The Savage Wasteland of Fallout

Game Master thegreenteagamer

Vault 2 had so many births that a second group has been exiled shortly after the first. This is their story.

Map

Additional Rules


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Female Human
Edges and Hindrances:
Edges: Beast Master, Fleet-footed. Hindrances: Young, Quirk (gunshy), Loyal

Dang it, Thomas, of course you had to link to a site about the SPE! I'm already inclined to discussing matters of psychology far too casually over sandwiches at lunch, and now you've practically given me a soap box to stand on. XD

I've just spent the last hour reading through papers analyzing that experiment. I think I have issues.

...But I suppose I should probably thank you for piquing my interest. It was a satisfying hour down the rabbit hole.


Bennies 2 Wounds 0 Parry 6 Toughness 8

The Prisoner experiment was kinda unethical at the time...it would be unthinkable to have such a social experiment today. It's why I enjoy Behavioral Economics as much as I do, let the market to the experimenting for you.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

As a psych major and a sociology minor, I had to hear about that damn experiment so much, I didn't bother opening the link. I knew exactly what you were talking about. It's up there with Skinner on how much they hammer that crap in your head.


Encounter Map

Oh wow. Why didn't I look at that combat guide earlier....

Someone should be Taunting/Intimidating every single turn...if you make the enemy shaken then one hit kills them.


1 person marked this as a favorite.
F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Happy Christmas / Hanukkah / anything else to those who celebrate!


1 person marked this as a favorite.
Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Happy Holiday- New Year package to all of you!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Updated the Google Doc; added tables for General Equipment (the longest part that took over two hours just to delete all the extra spaces added when I copied and pasted from my OpenOffice document) and 1-handed fighting weapons.

Just FYI I plan on tabling out all the equipment eventually, over time.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Or I THOUGHT I did...it kept saying "Changes Saved Offline" and it's been "Syncing Offline Changes" for a while now. So help me if two hours of changes didn't update...


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Are G1 and G2 in front of Badger and Kristophe? Can't find them on the map.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

They're dead. Badger and Kristophe's actions didn't interrupt the ghouls due to the failed agility rolls, but they still happened AFTER Badger and Kristophe took no damage from the ghouls' attacks.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

...and I officially hate Google Docs.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

So, I brought my computer to work where the internet connection is much stronger than the WiFi I was using before, opened up the Google Doc, and everything Sync'd up from all the work I did before. So new tables! Color coded for ease of reading!

Dark Archive

Horray for technology! =)


Bennies 2 Wounds 0 Parry 6 Toughness 8

See! No need to hate Google docs (we use it at school, along with Drive, for nearly all our collaborative stuff)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I'm usually a Google fan (especially when they refunded me for a Fallout Shelter Mr. Handy bundle when Bethesda refused to do anything after the game crashed and ate my save), so it had me genuinely shocked that anything of there's would be less than perfect.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Just telling all of my pbps- posting may be spotty starting this afternoon (US Eastern time) since I'm traveling for the week. I'll update as I can, but by all means bot me as long as I don't heroically volunteer to tongue-wrestle a deathclaw or anything.


Thanks for the heads up. When will you be back to normal?


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Probably around Monday afternoon next week I'll be able to reliably post again. Until then, it may be once or twice a day.


Okay. That's fine. I'll only bot if youre the last turn to go before a monster.

Dark Archive

Wait, are you saying that if you were here you -would- tongue-wrestle a death claw?
*pulls up a chair* *gets popcorn*


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

You never know what your fellow players have in store for you when you leave your character in their charge...


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4
Fallout 3-Desmond wrote:
I'll tell you what, kid, my past is like a deathclaw's tongue: Long, messy, and you don't want to get too intimate with it.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Whole lot of Document Updatin' goin' on! Tables, tables, and more tables! Check it out and see!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I did a major update to the document yesterday offline, and I just sync'd it all up. Can someone confirm that all weapons, armor, and general goods are table'd out, and that chems are 1/2way done?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Where is everyone today?

Also you are the most random group ever. How can you stand to skip entire sections downstairs before going upstairs? The humanity! My videogame years with JRPGs are twitching as a result.


Bennies 2 Wounds 0 Parry 6 Toughness 8

Kristophe is just here to kickass and chew bubblegum, he don't care what floor he's on.

edit: The Doc is looking good!


My live group will tear a floor apart and unscrew the hinges of every cabinet before they leave a room. Seriously, it's annoying. They literally asked how far into the floor a fence goes, and have tried to climb through a false ceiling to get to a locked room.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Kristophe Kristophson wrote:
Kristophe is just here to kickass and chew bubblegum, he don't care what floor he's on.

Did you see the After Burner Gum under Chems?


Bennies 2 Wounds 0 Parry 6 Toughness 8

Jeez, thats some expensive Gum!


Well, it's unlimited Jet, it better be expensive!


Bennies 2 Wounds 0 Parry 6 Toughness 8

It the gum that never ends!!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Everything is tabled out!


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Moved it to Discussion

I might have bennied the vigor roll if I wasn't hoping for a ghoul dog, because that just sounded awesome. As for the other animal options, I now REALLY want one of the Janus Cats, they sound cool and all I know about them is the name lol. If I get a mole rat, I will not be able to name it anything other than Rufus. As I'm not a member of the Aburame clan, I'm not really feeling the bugs, and ooc I think I would have trouble with any settlements I come across if I have a super radroach or a bark scorpion following me around. A gecko might work, and a bighorner or brahmin would be useful for carrying gear further down the road. When it comes to birds, what would my options be? About the only birds I remember seeing in cannon are crows, and I don't think I've heard of any others. Trying to stick as close to cannon as possible, if that's alright.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]
Aeryicka Hill wrote:
When it comes to birds, what would my options be? About the only birds I remember seeing in cannon are crows, and I don't think I've heard of any others. Trying to stick as close to cannon as possible, if that's alright.

We've only seen Ravens and Seagulls, but it's reasonable to think that if those have survived, that others would, too. Flight / migration go a long way, and I don't think a bird more accustomed to hunting like a Hawk or even something like an Owl would be less likely to survive than scavenger birds.


We're gonna call that a scene. Everyone gains 3xp, because I liked the teamwork, the RP, and you all progressed a lot towards your stated goal of cleaning the school out.

That should be enough to level up.

Let me know what edge, attribute, or skills you plan on taking for your level. Remember you can only raise attributes once per rank (20exp), and that learning a skill you don't know at all or raising a skill beyond its matched attribute will only give you one point for the level instead of two.

If anyone wants suggestions based on how they've been playing their characters or their stated goals, please feel free to ask.

Harper, you will have 2d6 ⇒ (4, 3) = 7 in-game days until your edge gets you a new pet, while Aeryicka will have 2d6 ⇒ (4, 4) = 8. Harper if you have an animal preference, please see the discussion with Aeryicka earlier in the gameplay thread for possibilities.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Took a look at the rules, and I think it takes 5 points to gain an advancement.

Also, can't find any stats for a bird, and what are you gonna use for bighorners and brahmin?


Bennies 2 Wounds 0 Parry 6 Toughness 8

This is the second 3XP we have gotten. 3+3=6>5

I think I might raise Vigor to d10, or Strength.

Probably Vigor, Kristophe is a tough sonofabish.

Also, is that only 1 raise in ANY attribute per rank or 1 raise per attribute per rank. IE can I raise Vigor now and Strength next?


No, it's one raise of ANY attribute per rank. i.e. if you raise vigor now you can't raise strength until you hit 20xp. It's in the core rules. It's also use it or lose it, meaning if you don't raise an attribute as a novice you can't just do two in a row when seasoned.

The bird would be the one from the fantasy book used for birds of prey, but would most likely be a raven or other scavenger due to the setting.

bird:
Agi d10, Sma d4(a), Spi d6, Str d4, Vig d6, fighting d6, notice d12+4, stealth d8, size -2, parry 5, toughness 3, claws Str+d6 (but due to melee rules, until you level it up to str d6, it would be Str+d4, because your weapon die can never be greater than str die), fly pace 8, blind: on a raise, birds go for the eyes automatically, enemies must make an agility roll or suffer the one eye hindrance - rolls of 1 or less result in blind hindrance. Enemies size 0 or larger suffer a 1-2 to attack rolls vs bird due to its small size

Bighorners and Brahmin are too powerful to get full grown. You can get calves.

Bighorner calf:
Agi d6, Sma d4(a), Spi d4, Str d6, Vig d6, fighting d6, notice d4, pace 6, parry 5, toughness 5, head butt str+d4, bull rush str+d6 (requires 4 squares movement), triple carrying capacity per strength

Brahmin Calf:
Agi d4, Sma d4(a), Spi d4, Str d6, Spi d4, fighting d4, notice d4 (gets two rolls due to two heads), pace 5, parry 5, toughness 4, head butt strength only, bull rush str+d4 (requires 4 squares movement), improved frenzy edge (two fighting attacks at no penalty), triple carrying capacity per strength

Let me know if you want to know any others.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I figured they'd be too powerful, just wondering if you'd be using modded stats of one of the animals already made. Also, only have the Delux Edition and the Sci-Fi Companion books, none of the others. Should I need other books for this game?

Also, forgot that we already got some XP earlier. Will be raising Fighting. Or rather, getting Fighting lol.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Weighing my options on the level up. I'm between raising agility to a d10 so I can do fighting or shooting and lockpicking to d10 or taking the Quick edge.


Your skills don't rise with your attributes, raising your attributes makes it easier to raise stats later.

No, you won't need any other books. I was just pointing out that's where I found a bird.

I don't like reinventing a wheel if something good already exists. I only made this SW Fallout conversion because nothing official exists, the closest thing to official really changes the feel of the culture from 50s to 70s, and...well I was bored.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Ah, okay. Wish there was a website like d20pfsrd for SW where we could just look it all up. Thinking about getting a bird. Another dog doesn't sound like something she'd do, especially not just 8 days after Rex died.


Yeah, sadly Pinnacle is not down with the OGL, but they are REALLY cheap and encourage conversions from other stuff, and the core rules are made plug into almost any setting.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

I am going to raise my Guns and Repair skills.

Dark Archive

I think it's time to begin the Cunning Plan and take...Common Bond! (dun Dun DUHN!) MUHAHAHAHAHAHA!!!

Actually, not only is it not t3h evulz, it's actually really good for your guys. ^_^


Bennies 2 Wounds 0 Parry 6 Toughness 8

Please be aware, tomorrow and Wednesday I'm gonna be in trainings all day so my ability to post during the day will be severely limited. I should be back to normal on Thursday.


Thanks for the heads up. If you end up the last to go in a combat, I'll bot you. I'm guessing the tactic "Kris Smash" will work? Hopefully it won't come to that.


Encounter Map

Yup, and Wild Swings too...Kris is gonna be relying heavily on being the toughest SOB in the fight. However, with a wound and two rads...he might not actually be that way.


1 person marked this as a favorite.

Thomas, here's the Mr. Handy janitor (weapons changed to below, due to his misbehaving before):

Mr. Handy:

Attributes: Agility d10, Smarts d8, Spirit d4, Strength d8, Vigor d8
Skills: Energy Weapons d6, Fighting d6, Notice d6, Taunt d6
Pace: 4; Parry: 5; [/b]Toughness:[/b] 10(4)
Built-In Gear:
Flare Gun:
8/16/32, RoF1, +2 attack, Fire, 1 shot per reload (can use alcohol as fuel, 10 shots per bottle of high proof liquor), 2d4 damage
Ripper: 2d6, AP3 (note - Strength is not a factor in a ripper's damage despite it being a melee weapon)
Special Abilities:
Armor +4:
Metal Plating
Flight: Mr. Handy has a Flying pace of 4, with a climb of 4, and a “run” of d4.
Infravision: Mr. Handy halves penalties for dark lighting against living targets (round down).
Weakness (Combat Inhibitor): Damaging a Mr. Handy's combat inhibitor may cause it to frenzy and attack random targets. If a hit to combat inhibitor (small target -4; can only be hit from behind) results in shaken or a wound, make a spirit roll at -2: failure indicates the robot frenzies and attacks creatures indiscriminately. Raises on the attack roll give an additional -2 penalty per raise on this spirit roll.
Construct: Mr. Handy receives a +2 to recover from being Shaken; Mr. Handy does not suffer additional damage from called shots; Mr. Handy Wild Cards never suffer from Wound Modifiers; Mr. Handy does not suffer from disease or poison.

Please note, despite how powerful he is, three things:
1. He is an extra, not a Wild Card, and therefore has no wild die of his own, no bennies, and drops with a single wound.
2. I am still deciding if, as a robot, he levels up with usual extra leveling-up rules, or if you have to physically upgrade him. I'll jump that hurdle when we get to the end of the scene.
3. It isn't loaded in his stat block, but remember that all machines are particularly vulnerable to elecric and pulse weapons, which ignore their armor completely and can stun them.

If you'd make an alias for him or at least keep a link to his stat block as a character sheet in your profile, Thomas, I would appreciate that for reference.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

I am returned from New Year's travels, so posting will resume as normal this afternoon. I will also get my XP spent.

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