Blackwall Keep's height


Age of Worms Adventure Path


How tall is Blackwall Keep from the ground to its highest tower? Also, how high is each wall as the keep ascends from tower to tower? I couldn't find that very important information in the module itself, unless I missed it due to it being poorly placed. Anyone know?


*BUMP* Come on, people. This information doesn't exist? Is this question too easy to be bothered with? Maybe I'll just guess...


Crust wrote:
*BUMP* Come on, people. This information doesn't exist? Is this question too easy to be bothered with? Maybe I'll just guess...

Hey Crust,

In the description of the battle, it says the LF break into two groups. One goes for the door, one goes to the other side and "boost allies onto the balcony". I played it about 15 ft. high.

Have Fun,
P. Wolf


Try 10-15' per floor & you should be okay. Dunno if there's anything official though, as i don't have anything with me right now.

Liberty's Edge

PhysicsWolf wrote:

"boost allies onto the balcony". I played it about 15 ft. high.

a typical highway overpass is about 15' high...thats some boost


Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber
PhysicsWolf wrote:
Crust wrote:
*BUMP* Come on, people. This information doesn't exist? Is this question too easy to be bothered with? Maybe I'll just guess...

Hey Crust,

In the description of the battle, it says the LF break into two groups. One goes for the door, one goes to the other side and "boost allies onto the balcony". I played it about 15 ft. high.

Have Fun,
P. Wolf

Actually, it says they TRY to boost allies onto the balcony. Their main focus is getting through the door, and I didn't see anything in the tactics section about them getting actually succeeding in getting on the balcony. (You know, usually it'll say in "so and so many rounds one gets on the balcony".) One would expect they they wouldn't try it unless it was a realistic height for them to make it, but they could also do it as a diversion to draw soldiers from the door.

And, Crust, the information DOESN'T exist as far as I can see. I'm working on this one as well and have read the section three times looking for info. Myself, I'm having difficulty picturing the keep: Ground floor, First tower level with balcony, second tower level, roof. Except the ground floor is completely UNDER the hill and not visible.... which puts the balcony flush with the ground... makes no sense so I'm likely to go with the illustration of how it looks and forget the written description.


True, it doesn't say that they succeeded, but I made it possible to keep the pc's on their toes. The door was too much of a choke point for the numerous Lizardfolk to get through. they would just walk into the PC's. Having a real threat from the other side of the keep forced the PC's to split up and freed up the door a bit.

To get to the top, the Lizardfolk had to make dc 15 climb checks (the Lizardfolk would have 2 aiding one trying to get up.) Once up, if available, they would secure a rope to help others get up. My PC's were able to get there and get AoO's as they climbed, but even so, 3 were able to get up.

P-Wolf

Contributor

It's pretty safe to assume for ANY D&D adventure that a story is 10 feet unless otherwise stated.


I played the first floor as 15' tall, the others ten. The basement's the only part underground. This seems consistent with the picture. I simply left out the part about the lizzies climbing the balcony, and had a bunch of blackscales battering the door down while the others (poison dusks and regulars) lent cover. I also had a couple dragonkin making strafing attacks, just to keep it interesting for the PCs.

I think I was one of the few that had a PC die in this encounter - not that I'm proud of that.


Lizard folk 1: Get over here, give me a boost!
Lizard folk 2:Okay. (steps closer to LF 1) You are a good person, and people say nice things about you.
LF 1: Not a morale boost, moron, a physical one. I need to see what's in that window.

XD

Red versus blue...

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