Whispering Cairn question (Spoiler)


Age of Worms Adventure Path

Shadow Lodge

I've only recently started DMing the Whispering Cairn.
Could other DMs tell me how their PCs learned Zosiel's name, for the final tomb? My PCs haven't, but I'm not sure if I missed a description for it somewhere....


My PCs are doing this tonight, I'm going to have them be stumped and seek out Allustan who's already looking into the worms for them, for a bit of added tension I may have them cross paths with the Free City Three on the way back into town after being stumped....

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I'm pretty sure the idea is that the PCs hear the name via Allustan's research. Of course, if your party ignores Allustan, then they're in a bad way... like mine. I had a fairly difficult Knowledge DC reveal the name of Zoziel, and fortunately they passed it.


Decipher Script from a character who knew Auran.


The wizard in my group took rubbings of the symbols they found, and showed them to Allustan, who then took a few days to research them and later gave them the background on the Wind Dukes.


My group got the name from the insane earth elemental in the architects area.


Yes, in the beginning modules Allustan tends to be a focal point for information.

However, be careful not to give out too much information all at once. I almost made that mistake. Be very familiar with the events of 3FoE before you have Allustan glean information back to the group.

Allustan can research the rubbings or sketches and then request a book from the Free Cities to further his studies. Once my group was done with WC, I had Allustan take a few trips there on his own so he was not available to the group for new information.


ph_ln wrote:
My group got the name from the insane earth elemental in the architects area.

Same with my group. Someone happened to speak his language.


My group also had to consult Allustan (Alban in our world) for this information. They drew out the glyphs with ink and paper and took them back to him and paid to use his small library in his house. He offered his assistance, but at first the group said they would rather do it themselves. They failed their Decipher Script checks (I'm using a DC of 30 since none of them speak or read Auran and its an old language).

They finally asked Allustan for help, and he was instantly able to identify one glyph, the others he didn't know so he mentioned the Chronicle of Chan and sent away for it, but it won't arrive in town until about 2 weeks later, so the group headed out to do 3FoE in the meantime :)


Festivus wrote:
ph_ln wrote:
My group got the name from the insane earth elemental in the architects area.
Same with my group. Someone happened to speak his language.

What's 3FoE?


Viconus wrote:
Festivus wrote:
ph_ln wrote:
My group got the name from the insane earth elemental in the architects area.
Same with my group. Someone happened to speak his language.
What's 3FoE?

Three Faces of Evil the next adventure in the Adventure Path.

Personally I did not include the 'Say my Name' requirement when I converted this. That element tends to insure that your PCs will have met Allustan before 3FoE and it does contribute to the back and forth to town element of the adventure, finally it seems to add to the authenticity of the tomb but I felt that it was coming at a weak point in terms of pace and timing. This is the final scene of the adventure and the riddle, while beatable, has a strong chance to frustrate or bore at least some of the players. If it does that seriously undermines the climatic feel of finally getting into the true tomb. It just gets worse if the players don't go with the 'lets figure out how to solve the riddle' answer and instead choose bulldozer as their way of getting in. An hour & 15 minutes of the players getting ever more creative on finding ways to smash the thing open is a scene out of a DMs nightmare.

There is a middle ground that is worth considering which is to only have the requirement exist if the PCs happen to actually know the answer. Especially good if its the Players and not just the PCs who know the answer. In this case the scene goes off and is answered by the PCs which gets one good excitement, a sense of accomplishment and all that good stuff...though it should be said that many DMs prefer a style where once an element is in the adventure it stays for good or bad.

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