Gildur |
There is poisonous fumes in room. My party wont be hampered in room because everytime if cleric has access to 6th level spells, they will consume heroes feast at first thing of morning. Immune to poison usually ruins lots of dangerous traps and monsters. Some of PC's are also reservered against dispell magic or greater dispell via ring of counterspells.
-Gildur
infomatic |
There is poisonous fumes in room. My party wont be hampered in room because everytime if cleric has access to 6th level spells, they will consume heroes feast at first thing of morning....
-Gildur
Me too, and don't think I'm not sick about it. How will they appreciate the glory of the Terrible Iron Golem without that poison save? Oh well.
But while you shouldn't penalize your players for taking proper precautions, the Room 107 mist seems a combination of poison and curse — and Heroes' Feast doesn't protect against curses. I'd give them immunity to the nausea effect but make the rest function as is.
Gildur |
" Me too, and don't think I'm not sick about it. How will they appreciate the glory of the Terrible Iron Golem without that poison save? Oh well.
But while you shouldn't penalize your players for taking proper precautions, the Room 107 mist seems a combination of poison and curse — and Heroes' Feast doesn't protect against curses. I'd give them immunity to the nausea effect but make the rest function as is.
"
I was thinking same way about room, it doesnt protect against curse. On the other way, you could disturb feast by bringing any monster there.
-Gildur
Lilith |
Just because they're immune to the effect, doesn't mean you can't make the players feel ill with some clever descriptive text. A good description might include things like "the sulfuric scent that fills the room leaves a cloying layer on your tongue and suffuses your every sense" - no actual game effect, but it might make your player swallow and try to get the "taste" off of their tongue.
And as was mentioned, a little good feeling for the players' preparedness isn't bad - just make sure to bust it all over Maure Castle with an unexpected resident.
Gildur |
Just because they're immune to the effect, doesn't mean you can't make the players feel ill with some clever descriptive text. A good description might include things like "the sulfuric scent that fills the room leaves a cloying layer on your tongue and suffuses your every sense" - no actual game effect, but it might make your player swallow and try to get the "taste" off of their tongue.
And as was mentioned, a little good feeling for the players' preparedness isn't bad - just make sure to bust it all over Maure Castle with an unexpected resident.
Yup, there is nothing wrong if you prepare. Group contains five 14th level characters:
14 level sorcerer (spells heightened stinking cloud, heightened grease, wall of force, disintegrate, greater invisibility).Using prying eyes to explore complex.14 level cleric(AC:32, 160 hitpoints with heroes feast temp hp, divine favour,divine power, righteous might, greater magic weapon added to spiked chain)+ some heals).
14 level paladin/fighter/roque with greatsword (power attack,good strenght,smite evil, see invisibility)
14 level ranger/fighter. He is archer with greater magic weapon bow.
14 level druid augment summoner, barkskin +5
This party is at level 3 in maure castle, heading to big fight with Kerzit. Point is that there should be a challenge and maybe Kerzit can offer it.