
Adrian Austin |

How would you go about figuring "slamming" damage on a horizontal flying bull rush from 50 ft. away (with perfect manuverablility). The opponent is adjacent to a wall on its left side, and behind it as well. I figure a normal bull rush result with the Slam ability damage and being pinned to the wall.
What about a vertical bull rush from 30 ft. above victim? I'm thinking 2d6 falling object damage, and resulting in being pinned in a prone position.
Is there any reference for such flying manuvers?
Adrian

Steve Greer Contributor |

First off, you're trying to do too much with a single attack option.
Per the SRD, here's the initial description of a Bull Rush.
"You can make a bull rush as a standard action (an attack) or as part of a charge (see Charge, below). When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller."
You can either slam the opponent (as in a "Slam" attack) or attempt to push it away from you, into/off of something, or through threatened squares, etc.
Bull Rush is very fun when dealing with landbound opponents up on walls, mountains, etc. It is also great when you use it to push it through the threatened squares of several allies since they each get AoO's as the foe moves through.
Now if you want to hit opponents and knock them into things so that they slam into them and take damage, that's a completely different attack form. Check out Awesome Blow pg. 303 of the Monster Manual.
"AWESOME BLOW [GENERAL, FIGHTER]
Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle."
Now if you wanted to rule that many small objects were in the creature's path after being knocked flying that wouldn't prevent it from actually stopping, there's no reason that you as the DM might assign 1d3 damage for each 5' square of objects the creature is forced through.
Remember to add falling damage if it applies.
Here's an example of this in action...
Regdar has awakened a colossal red dragon as he attempted to sneak through its mountain lair. The dragon immediately uses its tail to Bull Rush him directly away from its coveted hoard. The result of the check moves Regdar back 30 feet.
On the dragon's next turn it back hands Regdar with a massive fist using Awesome Blow. The dragon chooses to send him flying through an area of thin stalagmites, which each deal 1d3 points damage as Regdar crashes through them. He then drops 30 feet to the cave floor taking another 3d6 falling damage.
Hope that helps.

Peruhain of Brithondy |

How would you go about figuring "slamming" damage on a horizontal flying bull rush from 50 ft. away (with perfect manuverablility). The opponent is adjacent to a wall on its left side, and behind it as well.
Thinking about the physics of this, if I understand it correctly, if the flying opponent is moving fast enough to "slam the opponent into the boards" and do any serious damage, he'll probably take damage as well, perhaps cushioned a bit by the body of the creature being slammed. Also, if the opponent is armored, and is only being pushed five feet, it's not going to do that much damage--maybe 1d6 for a bull-rusher of the same size, and add 1d6 per size category larger the bull-rusher is. (Remember laws of momentum here--the acceleration of the victim will be greater if he's hit by a larger mass, and thus the deceleration will be greater when he hits the wall). If the bull-rusher is a dragon, it might be easier to just apply its crush attack instead.

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How would you go about figuring "slamming" damage on a horizontal flying bull rush from 50 ft. away (with perfect manuverablility).
Its a stirge, It's an airship, it's.......Super PC!!!!
I know that doesn't help or answer any question, but I just had to say it. I hope ya'll understand.

Adrian Austin |

Its a stirge, It's an airship, it's.......Super PC!!!!
Thanks everyone for the feedback. I finally found what I needed in Races of the Wild (Charging Dive feat). The PC will definately have to have it from now on. And yes, Super PC...but the only one.... OH NO! I'm DMing a Superman! Must install more crushing cielings!