Non-Fuctioning Talisman of the Sphere


Age of Worms Adventure Path


So in the Whispering Cairn my PC's found the broken Talisman of the Sphere. They didn't realize it was broken at the time.

Between Hall of Harsh Reflection and Champion's Belt they discovered it was broken and were upset.

By happenstance in A Gathering a WInds the PC who carries the Talisman of the Sphere wasn't present in the tomb of Icosiol when the "spirit" of Icosiol gives his blessing, charges up Zosiol's Circlet and is supposed to fix/activate the Talisman of the Sphere. (He got paniced by the oculus demon and use his dimenision door ability to run away and couldn't get back.)

So at this point it seems like that's the end of that thread. Without a functioning Talisman the party is pretty much out of luck when it comes to the Sphere of Annihilation (if it ever comes). I could create another opportunity for the party to make it function but there's a part of me that feels there should be consiquences. Of cource it really depends on what makes a good story.

Anyone else have this problem?

Shade325

Liberty's Edge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

The problem with the Talisman of the Sphere is that if you give the PCs a functioning Talisman in the Whispering Cairn - and the wrong PC picks it up (which is likely) - it will very probably kill them.

A Talisman of the Sphere is a Minor Artifact. It does 5d6 (no save) to a non-arcane spell user who merely picks it up. It is for this reason that the Talisman is non-functioning when found in Whispering Cairn.

The question of how to make it functioning and who can do this is simply wrapped up by Icosiol in the adventure text. It could just as easily be Tenser/Menzorian (or even Allustan if he warns the party of its power to harm non-arcane users first). That's up to you.

The point is not who fixes it - but who might pick it up initially and kill themselves with it which is the real issue.

I think you can safely make the fixing of the Talisman a matter within the power of Menzorian without feeling you have messed with the plot. It wasn't disabled for any over-riding plot reason - it was disabled so your players wouldn't kill themselves with it. That's all.

I don't think this is a matter of "consequences". It wasn't disabled for that sort of plot reason. As the PCs will need the Talisman in the final showdown against Kyuss, they should have it - and have it working.

Let Tenser/Menzorian be able to fix it, I say.

Paizo Employee Chief Creative Officer, Publisher

As do I. Absolutely.

--Erik

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