bshugg |
On our groups private message board was this response from the party cleric as they just returned to Hap (my Forgotten realms mining town) to discover Ilithane's attack on the city. They had just returned from Hillsfar (my free city) where they didn't do so hot.
The entire post:
Perhaps the alternative is to kill Illithane and Oxnard and destroy Hap? At least that would be playing to our strengths.
In Lucy's short time with this band, we have:
Unleashed the Ebon Aspect, heralding the age of Worms and Darkness,
Converted an entire generation of lizardfolk into Kyuss spawn, and
Destroyed Hillsfar.
Go team!
Small Attention Span |
On our groups private message board was this response from the party cleric as they just returned to Hap (my Forgotten realms mining town) to discover Ilithane's attack on the city. They had just returned from Hillsfar (my free city) where they didn't do so hot.
The entire post:
Perhaps the alternative is to kill Illithane and Oxnard and destroy Hap? At least that would be playing to our strengths.
Go team!
Your team isn't evil, are they?
Unleashed the Ebon Aspect, heralding the age of Worms and Darkness.
Second, it was Kyuss who heralds in the Age of Worms.
Converted an entire generation of lizardfolk into Kyuss spawn,
Did they do this on purpose?
Destroyed Hillsfar.
Again, on purpose?
All this nonwithstanding, that's some great destruction! These guys must be doing something right!
bshugg |
They are all good. Not even a nuetral in the party. :D
They think releasing the Ebon Aspect started the first part of the prophecy. Who am I to correct them?
The lizardmen they basically snuck in, killed the king and left a lot of lizardmen alive. They then went in broke the egg, lost 2 characters against the kobolds and ran leaving the entire lair to be overrun. I didn't come out and say that the lizardmen all became spawns, but they are thinking that they all are.
You can basically say they have blundered through one adventure to the next replacing characters and leaving devistation in their wake. The group is made up of 5 teenagers and one of the teens father who hasn't played in 25 years. Not very experienced overall. They don't spend nearly enough time getting information or planning, but instead rush from one area to the next. More of a brute force method.
We have lost about a dozen PC's so far, and expect things to get far more lethal. They missed out on a lot of XP in the Champions belt so am putting in a side quest to make up for that.
Small Attention Span |
We have lost about a dozen PC's so far, and expect things to get far more lethal. They missed out on a lot of XP in the Champions belt so am putting in a side quest to make up for that.
Have you been updating AOW obituares? Second, what kind of side quest?
Lastly, I can only imagine what the Spire of Long Shadows will be like! Oh what a fun time you'll have!
bshugg |
Haven't updated the AoD Obituaties in a while. Its growing too long to read.
The party is level 8-9 and we are starting A gathering of Winds (lvl 11 and a real meat grinder with a lot of CR 13's)
The group never cleared out the whispering Cairne the first time so I'm advancing that and running them through it with a bunch of CR 8's to let them cake walk through and regain their confendence.
Also they will discover Filge has escaped from when they put him in Jail the previous time and is on a murderous rampage in Hap (my diamond lake). They will have to hunt him down fighting through his undead minions to take him out for good. He will be advanced to lvl 11 or 12 now so should be a bit more of a challange.
That should be enough to put a few of them at 11th with the stragglers at 10. With 6 PC's that should be enough as they are "slightly" above the curve in magic treasure as well. They took some time while fleeing the free city to loot an armory and attempted to loot a magic shop. Also the original plotline weaves in a few more artifacts that go along with the Age of Worms. They have currently one in their possession, lost one in the arena when the undead attacked, and one locked away in a temple in Waterdeep for safe keeping as it has a nasty drawback:
Dragon Flail (in Ranger's possession)
+3 to hit
+1 Electric, Acid, Fire, Cold damage
Resist 5 fire, cold, acid, electric
Was part of the original plotline when I converted the group to AoW at level 4. Taken from the Baldur's gate video game. They had to find the 5 heads to awaken its power.
Helm of Dragons (in a temple vault in Waterdeep)
+2 to int, wis, cha, dex, con, str
+4 to saves against spells, breathweapons and effects from true dragons
+4 on bluff, intimidate, diplomacy checks against dragons
curse: Dragons with in 100 yards are aware of and either annoyed, afraid or enraged by the presence of the helm. Good dragons will seek to get it from the wearer in some way, evil dragons will attack seeing to destroy/capture it.
Sword of Lathander (lost in Hillsfar arena with 25,000 wights)
+2 Ghost touch Divine burst bastard sword
light 3/day
Knock 1/day
Rend Portal 1/week (Dispel check against caster level of portal. If succeeds portal is closed for 1 week, if +10 or higher portal is detroyed permanantly)
The blade was templated from the old video game Curse of the Azure bonds, as I was going to use Moander as my Kyuss. In the game the sword was one of three items needed (Helm of Dragons, Sword of Lathander, Gauntlets of Moander) to stop something bad from happening. It supposedly could be used to destroy or shut down magical portals.
I will also be using the Rod of seven parts as detailed, as well as the Gauntlets of Kyuss, and the hand of Vecna as other artifacts that will pop up in the game. Since the PC's missed out and lost a shot at the Diadem of Zoziel and the Talisman of the sphere, the Gauntlets and Helm sort of take their place in my campaign. The Gauntlets will allow the wearer a shot at controlling a sphere of annialation.