
Tsulis |

Does an enlarged character have increased movement? I didnt see anything about it in the spell description or in the monster manual (3rd edition) in the part where you make monsters bigger. It actually said that the speed doesnt change.
That seems counter intuitive. But I went with it in a snap ruling in the middle of a game today.
Thanks in advance.

Jeremy Mac Donald |

Does an enlarged character have increased movement? I didnt see anything about it in the spell description or in the monster manual (3rd edition) in the part where you make monsters bigger. It actually said that the speed doesnt change.
That seems counter intuitive. But I went with it in a snap ruling in the middle of a game today.
Thanks in advance.
Well if there is nothing in the spell description and the Monster Manual says that speed does not change then it seems probable that enlargement does not change speed. I'd not worry to much about counter intuitive in this case.

Saern |

The range of a ranged weapon or the reach provided by a reach weapon doesn't scale to increased size, either, which is somewhat counter-intuitive, but that's still the way it is. Another somewhat unrealistic thing is that a 5-foot step remains the standard free action movement regardless of size, when a colossal creature could probably move 15 or 20 feet with the same amount of time and energy that it takes a human to move 5, but that's the way the rules work. You could make rules to change that, but be careful in thinking about all the effects that might have on your game.

Phil. L |

The whole speed versus size issue has been done the way it has for ease of game play, especially the 5-foot step rule. reach weapons are increased in their reach potential, though. A large ogre's spear has a reach of 15-20 feet, but can't strike at targets 10-foot or closer. Ranged weapons are not increased in range, but its a simple matter of increasing the range of all weapons by +10 feet per size category increase. Of course, this changes the range of a ranged weapon wielded by a halfing or gnome, so I'd be hesitant to make the change myself. Of course, larger weapons do do more damage, so at least that's something.

Saern |

The whole speed versus size issue has been done the way it has for ease of game play, especially the 5-foot step rule. reach weapons are increased in their reach potential, though. A large ogre's spear has a reach of 15-20 feet, but can't strike at targets 10-foot or closer. Ranged weapons are not increased in range, but its a simple matter of increasing the range of all weapons by +10 feet per size category increase. Of course, this changes the range of a ranged weapon wielded by a halfing or gnome, so I'd be hesitant to make the change myself. Of course, larger weapons do do more damage, so at least that's something.
Where's the rule on upping reach weapon's range when increasing size? I don't remember that. Or are you simply stating that the reach of a weapon remains the same but is added to the creature's own reach, thus effectively increasing the size (ogre's 10-ft plus the longspear's 10-ft makes 20; if the reach of the spear itself went up, it would be 10-ft plus 15-20 feet for the spear, making 25 to 30-ft reach).

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Where's the rule on upping reach weapon's range when increasing size? I don't remember that. Or are you simply stating that the reach of a weapon remains the same but is added to the creature's own reach, thus effectively increasing the size (ogre's 10-ft plus the longspear's 10-ft makes 20; if the reach of the spear itself went up, it would be 10-ft plus 15-20 feet for the spear, making 25 to 30-ft reach).
My understanding is that reach does increase - so 10' reach with a spear becomes 20' reach with a large spear (and unable to attack creatures within 10'). Unfortunately, I can't say where I saw it, but I know I saw it somewhere (maybe in a 3.0 supplement,not that that helps). Anyone help on this?
Re movement, I would say Enlarge doesn't increase speed. I take my steer for this, funnily enough, from the MM section with vermin. All of the same types of vermin, from small to gargantuan, have the same movement rate. So if this "natural" scaling works like that, magical scaling in the same way probably would too. (Whether it really makes sense is another matter.... Oh, and it doesn't work for dragons.)

Vegepygmy |

Where's the rule on upping reach weapon's range when increasing size?
Player's Handbook, page 113:
"Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away."

Crimson Avenger |
Actually, the five foot step makes sense in a weird sort of way. Take for instance a shrew, a human, and an elephant.
The shrew lives in a world where everything moves in slow motion. Excellerated heart rate and metabolism mean this little critter is moving at full speed all the time. Its reactions are so fast that it can zip around and dodge, but if it were to move more than 5 ft we would have ample time to react and step on it (AoO). The elephant lives in a world where everything moves faster than it. It moves so ponderously compared to us that if it did more than shuffle a coupla feet we would have ample time to smack at it. It all works on the same premice of having a beter (worse) AC due to size.
As for enlargement, the spell specificly states that speed doesn't change. I would caution against raising the speed of creatures if you increase their size, as your party will suffer from the nasty they can't run away from. (Everything moves faster than the dwarf!)

Saern |

Yes, that does make sense now that I think about it. And thoughts of additional speed changes for size should not be entertained, as the section on creature creation in the MM already points out that many larger creatures get an inherent speed boost, so changing this further would unbalance the creatures. Their tactical ability (or inability) to move is actually a huge part of their CR that we don't even think about typically, but can totally make or break a creature in a playtest.