Mites and Doom


Rules Questions


Two questions for clarification:

1. Does the victim of a Mite's Doom SLA have to SEE the creature to be affected?

2. Do multiple successful applications of this spell on the same victim stack the Fear effect?

Pertinent detail:

Mite wrote:
Although they have lost the supernatural ability to tinker with magic items, luck, or mechanical objects possessed by their more sinister and dangerous gremlin kin, mites retain the ability to perform minor magical tricks with prestidigitation, and often use these tricks to annoy their enemies. When faced with dangerous foes, a mite uses its doom ability to hex a foe—a mite’s eyes bulge hideously open when it uses this spell-like ability
Doom wrote:


School necromancy [emotion, fear, mind-affecting]; Level antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1; Subdomain demon (chaos, evil) 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.

Shaken wrote:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


1. It works exactly like casting the doom spell as a spell-like ability. The mite's eyes may bulge as a side effect, but that doesn't alter the spell parameters.

2. Multiple applications of the same spell/effect overlap but do not stack.

Edit: Citation for #2:

Magic wrote:

Stacking Effects

Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).


Thanks Blah-barian. So I can't have multiple Doom effects, but if a Mite succeeds on inflicting Shaken with Doom ability a supplemental ally of the creature could supply an Intimidate check to Demoralize the Shaken victim, thereby inducing Frightened if the skill check succeeds?


Unfortunately, Intimidate has specific language preventing it from stacking with other fear effects:

Intimidate wrote:

Demoralize Opponent

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

But some other which that causes the shaken condition should work fine. Alternately, the Skill Unlock version of Intimidate can frighten if you have sufficient ranks in it (see Pathfinder Unchained).

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