scrolls) to Strahd and offered a deal; if he begins creating Kyuss undead in Ravenloft as sort of a barracks, he will be given consideration when Kyuss takes his place in the campaign pantheon. As a God, Kyuss offers Strahd not only freedom to go between Ravenloft and the Material Plane at will, but also the chance to be his new herald (In my game, Dragotha is slowly breaking free from Kyuss' will and has proven to be a liability, much as he was when he left Kyuss' armies without a commander when his phylactery was stolen.)
I think it will fit in nicely if Strahd escapes, challenging Lashona later in the campaign with the players in the middle.
"Vampires....why'd it have to be Vampires!?"

The players must steal the fragments of the De Vermis Mysteriis (You Lovecraft people out there know what I'm talking about. Merle Prout 3:16) and ruin Strahd's plans to aid Kyuss and create an army of Spawn to overun the Material Plane with.
A far step from the classic module, but I think it works just as well given the adoptions for AoW.

So, what do you think? Hit me with your best shots, I can take it! >___<


I liked 'Gathering of Winds' but as with all the modules in the AP, I hacked it apart for my own whims.
The Ghoul is gone, replaced by a Vaati golem with the portal in it's chest, the Salamander was adjusted since his race play an important part in my world, the connection to the Inevitables was made more important, the machine race being pivotal in other plots unfolding and the Occulus was made into an Obryth demon.
Nasty bugger that he already is. :)
I'm satisfied with the amount of traps, I just planted hints to suggest that the same Wind Duke who built the Whispering Cairn, Nardock, built Icosiol's tomb, a fact I think the players will appreciate. Two of my players have expressed how impressed they were with the Cairn, so dropping Nardoc's name will give them a chill.
Memories of the Cairn's traps hang heavy in the air.
One thing that did confuse me; the images in the tomb suggest that Icosiol was the one who struck Miska The Wolf-Spyder but I got the impression from The Whispering Cairn that it was Qadeej who did the stabbage.
Am I wrong?
((EDIT: I can't say B.U.G.G.E.R on the boards?))


How about 'Old Embers Never Die' from Dungeon #100?
Nothign says 'pick-me-up' like taking a Dragon's hoard.


airwalkrr wrote:
Lord Of Threshold wrote:

Who doesn't want to unleash a medieval version of "Dawn of The Dead" on their campaign world?

What if Raknian sacrifices himself to the Apostle to fulfill the prophecy? He has fighter levels and he was once a Champion at the games.
Oooooh, that's good. >.>
*Writes it down*
While not a bad idea drama-wise, it doesn't fit Raknian's character. The whole reason he is doing this thing is so he can become immortal.

I thought of that as well.

What if, by sacrificing himself to the Apostle, he is raised as a Favored Spawn of Kyuss (Or Death Knight as is written).
I can't imagine anything more frightening to my players than having the Apostle regurgitate Raknian in a gout of acid, his skin scoured and burned away, covered in writhing worms and his eyes burning with green, unholy flames with an army of wights at his beck and call.


Who doesn't want to unleash a medieval version of "Dawn of The Dead" on their campaign world?
What if Raknian sacrifices himself to the Apostle to fulfill the prophecy? He has fighter levels and he was once a Champion at the games.
Oooooh, that's good. >.>
*Writes it down*


Sorry about that. ^.^;;
Edited my post. Hope it helps.


Rastophan- a wiry goon from the southern swamps, his clumpy black hair hangs down over his large eyes, giving him a sullen look. He rarely speaks and gets most of his guidance from Kullen.

Todrik- This corrupt fighter was born into servitude to Garavin Vesst, and views Balabar Smenk as his savior from a life in the mines. He has short brown hair cut into a flat-top. An angry red scar marks the left side of his sneering face from the forehead to the tip of his chin.

Merovinn Bask- This bald, ill-tempered wizard simply can't believe that his debts forced him into servitude in the first place, and views each day as an absolute disgrace. Bask is by far the rudest of Kullen's gang. The only friend he ever had was the unfortunate Skutch. (The man killed by the Owlbear, who's arm the PC's find)

Skutch- No description


You know your in trouble when...
The GM starts hoarding 'Purple Worm' figures from the 'War of The Dragon Queen' set and paints them all green.


*Happens after the party finds out about the Seeker's involvement in the Whispering Cairn*

Kobold Rogue: Hey, didn't that ring we bribed Kullen with have the same symbol?

Kullen: *Busts into Spinning Giant after having gotten the hell beat out of him by Kellek and crew*
YOU!

Kobold Rogue: ....uh-oh.

*Kobold Rogue now has raging Man-imal on him*


I thought of this as well. I love the legend of the Vaati, I think it's one of the best story lines in D&D lore.
I wanted them to be more important in the game, so I created some more links to the Wind Dukes similar to the Order of Storms and put in more opportunities to find sections of The Rod.
The biggest one, and this will certainly shock the players when they find out about it, is that Kyuss as a mortal was a worshiper of the Queen of Chaos (King, in my world, since I subbed the Queen for Hastur. ALL HAIL THE KING IN YELLOW! >_<.)) instead of Nerull, who I don't use in my campaign.
I think it'll blow up very nicely when the players reveal that little secret.


I had to go through the entire thing anyway. I wanted Diamond Lake to be fully integrated into my home brewed world, so I basically just filled in the holes, cut out what didn't fit and handed the played a typed up copy of the Diamond Lake handout specially made for my world.
They loved it. It was edited for only things that the PCs would know, but since they all their backgrounds included them living in Diamond Lake for their whole lives, most of the info was readily available. Each one took it for a while, read the folder and handed it to the next person.
The best part though was when we basically played Jeopardy with it. I quizzed the players on common knowledge of the town and rewarded them with XP for paying attention to details and such.
It worked out perfectly.

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>