13x13 |
So my team easily cut down filge. They went in through the second floor winow after casing the Observatory to see what time Filge went to bed .They waited until he came down the stairs for bed after work. They hid, he rolled an 8 for his spot. One character threw a thunderstone, it went off, he failed the save. So now he is deafened. The next person up is the kobold cleric who throws a tangle foot bag, which hits and he fails the save. Then came the wizard who color sprayed him, and he failed his save.
So Filge is stunned, deaf, blind and a pretty gooey. His AC is now 3. One character shoots him in the shoulder with a heavy crossbow, while the cleric summons a monkey. The monkey jumps on Filge and proceeds to beat him about the head.
So we have a stunned,deaf, blind, gooey wizard with one crossbow bolt in his left shoulder and a monkey literally on his back thumping on his skull.
I explained to the group that Filge was shrieking like a little girl, whirling his arm like a windmill, with a monkey biting him in the head.
Then the fighter takes Kullen's battle axe and beheads Filge in one hit.
It could only be better if they lit him on fire while they were at it.
The missed out on a lot of information than if they had interrogated him, but the imagery was classic.
Brian Bachman |
That's awesome!! Unfortunately, my group wasn't so lucky and had to do it the hard way - in his laboratory with his undead goons protecting him. It was a tough fight but also ended with a memorable image. Filge was badly wounded and tried to flee for the stairs. The paladin, determined not to let him get away, charged and tackled him at the top of the stairs, then rode him all the way down the stairs like a surfboard!! They were both unconscious by the time they reached the bottom, and the players were cracking up.
Olmac |
My group also had the big fight in the "surgical suite" and well it was a tough fight with a couple of them ending up in the negatives, Filge knew he was done for and tried to surrender. The raging, charging half-orc barbarian ended that thought and he looked for a way out. The only option he had was to jump out a window. Filge survives the fall and starts to run. The barbarian (wearing the ring of featherfall) follows him out the window. Well, long story short Filge is dead, but to the party's disadvantage, the body is public. Things got interesting.
Jon O'Guin |
My party killed him through trickery.
We had activated the zombies at the dinner table, so when we saw him our party's LIAR said: " Wait, are you Filge? We're from the Guild of Wizardry, we were sent to ask you to come back."
Bluff check succeeds, but still suspicious. Party's mage rattles off complex magic formulae to convince him. Success.
He follows us down to his room, we talk and find out all the interrogation info.(Subtle prodding from liar)
As we step outside, liar points, "What is that?!"
Filge turns, fighter's hammer takes him in back of head, game, set, match.
Cuchulainn |
I was a little cruel to my party. I revamped Filge as a Dread Necromancer from Heroes of Horror. His ability to rebuke undead, his damage reduction, and his interesting spell list (esp. bestow wound), made it one helluva fight.
In fact, when it was over. The elf wilder walked over and beheaded his unconscious body without a second thought to interrogation. When asked about why she acted so rashly, she only said, "he was annoying."
Sebastian Bella Sara Charter Superscriber |
My party just got the drop on him. A surprise round, followed very poor initiative meant that Filge barely had time to open his mouth, let alone awaken the zombies in the tanks.
That's exactly how it played out in my campaign as well. The front line was in Filge's face before he even got a chance to act. They chopped him down without taking any damage.
My party took out Kullen's gang using similar tactics. They set up an ambush outside the bar and hit them while they were good and drunk. Everyone except the wizard got stunned by a color spray. He took an arrow and some sneak attack damage and went down immediately thereafter.
To top it all off, the Faceless One did about as well. The players smacked him down in 2 rounds. It was dissapointing because rather than leave a lasting impression, the players never remember who he was they defeated him so quickly.
But hats off to Grallak Kur and the leader of the Temple of Hextor. They managed to get 3 kills between the two of them.
ruined |
Filge's observatory was fun for my group, but the cleric with extra turning quickly slanted the battlefield. After Filge failed with a number of spectral hand attempts either through bad rolls or great saves, he was hiding among his feared zombies, yelling at them to 'Show some backbone, you worthless piles of flesh!'
Demiurge 1138 RPG Superstar 2013 Top 8 |
My game went off on some rather odd tangents... and Filge ended up as the PCs ally.
You see, the party ended up in Smenk's pocket. Diplomatic attempts to grill Kullen for information on the missing Land bodies proved useless and battle turned disasterous, killing one PC and getting another (the cleric!) captured. Smenk divined his purpose through torture and cut off both of his ears just for spite, delivering one to the party to prove he meant business. In order to get their friend back, they were forced to break into the Governer-Mayor's mansion and steal his notes on the mine managers collected by Constance Grace.
Trading the notes for the cleric's life, the party was accompanied by one of Smenk's goons, just to make sure they "didn't get into trouble". The goon, a rather churlish hexblade, suggested to the party that if they wanted to know about skeletons, the place to go would be to Filge's. Deciding to avoid confrontation, they collected the skeletons of various creatures they'd killed in the Cairn (the dead adventurers from various traps, the wolves), and went to Filge to enact a trade. That, and some flattery over his dinner party, got Filge talking about Smenk's problems with a cult in Dourstone Mine.
Filge, and especially his zombie bugbear Chumley (who is still a favorite NPC of my players), helped the party immensely through the Battle Temple of Hextor, and it was through his aid that they escaped the Labyrinth at all (although the aforementioned hexblade was eaten by weasels along the way). After the party dispatched the Faceless One, though, Filge collected all the spellbooks, notes on undead creation and Kyuss worms he could find and left, promising to the party to take care of Smenk's aiding this nefarious cult.
Of course, he failed off camera, sending the PCs a note-by-tomb-mote that he was forced to flee Diamond Lake and a promise to return.
So I'm definately bringing him back. Only question is when. He might return in the prologue of "A Gathering Of Winds" to help the party deal with the tiny little problem that's sure to result of Smenk getting a slow worm in his system. Or I'll make him the puppetteer of the grisly play in Prince of Redhand. If the party doesn't go for the Ominous Fabler, Filge might even take Gazzlefek's place as the worm-tainted traitor in Kings of the Rift. So many possibilities...