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Jwallace |
Hey all, I could use a little help.
I'm looking for an issue (of Dragon I think, but could be Dungeon) that a previous DM used for a game I was in a couple years back.
From what I remember of it, it was a guild of assassin's that had a headquarters under some island out in the middle of the ocean. In the headquarters were several portals that lead to other areas of the world, they could use these portals to jump from place to place rather quickly.
The headquarters had the portal room, several bedrooms, a temple, a lab, and a vault guarded by golems. I think there were keys to controling the golems that also were the only way to open and lock doors in the headquarters.
Further, to use the portals you had to have some sort of magical tatoo.
I know a few of the members of the guild. The leader was an evil priest. There was a female halfling assassin (I think her name was Amber, but I think it was short for something).
Also, I seem to remember some druid that they had killed to get access to this place and she was haunting the place and there was a big whale as well..
does any of this make sense or does anyone recognize this? It could have been several that he put together but I seem to think it was one article that had all this in it.
Any help would be much appreciated!