Siege of the Spider Eaters


Dungeon Magazine General Discussion

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With a little luck and a dash of encouragement from James Jacobs, "Siege of the Spider Eaters" has become my first adventure published in Dungeon.

As I eagerly await my subscription copy, I can only hope that others will enjoy playing it as much as I enjoyed writing it. There's a lot of talent that consistently shines in this magazine, so I'm crossing my fingers and hoping for near par.

To DMs and players alike, please share your thoughts on "Siege of the Spider Eaters". I'm hungry for feedback good or bad. But no spoilers please.


I really, really like this adventure concept. So much so, I may have to upgrade it to work with my epic-level campaign. I like the adventure background and the fact that the line between bad guys and good guys isn't crystal clear and the fact that the good guys aren't everything they appear to be.

Outstanding! *claps*

Scarab Sages

'Siege of the Spider Eaters?' Where can i get myself a copy?

THoth-AMon

Liberty's Edge

It's in the newest ish of Dungeon (137) which hits the street July 18th; sounds like the subscribers are getting theirs all ready.

Grand Lodge

Heathansson wrote:
It's in the newest ish of Dungeon (137) which hits the street July 18th; sounds like the subscribers are getting theirs all ready.

Not this subscriber - the Oregon postal service isn't exactly the fastest around. I am waiting expectantly, though - the name alone makes it worth the price.


Lilith wrote:

I really, really like this adventure concept. So much so, I may have to upgrade it to work with my epic-level campaign. I like the adventure background and the fact that the line between bad guys and good guys isn't crystal clear and the fact that the good guys aren't everything they appear to be.

Outstanding! *claps*

Thanks Lilith! I really wanted to produce a 1st level adventure with a story conclusion that's highly dependent on PC actions and in particular, the PC's moral choices. In addition to blurring the good guy / bad guy line and bringing to bear neutral creatures who act as nature intended, there are a few critical decisions for PCs to make. Good-aligned PCs will have a very different story to tell than neutral, mercenary types. And that's all good. There's more than battle mats in this one, and I hope that those DMs that run it as a 1st level adventure will find that it shapes the personalities of their fledgling PCs as much as I intended.

It's funny that you mentioned adapting it to an epic-level campaign. Though I hadn't envisioned it at that level of play, my original submission to the magazine was significantly more difficult in terms of average CR. I toned it way down so hack-n-slahers would have a chance and it wouldn't be quite so survival-horror. If you ever run it in epic play, I'd love to hear about it.

Liberty's Edge

I like bad guys and good guys that aren't clear! Grey hats, man, grey hats!
I want my Spider Eaters NOW!
July 18th, hurry up and get here!

Heathensson (Chaotic Good Dwarf Fighter, according to the D&D Quiz)

Grand Lodge

Heathansson wrote:

I like bad guys and good guys that aren't clear! Grey hats, man, grey hats!

I want my Spider Eaters NOW!
July 18th, hurry up and get here!

Heathensson (Chaotic Good Dwarf Fighter, according to the D&D Quiz)

That was a fun quiz. According to the generator, I'm a CG Human Ranger/Driud. I didn't even know that Druids could be CG...

Liberty's Edge

Well, I'm 6'1" so I'd be a ringer on a dwarf basketball team.
I always wanted to be a tuff guy....
I always thought I was a chaotic neutral, though. Maybe it's just tendancies, but I'm always on the verge of an alignment shift.


Still have not gotten mine in the mail here in PA, but fingers crossed, soon.

I love low-level adventures and use them often in on-line play, so this will be eagerly read.


TConnors wrote:


Thanks Lilith! I really wanted to produce a 1st level adventure with a story conclusion that's highly dependent on PC actions and in particular, the PC's moral choices. In addition to blurring the good guy / bad guy line and bringing to bear neutral creatures who act as nature intended, there are a few critical decisions for PCs to make. Good-aligned PCs will have a very different story to tell than neutral, mercenary types. And that's all good. There's more than battle mats in this one, and I hope that those DMs that run it as a 1st level adventure will find that it shapes the personalities of their fledgling PCs as much as I intended.

It's funny that you mentioned adapting it to an epic-level campaign. Though I hadn't envisioned it at that level of play, my original submission to the magazine was significantly more difficult in terms of average CR. I toned it way down so hack-n-slahers would have a chance and it wouldn't be quite so survival-horror. If you ever run it in epic play, I'd love to hear about it.

I have been looking forward to this one ever since I read the preview, especially since the party I'm presently DMing is level 1... but it seems to take 3-4 weeks for the mag to reach my mailbox (grrr). Moral dilemmas and no clear cut good guys/bad guys? Sounds like my kind of adventure!

May I ask what kind of terrain it's set in? That may affect whether I run it or not. I'm guessing it's set in forest, but...???

I'll provide more feedback once I've read it!


TwiceBorn wrote:


...
I have been looking forward to this one ever since I read the preview, especially since the party I'm presently DMing is level 1... but it seems to take 3-4 weeks for the mag to reach my mailbox (grrr). Moral dilemmas and no clear cut good guys/bad guys? Sounds like my kind of adventure!

May I ask what kind of terrain it's set in? That may affect whether I run it or not. I'm guessing it's set in forest, but...???

I'll provide more feedback once I've read it!

The main play starts in a remote wilderness town.

Look forward to the feedback TwiceBorn.


TConnors wrote:
To DMs and players alike, please share your thoughts on "Siege of the Spider Eaters". I'm hungry for feedback good or bad. But no spoilers please.

Just got this today. This adventure really grabbed me, for exactly the reasons others have indicated already. The lack of black and white NPCs, and the way the adventure goals are entirely PC driven was an approach that really impressed me.

Although published adventures have to have a certain railroad quality in order to fit in a defined word count, this adventure comes very close to the ideal - put the PCs in a situation, and turn 'em loose. In this adventure, choices have a strong effect on the outcome/goals.

I've been known to skim through an issue of Dungeon in 20 minutes and file it away in the closet. This adventure had me reading every word. More importantly, it made me want to run it.

There are a number of authors who produce consistently excellent work - I don't think anyone would be surprised if I included Vaughn, Pett, and Logue on this list. As far as I'm concerned, your adventure belongs in this group.

Congratulations! When should we expect another one? :)


Brent Stroh wrote:


...
I've been known to skim through an issue of Dungeon in 20 minutes and file it away in the closet. This adventure had me reading every word. More importantly, it made me want to run it.

There are a number of authors who produce consistently excellent work - I don't think anyone would be surprised if I included Vaughn, Pett, and Logue on this list. As far as I'm concerned, your adventure belongs in this group.

Congratulations! When should we expect another one? :)

Wow Brent! Thank you, thank you, thank you! I don't have a mirror, but I'm sure I'm blushing. At the far edge of my hopes is growing my feet into the shoes of the great authors you mentioned, but if I get more praise like this, I'm going to need a bigger hat too :)

As for another one - more 1st level adventure ideas are abrewin' and if the stars are right and the taste is good, I may be lucky enough to see the pages once more some day.


I haven't got a copy yet as it hasn't hit my local game store, but the fact that you got a front cover (and one of the most sensual Dungeon covers I've seen) is a credit to the esteem in which the editors must hold the adventure. If the adventure also has araneas and PCs having to make difficult moral choices, then it may well become a magazine classic (like the Styes, And Madness Followed, or Chimes at Midnight).

Well done :)


Vattnisse wrote:
Not this subscriber - the Oregon postal service isn't exactly the fastest around. I am waiting expectantly, though - the name alone makes it worth the price.

Vattnisse, I just got mine today (Saturday the 8th), so I would expect to get yours in the next couple of days.

My other half was nice enough to deliver it to me in bed, with a cup of coffee. It was a fantastic way to start my Saturday. :D


I think the Spider Eater module is excellent. Nicely done!

Mr. Conners, could you explain a little about the process of putting your module together? Was it an old module you wrote and ran years ago and decided to refine it and send it in? Also, how long did it take to complete the module for submission?

Any other comments would be appreciated.


Crust wrote:

I think the Spider Eater module is excellent. Nicely done!

Mr. Conners, could you explain a little about the process of putting your module together? Was it an old module you wrote and ran years ago and decided to refine it and send it in? Also, how long did it take to complete the module for submission?

Thanks Crust!

Just over two years ago, I exitted my front door after a short, summer rain. In a tall bush stripped nearly bare of leaves on one side, I saw hundreds of tiny web shelves newly made visible by beads of rain clinging to the threads. I turned to my wife and said, "we need to make a module about spiders". Over the following few weeks my wife and I worked out the plot in the shredded time after our newborn went to sleep. "Siege of the Spider Eaters" was born.

I knew I wanted to pitch this one to Paizo for Dungeon as soon as it grew into a story I was proud of. Right or wrong, the adventures I DM are all about story. When I DM'd this one for my players, I was much more liberal with the rules. So when I was lucky enough to have Paizo accept my proposal to write it for Dungeon, there was A LOT of editting to do (formal rules to adhere to, play styles to accomodate, word count to consider, etc). Two years and a major revision later, here it is.

I wish I could say I was clever enough to have this adventure spring fully formed from my head. Alas, it was in fact a labor of love. And perhaps this is why I appreciate your enjoyment of it so much.


I just got my copy today, and read it - A very nice first submission, I must say. There's some parts I might have done differently, but that is just me.

I like the setting, I like the background, I like the adventure ideas.

bravo!


Thanks windnight! I'm still waiting for my subscription copy. I wonder what parts I'll critique myself on once I see it in print.

Liberty's Edge

I know all about those shredded hours when the scion doth nap.
I'm just agog someone could perform some lucid action like writing an adventure outline during those hours.
For when the scion wakes, he or she surely hungers!


I am reading the mod right now (I'm up to the part where the PCs find the nest). And I agree with the others that it is an amazing blurring of the good/evil line ;) I don't suppose you could share the original proposal on the 'Critique My Query' thread, so we could see how you got the nuances to come across? Would that be ok, Mr 'render' Sutter?


+1 vote to publish the query letter.

Scarab Sages

I thought it was an EXCELLENT adventure, Tim! I look forward to running it. I thought the NPCs were very strong, all the stronger for the 'no definite' moral anchoring as events unfold. I loved the use of a couple of entries out of the Monster Manual that I, quite frankly, have flat out ignored or dismissed. Double good show for making me remember that the critters there are only as silly as I (or another DM/author) make them. I think the open-endedness of the plot will make it very fun to run!


Thanks for the response, Tim. Heh... There's a fantastic cluster of webs in a bush outside my apartment. These spiders are making these web tunnels pocked throughout the bush, and it's really cool gazing inside and seeing the bulbous spiders in the center of these tunnels. I throw ants into their webs at any opportunity. ;)

Concerning your module, I will say that I really liked how you augmented some of the encounters, especially the wounded hydra. What a frickin' interesting encounter! Such inspiration. That's one of the things I like about Dungeon: the endless resources of inspiration found in the modules. Your module is a good example of that.


Gavgoyle wrote:
I thought it was an EXCELLENT adventure, Tim! I look forward to running it. I thought the NPCs were very strong, all the stronger for the 'no definite' moral anchoring as events unfold. I loved the use of a couple of entries out of the Monster Manual that I, quite frankly, have flat out ignored or dismissed. Double good show for making me remember that the critters there are only as silly as I (or another DM/author) make them. I think the open-endedness of the plot will make it very fun to run!

Thanks Gavgoyle!

You know, all you guys (and gals) on this thread are very observant. I'm so happy that aspects I had in mind are coming through.

I think all of us have a tendency to skim the monster manuals looking for interesting creatures to inspire a plot. When I started writing this adventure, I did something different. I worked out the plot first and committed myself to keeping it 1st level. It just so happened that the fairly limited selection of critters in this arena forced my hand a bit. And that wasn't a bad thing. I got to include and run some less common creatures who get their color from the plot/setting more so than the other way around.

I really think that different parties playing this adventure will wind up at wildly different endpoints. I'm sure I've only thought of a few of them, and I'd love to see a message thread (perhaps in a month or two) where adventurers log their unique resolution to the crisis at Haven-Fara.


drunken_nomad wrote:
... I don't suppose you could share the original proposal on the 'Critique My Query' thread, so we could see how you got the nuances to come across? Would that be ok, Mr 'render' Sutter?

If James is ok with it, I'd be happy to post the original proposal on the Critique My Query thread. I think you'll find it interesting because of how it differs from what I eventually wrote.


I haven't had a chance to critique it yet - my copy arrived yesterday, and I just finished reading the initial run-through a few minutes ago.

First impressions:
-Awesome. I've been wanting to use aranea for a while now, and I like the information you've presented for them.

-It's also pirate-related, and that = good for me. *G*

-It's low-level and easily inserted into a game.

The minute I finished reading this adventure, I immediately equated it to Mad God's Key - a low-level adventure that ties in extremely well with an Adventure Path. I know /I/ will be using it in that regard.

Paizo Employee Creative Director

TConnors wrote:
drunken_nomad wrote:
... I don't suppose you could share the original proposal on the 'Critique My Query' thread, so we could see how you got the nuances to come across? Would that be ok, Mr 'render' Sutter?
If James is ok with it, I'd be happy to post the original proposal on the Critique My Query thread. I think you'll find it interesting because of how it differs from what I eventually wrote.

Go ahead and post it up!

Scarab Sages

Gwydion wrote:
The minute I finished reading this adventure, I immediately equated it to Mad God's Key - a low-level adventure that ties in extremely well with an Adventure Path. I know /I/ will be using it in that regard.

Perfectly put.


I got my copy of the magazine yesterday and read the adventure last night. Very well done, very original--look forward to using it in a future campaign. The setting is going to creep out my wife, who hates spiders.

The magazine's paper seemed to be different from past issues...it almost seemed like there was some water damage as many of the pages had that slightly wavy wrinkled feel to them. It's not a big deal, just something I noticed. Maybe it's related to that printer problem they had with this issue.

The Exchange

2 things.
1.)I love spiders in D&D and I love this adventure. It was well thought and has a really cool background (pirate spawned village). The NPC's are well done and feel real.

2.)I can't see how this is a 1st level module. the encounter levels in order are: 2,2,2,1,1,2,4,2,2,2,1,2,3,4,3,5,4. Even whenm the PC's gain a level in the middle some where the 3-El 4's should kill 1 PC each (at least)and the 5 should kill the party. I don't see alot of time in the timeline to rest and recover spells, heal up, etc. otherwise the dude in the barrel will die. I would feel more comfortable if it was labeled as an adventure for 2nd level characters who should expect to gain a level during the module. I just didn't see the resources there to keep a 1st level party rolling. The healers would be out of healing by 7 encounters in and the Arcanists would be out of spells by the 5th or 6th I would think. THEN it gets harder!

Anyway I love the adventure but I think it is way more difficult than a 1st level party can handle.

FH

Liberty's Edge

Fake Healer wrote:

2 things.

1.)I love spiders in D&D and I love this adventure. It was well thought and has a really cool background (pirate spawned village). The NPC's are well done and feel real.

2.)I can't see how this is a 1st level module. the encounter levels in order are: 2,2,2,1,1,2,4,2,2,2,1,2,3,4,3,5,4. Even whenm the PC's gain a level in the middle some where the 3-El 4's should kill 1 PC each (at least)and the 5 should kill the party. I don't see alot of time in the timeline to rest and recover spells, heal up, etc. otherwise the dude in the barrel will die. I would feel more comfortable if it was labeled as an adventure for 2nd level characters who should expect to gain a level during the module. I just didn't see the resources there to keep a 1st level party rolling. The healers would be out of healing by 7 encounters in and the Arcanists would be out of spells by the 5th or 6th I would think. THEN it gets harder!

Anyway I love the adventure but I think it is way more difficult than a 1st level party can handle.

FH

Wow. I can't believe you're scared of a few little fuzzy spiders. Some tuff guy you are.


farewell2kings wrote:
The magazine's paper seemed to be different from past issues...it almost seemed like there was some water damage as many of the pages had that slightly wavy wrinkled feel to them. It's not a big deal, just something I noticed. Maybe it's related to that printer problem they had with this issue.

I noticed that as well. At first I thought it was because of the humidity, but it never smoothed out. =/


Fake Healer wrote:

Anyway I love the adventure but I think it is way more difficult than a 1st level party can handle.

Well you're not going to like this Fake Healer, but it was actually much harder than this when I originally submitted it! Mind you, I take no pleasure in killing PCs by placing them in impossible situations, but on the other hand, I do think tough adventures have a way of being memorable. I was striving for a happy medium. In this adventure, players using brain as well as brawn definitely have an advantage over players of the hack-n-slash persuasion. In fact, some of the encounter CRs are really only relevant to the latter. My hope is that the difficulties presented will force the PCs to leverage their environment (and NPCs) to their advantage and introduce the PCs to diplomacy, hit-n-run, and alternate solutions and tactics.

If you decide to run this for your group, consider telling them ahead of time that it is difficult. If they heed your warning, I think they'll have a fun time being scared. My group has practically memorized the monster manual, and it was a blast to see their faces every time the sound of flapping spider eater wings heralded the approach of a CR 5 creature.


TConnors wrote:

With a little luck and a dash of encouragement from James Jacobs, "Siege of the Spider Eaters" has become my first adventure published in Dungeon.

Congratulations! I have submitted a handful of queries to Dungeon over the years, and never got a second look. However, I'm not sure my ideas are all that great anyway.

I do have the issue, and your adventure immediately drew my eye. I have read only the intro so far, and leafed through it, though. Now, I know you had nothing to do with it, but, are you not absolutely thrilled with the cover art? I recently began DMing for my 13 and 8-year-old daughters, and they thought it was extremely freaky-looking.

I will not be running them through it, though. Instead, I am strongly considering it for a different group I run. This party has recently begun the SCAP, and has just defeated Kazmojen, the BBEG in Life's Bazaar. Since I do not own the hardcover, I know it's a good idea to run an adventure between this one and the next one from the magazines, Flood Season. Before receiving this Dungeon issue, I was thinking of just a trip to Sasserine with a tough, random-monster-style encounter on the way back.

But, your adventure could very easily be placed near Sasserine, so it definitely is getting my imagination stoked on how I could run it.

Once concern I have is that my PCs are level 3. While I could amp up the difficulty as the adventure sidebar recommends, a previous poster here raised an interesting point about the ELs seeming too difficult for a level 1 party. I may leave the adventure as written, because sometimes it's fun to play an adventure that's not terribly tough (and Life's Bazaar, which took three game sessions, and will take part of a fourth, was VERY tough!). Would you consider the adventure way TOO easy for five level 3 PCs? Or do you think it would remain pretty fun as written?

Dark Archive Bella Sara Charter Superscriber

Fake Healer wrote:


2.)I can't see how this is a 1st level module. the encounter levels in order are: 2,2,2,1,1,2,4,2,2,2,1,2,3,4,3,5,4. Even whenm the PC's gain a level in the middle some where the 3-El 4's should kill 1 PC each (at least)and the 5 should kill the party. I don't see alot of time in the timeline to rest and recover spells, heal up, etc. otherwise the dude in the barrel will die. I would feel more comfortable if it was labeled as an adventure for 2nd level characters who should expect to gain a level during the module. I just didn't see the resources there to keep a 1st level party rolling. The healers would be out of healing by 7 encounters in and the Arcanists would be out of spells by the 5th or 6th I would think. THEN it gets harder!

Anyway I love the adventure but I think it is way more difficult than a 1st level party can handle.

FH

I haven't seen the adventure, but I'm always wary about arguments based on the ELs. This line of reasoning is what lead to the huge disclaimer text in Encounter at Blackwall Keep about how tough the fight with 20-30 lizardfolk would be (and in case you haven't played that adventure, the battle is not challenging).

Generally, the "boss" battles in any issue of Dungeon are +2 or +3 greater than the average level of the party. As long as the high EL is due to a single foe, as opposed to several foes, it's not usually a problem because the PC's can gang up. Similarly, if the PC's can come into a high EL encounter with full resources, they also stand a good chance of prevailing.

Why is the timeline so tight? Are the high EL encounters due to a large number of foes, or a single powerful foe?


Hezzrack wrote:


Now, I know you had nothing to do with it, but, are you not absolutely thrilled with the cover art? I recently began DMing for my 13 and 8-year-old daughters, and they thought it was extremely freaky-looking.

When I heard an NPC from my adventure was going to be on the cover, I danced a little jig. Way cool! And there's somthing about the spiders that puts me in mind of tics and that freaks me out.

Hezzrack wrote:


Would you consider the adventure way TOO easy for five level 3 PCs? Or do you think it would remain pretty fun as written?

Personally, I would make it a bit more difficult, but that's me and I know who my players are. Play it by ear and adapt on the fly if you're on the fence.

Dark Archive

TC,

You did a great job with this one! I liked it so much that I actually stole some of the idea and imported it into my Call of Cthuhlu game. You should have seen the look on the investigators faces when they rounded the bend (expecting Arkham) and discovered a town covered in spider webs instead!! Talk about creepy!!

~Jaye


Jason Sonia wrote:

TC,

You did a great job with this one! I liked it so much that I actually stole some of the idea and imported it into my Call of Cthuhlu game. You should have seen the look on the investigators faces when they rounded the bend (expecting Arkham) and discovered a town covered in spider webs instead!! Talk about creepy!!

~Jaye

Thanks Jaye! It's so cool when you make up something and see the idea spread into areas you never imagined. Glad you could use it!

Liberty's Edge

Just skimmed it.
I like the care made to make the dungeon exist in three dimensions. And the initial entrance: either climb down the wall OR take the web tube, spooky. I can hear, "I've got a baaaaad feeling about this."
The covergirl looks dangerous. Lovely bit of bait-and-switch work there. Do you get duped by the pretty face? Or are you (wrongfully perhaps) on your guard against a devil in a lovely package?
I also wonder what will be made of the wooden figureheads. Is there NOW a weird beast that turns people into wood? If I ever run again, I want to toy around with the presentation to try and invoke THAT.
I agree with some of the previous posters, though; a few of the CR's are up there, and I wouldn't feel bad sending a crew of 2nd level pc's into the jungle to this pirate's old haunt.
As a p.c., I'd be hard pressed to go down one of those friggin' web tubes. Forget THAT.


After reading this adventure a couple times I have decided that I must run it this weekend.

I just got the magazine two days ago and scrambled to make initiative cards (Can I share these?) and grabbed my minis. Just need to make some certs and I am ready to roll.

One question I have, is the webbing over the town is sort of like a circus tent (meaning you can walk freely about underneath it) or does it drop down to the ground within the buildings as well as the perimeter and they need to constantly cut their way through?

Really looking forward to this one, looks like plenty of roleplaying to be had. I will try to report back how things go with it.

Dark Archive Bella Sara Charter Superscriber

Heathansson wrote:


I agree with some of the previous posters, though; a few of the CR's are up there, and I wouldn't feel bad sending a crew of 2nd level pc's into the jungle to this pirate's old haunt.
As a p.c., I'd be hard pressed to go down one of those friggin' web tubes. Forget THAT.

I finally received my copy and dug into it, and I don't think it looks any harder than the Whispering Cairn. If I remember correctly, one of the CR 4 encounters is just a burning hands trap combined with a bestow curse trap; hardly fatal. One of the others involves two opponents, one of whom has all of 10 hp (a good hit from the melee fighter will drop that threat). The other antagonist in that encounter is a wounded/poisoned spider eater IIRC, and it has a penalty on its attacks and damage rolls. Again, not the sort of thing that is going to kill your PC's.

I'm probably just being contrarian, but I feel like the CR standing by itself provides insufficient information as to the actual way an encounter will play out. A half-dragon, half-fiend, half-elemental, vampiric slug is around CR 10, but you wouldn't label it as being too dangerous for a first level party.


Festivus wrote:

...

One question I have, is the webbing over the town is sort of like a circus tent (meaning you can walk freely about underneath it) or does it drop down to the ground within the buildings as well as the perimeter and they need to constantly cut their way through?

Really looking forward to this one, looks like plenty of roleplaying to be had. I will try to report back how things go with it.

Yes, you can walk around freely underneath the towns webbing. It only comes to the ground at its perimeter.

I would LOVE to hear how it goes Festivus. Outside of my test group, you may be the first group to run it. Tell your players good luck from me.


Sebastian wrote:

...

I'm probably just being contrarian, but I feel like the CR standing by itself provides insufficient information as to the actual way an encounter will play out. A half-dragon, half-fiend, half-elemental, vampiric slug is around CR 10, but you wouldn't label it as being too dangerous for a first level party.

I agree Sebastian. When I wrote the adventure, I struggled with the CRs. If you encounter a CR 5 human barbarian who is friendly, is the effective CR still 5? It is if the PCs start shooting arrows at the guy. But it probably isn't if the PCs are reasonably expected to take other action. So whereas on the face of it the CRs seem high in this adventure (and indeed I agree that this module may be harder than most), I think that when you dig deep into the encounters, you'll find that for the most part, what's expected of the PCs is not all that.

Liberty's Edge

Sebastian wrote:


I'm probably just being contrarian, but I feel like the CR standing by itself provides insufficient information as to the actual way an encounter will play out. A half-dragon, half-fiend, half-elemental, vampiric slug is around CR 10, but you wouldn't label it as being too dangerous for a first level party.

spoilers!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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I looked at it all some more, and I guess the dungeon encounters aren't too bad if played real smart, but the return to town looks a bit difficult.
Got 3 rogues (not too bad) cr3
Got the full strength spider eater (not too bad....if the party is second level like I initially said)cr5. I don't see how a 1st level party can save Weston from the jail without either Weston or at least one party member getting killed.
Got the cap (not too bad)cr4. IF they pretend to go along with him and wait a day to rest up before they kill him.
I'd rather the party was 2nd level by that point.
And TConnors, I really like your adventure, so please don't take any of my criticism too harshly. I wish I had your chops.

Liberty's Edge

SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Well, never mind the CR5 spider eater; I just figured out an ingenius plan as to how to do THAT thing in. TConnors, I think you had THAT thought out, and I give you much respect for adventure craftsmanship. I will also sit on it, as I don't want to deny anyone else the joy of discovery. Hate when people shout out the Wheel of Fortune answers.....

Dark Archive

TConnors, you and your wife delivered one of the best 1st Lvl-adventures i read in years. The story is great, it has lots of atmosphere and you delivered some unexpected twists that make this an awesome adventure.
I plan on doing an Odysseus-styled campaign sometimes in the future where the PC's head into unknown waters, get lost or something like that (could be as well a tie-in to Savage Tide, but first i've got to see how this turns out). Your adventure would be an ideal starting adventure for this. An unknown island with a town that doesn't appear on any maps, hidden under giant webs, a pirates treasure. Ahh, this is the stuff great adventures are made of. I'll definitly run this sooner or later...Thanks!

Liberty's Edge

How much did I like this adventure? So much that I actually explained the synopsis to my wife ... who absolutely has no interest in DnD. Why did I describe it to her then? With hopes that it'd picque her interest. Sorry, didn't work. Ah well, I still think it's an awesome adventure.

Like everyone else, the plot twist and decision-based outcome(s) are what does it for me. I like these sort of adventures so much more than hack'n'slash.

Also, the adventure also got me to think about a couple of memorable NPCs who might just leave the town with the adventures ... a couple dependant on which way the PCs went when it came to hard decisions.

(Sorry to be so vague. I just don't want to give away too much of the plot.)

Scarab Sages

Pathfinder Adventure Path Subscriber

Hey guys I just noticed the AWESOME cover of this Issue but it was the description of the adventure Siege of the Spider Easters that piqued my interest. Basically about 3 years ago our DM ran an adventure in which the party entered a town covered in webs. We proceeded to explore said town fighting spiders and saving villagers and we encountered a helpful Thri-Kreen who rode a Spider Eater which we sided with to fight the spiders.

Anyway I'm just wondering is this adventure much like what I described above? Not that I'm saying the author swiped the idea off the net cause my DM never posted it. It's just funny how sometimes DMs across this huge planet of ours can have frighteningly similar ideas for D&D adventures

As a side note, during the adventure our fighter was killed in a house fire accidentally started as we fought the spiders. This was the first time in our 10+ year gaming history that a character had died in such a mundane way. LOL!

Can't wait till the issue hits our stores Down Under
Reebo

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